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cccskills

「interact」の検索結果

2,915 件 ・ 関連度順

概要と使いどころ

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1142026年10月12日 更新

Query STRING for protein-protein interactions. Use when user asks about protein interactions, interaction networks, binding partners, or interactome. Triggers on "string", "protein interaction", "interaction network", "binding partners", "interactome", "PPI".

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Control and interact with a live browser session on any scraped page — click buttons, fill forms, navigate flows, and extract data using natural language prompts or code. Use when the user needs to interact with a webpage beyond simple scraping: logging into a site, submitting forms, clicking through pagination, handling infinite scroll, navigating multi-step checkout or wizard flows, or when a regular scrape failed because content is behind JavaScript interaction. Also useful for authenticated scraping via profiles. Triggers on "interact", "click", "fill out the form", "log in to", "sign in", "submit", "paginated", "next page", "infinite scroll", "interact with the page", "navigate to", "open a session", or "scrape failed".

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-codex-plugin272026年6月11日 更新

Control and interact with a live browser session on any scraped page — click buttons, fill forms, navigate flows, and extract data using natural language prompts or code. Use when the user needs to interact with a webpage beyond simple scraping: logging into a site, submitting forms, clicking through pagination, handling infinite scroll, navigating multi-step checkout or wizard flows, or when a regular scrape failed because content is behind JavaScript interaction. Also useful for authenticated scraping via profiles. Triggers on "interact", "click", "fill out the form", "log in to", "sign in", "submit", "paginated", "next page", "infinite scroll", "interact with the page", "navigate to", "open a session", or "scrape failed".

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-grok-plugin102026年10月6日 更新

Control and interact with a live browser session on any scraped page — click buttons, fill forms, navigate flows, and extract data using natural language prompts or code. Use when the user needs to interact with a webpage beyond simple scraping: logging into a site, submitting forms, clicking through pagination, handling infinite scroll, navigating multi-step checkout or wizard flows, or when a regular scrape failed because content is behind JavaScript interaction. Also useful for authenticated scraping via profiles. Triggers on "interact", "click", "fill out the form", "log in to", "sign in", "submit", "paginated", "next page", "infinite scroll", "interact with the page", "navigate to", "open a session", or "scrape failed".

日本語の概要は準備中です。原文の説明を表示しています。

Scoheart/agentskills22026年8月4日 更新

State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0402025年11月20日 更新

Plan and implement interactive chapter or playground pages for this Docusaurus repo. Use when Codex needs to port AI-generated JSX into JoyRL Book, add a standalone interactive route under `src/pages/`, wire a chapter into interactive mode, or extend the current left-reading/right-playground interaction pattern.

日本語の概要は準備中です。原文の説明を表示しています。

datawhalechina/joyrl-book3162026年8月16日 更新

healthcare-cdss-patterns

無料日本語概要

電子カルテに組み込む臨床判断支援を設計し、薬の相互作用や用量の検証、臨床スコアの計算、警告の重要度に応じた画面制御とテストを実装するスキル。

  • 薬の相互作用とアレルギー確認の実装
  • 患者情報に応じた用量検証
  • NEWS2などの臨床スコアの実装
affaan-m/ECC27.8万2026年10月12日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Turn any codebase into a beautiful, interactive single-page HTML course that teaches how the code works to non-technical people. Use this skill whenever someone wants to create an interactive course, tutorial, or educational walkthrough from a codebase or project. Also trigger when users mention 'turn this into a course,' 'explain this codebase interactively,' 'teach this code,' 'interactive tutorial from code,' 'codebase walkthrough,' 'learn from this codebase,' or 'make a course from this project.' This skill produces a stunning, self-contained HTML file with scroll-based navigation, animated visualizations, embedded quizzes, and code-with-plain-English side-by-side translations.

