Reduce time-to-first-API-call (TTFAC) by optimizing every step of the developer onboarding journey. This skill covers authentication simplification, sandbox environments, interactive documentation, an
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Reduce time-to-first-API-call (TTFAC) by optimizing every step of the developer onboarding journey. This skill covers authentication simplification, sandbox environments, interactive documentation, an
日本語の概要は準備中です。原文の説明を表示しています。
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
日本語の概要は準備中です。原文の説明を表示しています。
XML-specified Android UI journey testing, interactive step execution, assertion verification, and JSON outcome reporting.
日本語の概要は準備中です。原文の説明を表示しています。
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or
日本語の概要は準備中です。原文の説明を表示しています。
Memory is the cornerstone of intelligent agents. Without it, every interaction starts from zero. This skill covers the architecture of agent memory: short-term (context window), long-term (vector stor
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing dep
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create, plan, or optimize a lead magnet for email capture or lead generation. Also use when the user mentions "lead magnet," "gated content," "content upgrade," "downloadable," "ebook," "cheat sheet," "checklist," "template download," "opt-in," "freebie," "PDF download," "resource library," "content offer," "email capture content," "Notion template," "spreadsheet template," or "what should I give away for emails." Use this for planning what to create and how to distribute it. For interactive tools as lead magnets, see free-tools. For writing the actual content, see copywriting. For the email sequence after capture, see emails.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to plan, evaluate, or build a free tool for marketing purposes — lead generation, SEO value, or brand awareness. Also use when the user mentions "engineering as marketing," "free tool," "marketing tool," "calculator," "generator," "interactive tool," "lead gen tool," "build a tool for leads," "free resource," "ROI calculator," "grader tool," "audit tool," "should I build a free tool," or "tools for lead gen." Use this whenever someone wants to build something useful and give it away to attract leads or earn links. For downloadable content lead magnets (ebooks, checklists, templates), see lead-magnets.
日本語の概要は準備中です。原文の説明を表示しています。
キーボード操作 / focus 管理 / 動的コンテンツ更新 / ARIA role / フォームの自動遷移など、インタラクティブ UI のアクセシビリティ観点を suggestion で提示する。
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
日本語の概要は準備中です。原文の説明を表示しています。
Implements data visualization charts in Flutter using the fl_chart package (v1.2.0). Supports LineChart, BarChart, PieChart, ScatterChart, RadarChart, and CandlestickChart with implicit animations, touch interactivity, and pan/zoom transformations. Use when building any Flutter chart, graph, or data visualization — including line graphs for trends, bar charts for comparisons, pie/donut charts for proportions, scatter plots for distributions, radar charts for multi-axis comparisons, or candlestick charts for financial OHLC data. Also use when customizing chart axes, titles, tooltips, grid lines, touch callbacks, chart animations, or chart zoom/pan behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Break a user interface under real-world conditions across responsiveness, hostile content, interaction states, accessibility, network failure, interruption, and complete user journeys, reporting observable user harm with evidence rather than aesthetic opinion. Use whenever the user wants to stress-test a UI, verify responsive and edge-case behaviour, inspect loading/error/empty/recovery states, review a flow for friction, or find where an interface fails under reality. Part of the audit suite; inherits the shared constitution while its own job is proving observable user harm.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate Firecrawl into product code: SDK setup and FIRECRAWL_API_KEY onboarding, /scrape, /search and /interact endpoints. Use when an application (not the agent itself) calls Firecrawl.
日本語の概要は準備中です。原文の説明を表示しています。
Build AI agents that interact with computers like humans do - viewing screens, moving cursors, clicking buttons, and typing text. Covers Anthropic's Computer Use, OpenAI's Operator/CUA, and open-so...
日本語の概要は準備中です。原文の説明を表示しています。
Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visua...
日本語の概要は準備中です。原文の説明を表示しています。
Master guide for using Claude Code effectively. Includes configuration templates, prompting strategies \"Thinking\" keywords, debugging techniques, and best practices for interacting wit...
日本語の概要は準備中です。原文の説明を表示しています。
Browser automation powers web testing, scraping, and AI agent interactions. The difference between a flaky script and a reliable system comes down to understanding selectors, waiting strategies, an...
日本語の概要は準備中です。原文の説明を表示しています。
Memory is the cornerstone of intelligent agents. Without it, every interaction starts from zero. This skill covers the architecture of agent memory: short-term (context window), long-term (vector s...
日本語の概要は準備中です。原文の説明を表示しています。
Master API documentation with OpenAPI 3.1, AI-powered tools, and modern developer experience practices. Create interactive docs, generate SDKs, and build comprehensive developer portals.
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessar...
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing ...
日本語の概要は準備中です。原文の説明を表示しています。
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields,...
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, running, or debugging Playwright e2e tests in this Hydrolix Grafana datasource plugin. Covers the docker-compose `playwright` service invocation, locator patterns for Grafana's react-select / Monaco editor / panel chrome, state-dependent interactions in QueryEditor, and timeout/retry expectations. Apply whenever a task touches `tests/*.spec.ts`, `tests/helpers.ts`, the `playwright` service in `docker-compose.yaml`, or the test results under `test-results/`.
日本語の概要は準備中です。原文の説明を表示しています。