日本語の概要は準備中です。原文の説明を表示しています。

zarazhangrui/codebase-to-course5,6792026年3月31日 更新

Classical end-to-end empirical analysis workflow in the traditional Stata ecosystem — native Stata + reghdfe + ivreg2 + csdid + did_imputation + eventstudyinteract + sdid + rdrobust + rddensity + synth + synth_runner + psmatch2 + teffects + ebalance + coefplot + esttab + asdoc + binscatter. **Defaults to economics empirical-paper style** (AER / QJE / AEJ) — every run produces a publication-ready output set with a multi-column regression table (M1→M6 progressive controls/FE) as the centerpiece, plus Table 1 (descriptives), mechanism / heterogeneity / robustness tables, and event-study + coefficient + trend figures. Covers the full 8-step Stata pipeline an applied economist runs on every paper — (1) data import & cleaning (use/import, destring, misstable, duplicates, merge assert), (2) variable construction (gen/egen/winsor2/xtile/xtset with L./F./D.), (3) descriptive statistics & Table 1 (tabstat/balancetable/asdoc), (4) classical diagnostic tests (sktest/swilk/hettest/imtest/xtserial/xttest3/vif/dfuller/kpss/hausman/estat overid), (5) baseline modeling (reg/xtreg/reghdfe/ivreg2/ivregress/csdid/did_imputation/eventstudyinteract/sdid/rdrobust/synth/psmatch2/teffects/heckman/qreg/ppmlhdfe), (6) robustness battery (bacondecomp/honestdid/rwolf/ritest/wildbootstrap/oster), (7) further analysis (subgroup/triple-diff/interactions/medsem/marginsplot/binscatter by group), (8) publication-ready tables & figures (esttab/outreg2/estout/coefplot/marginsplot/rdplot/twoway combined). **Also covers two parallel domain modes that share the same 8-step scaffolding** — **Mode A — Epidemiology / public health** (target-trial emulation, IPTW + g-formula + TMLE doubly-robust triplet via `teffects ipw` / `teffects ipwra` / `teffects aipw` / `eltmle`, Mendelian randomization via `mrrobust` (IVW / Egger / weighted median) and `mregger` / `mrpresso`, KM / Cox / AFT / RMST survival via `sts` / `stcox` / `streg` / `strmst2`, E-value sensitivity via `evalue` (Linden-Mathur), principal stratification — STROBE / TRIPOD reporting), and **Mode B — ML causal inference** (DML via `ddml` / `pdslasso`, S/T/X/R/DR meta-learners via `crforest` and `ddml interactive`, causal forest via `crforest` / `cforest`, BART/BCF via `bart` / `bartCause`-style externals, CATE distribution + policy tree via `crforest`, off-policy evaluation, conformal causal externals, fairness audit, DAG learning via `pcalg` / external Python callouts). Use when the user asks for a complete Stata empirical analysis, wants a reproducible .do-file pipeline, needs a Stata counterpart to the Python StatsPAI / Full-empirical-analysis-skill, or names a specific Stata step in isolation ("run reghdfe with two-way clustering", "csdid event study", "winsor2 at 1%", "esttab to LaTeX", "coefplot with CI", "ivreg2 weak-IV test", "synth_runner placebos", "teffects psmatch balance check"). Mode A triggers on "target trial emulation Stata", "teffects ipw aipw", "eltmle", "mrrobust", "mregger weighted median", "stcox AFT survival", "strmst2", "evalue Stata", "STROBE Stata", "公共健康 Stata", "流行病学 Stata". Mode B triggers on "ddml Stata", "pdslasso", "crforest causal forest Stata", "policy tree Stata", "因果机器学习 Stata".

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6032026年10月12日 更新

Query the STRING database for protein-protein interactions (PPIs), functional enrichment, and homology. Use when the user asks about interactions between specific proteins, interaction evidence, confidence scores, protein interaction partners, or pathway enrichments.

日本語の概要は準備中です。原文の説明を表示しています。

google-deepmind/science-skills3,2482026年10月10日 更新

Use when building or debugging WordPress Interactivity API features (data-wp-* directives, @wordpress/interactivity store/state/actions, block viewScriptModule integration, wp_interactivity_*()) including performance, hydration, and directive behavior.

日本語の概要は準備中です。原文の説明を表示しています。

WordPress/agent-skills2,2332026年10月12日 更新

Generates several distinct, clickable HTML interaction prototypes for one product surface into a Design Board and collects selection/remix feedback before implementation. Use for multiple UI versions, interaction alternatives, progressive-disclosure options, or when styling is fine but hierarchy/workflow/interaction feels off. Not for static visual-style calibration (use design-style-picker) or a settled CSS tweak.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4562026年10月13日 更新

Designs and analyzes combinatorial CRISPR screens covering paired-Cas9 (Big Papi, Najm 2018), enhanced AsCas12a multiplex (enCas12a, DeWeirdt 2021), in4mer 4-guide-array Cas12a (Esmaeili Anvar N et al 2024 Nat Commun 15:3577) and the Inzolia paralog-pair library, paralog-buffering detection (Dede 2020 Genome Biol; Thompson 2021 Nat Commun 12:1302), genetic-interaction (GI) scoring as observed_double_LFC minus expected_additive_double_LFC, synthetic-lethal and synthetic-rescue interaction interpretation, the half-of-essentiality buffered by paralogs phenomenon, multiplex screen statistical analysis with MAGeCK MLE interaction terms, and the relationship to single-cell combinatorial Perturb-seq. Use when designing a paralog or pathway-pair screen, choosing between paired-Cas9 (Big Papi) and Cas12a multiplex (Inzolia), interpreting genetic interaction scores, identifying synthetic-lethal targets for drug development, or scaling beyond single-gene CRISPR screens.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

adithya-s-k/manim_skill1,1672026年1月24日 更新

Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Designs and analyzes combinatorial CRISPR screens covering paired-Cas9 (Big Papi, Najm 2018), enhanced AsCas12a multiplex (enCas12a, DeWeirdt 2021), in4mer 4-guide-array Cas12a (Esmaeili Anvar N et al 2024 Nat Commun 15:3577) and the Inzolia paralog-pair library, paralog-buffering detection (Dede 2020 Genome Biol; Thompson 2021 Cell Reports 36:109597), genetic-interaction (GI) scoring as observed_double_LFC minus expected_additive_double_LFC, synthetic-lethal and synthetic-rescue interaction interpretation, the half-of-essentiality buffered by paralogs phenomenon, multiplex screen statistical analysis with MAGeCK MLE interaction terms, and the relationship to single-cell combinatorial Perturb-seq. Use when designing a paralog or pathway-pair screen, choosing between paired-Cas9 (Big Papi) and Cas12a multiplex (Inzolia), interpreting genetic interaction scores, identifying synthetic-lethal targets for drug development, or scaling beyond single-gene CRISPR screens.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Generate an interactive, self-contained HTML course on any Claude documentation topic. Use this skill when the user wants to create an interactive course, tutorial, or deep-dive walkthrough about a Claude feature, API concept, SDK pattern, or prompt engineering technique. Triggers on: "create a course about", "interactive tutorial for", "teach me about X interactively", "make a course on", "I'd like a course", "/docs --course", "/docs course", or when the user accepts the post-docs course prompt. Produces a stunning single-page HTML file with scroll-based navigation, animated visualizations, quizzes, and code translations drawn from official Claude documentation.

日本語の概要は準備中です。原文の説明を表示しています。

costiash/claude-code-docs542026年10月12日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Designs and analyzes combinatorial CRISPR screens covering paired-Cas9 (Big Papi, Najm 2018), enhanced AsCas12a multiplex (enCas12a, DeWeirdt 2021), in4mer 4-guide-array Cas12a (Esmaeili Anvar N et al 2024 Nat Commun 15:3577) and the Inzolia paralog-pair library, paralog-buffering detection (Dede 2020 Genome Biol; Thompson 2021 Nat Commun 12:1302), genetic-interaction (GI) scoring as observed_double_LFC minus expected_additive_double_LFC, synthetic-lethal and synthetic-rescue interaction interpretation, the half-of-essentiality buffered by paralogs phenomenon, multiplex screen statistical analysis with MAGeCK MLE interaction terms, and the relationship to single-cell combinatorial Perturb-seq. Use when designing a paralog or pathway-pair screen, choosing between paired-Cas9 (Big Papi) and Cas12a multiplex (Inzolia), interpreting genetic interaction scores, identifying synthetic-lethal targets for drug development, or scaling beyond single-gene CRISPR screens.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

ddd

無料日本語概要

Interactive Domain-Driven Design modeling sessions based on DDD Distilled (Vaughn Vernon) and Domain Modeling Made Functional (Scott Wlaschin). Guides users through strategic and tactical design via 13 phases: discover, storming, contexts, mapping, aggregates, events, validate, glossary, workflows, types, simulate, publish, sync. Phase 13 (sync) reconciles divergences found by --analyze between the domain model and the implementation — judging whether the model or the code is authoritative, then planning and implementing the fix and re-aligning the model. Phases 9-11 take the conceptual model from phases 1-8 and produce workflow pipeline designs, compilable type definitions (TypeScript, Kotlin, Scala, Rust, C#, F#), workflow verification via type-level tests, and automatic UI field enumeration from the domain model. Phase 12 (publish) renders all docs/domain artifacts into one self-contained, cross-linked HTML site (separate files joined by a shared nav). Each phase is an interactive dialogue where AI acts as facilitator and domain expert challenger. Use when: "DDD", "ドメイン設計", "ドメインモデリング", "Event Storming", "Bounded Context", "集約設計", "ユビキタス言語", "コンテキストマップ", "ワークフロー設計", "パイプライン設計", "ステップ分割", "中間型", "型駆動フロー", "型駆動設計", "Domain Modeling Made Functional", "Railway Oriented Programming", "入力画面項目", "フォーム項目洗い出し", "UI 項目抽出", "HTMLにまとめる", "ドキュメントサイト化", "成果物を1つのHTMLに", "publish", "モデルと実装の差異", "差異解消", "実装との乖離", "モデルとコードを一致", "差異の実装計画", "sync", "複数フェーズを逐次実行", "フェーズをまとめて実行", "/ddd run", "サブコマンド一覧", "/ddd list", "/ddd", "ドメイン分析したい", "モデリングしたい", or any domain design / type modeling activity.

tango238/distill-ddd72026年7月25日 更新