Vibe-Tradingの検証済み戦略や文章で示した売買ルールを、vnpyで読み込めるPythonクラスへ変換。資産ごとの注文方式や指標計算、導入手順を整えます。
- Vibe-Trading戦略のvnpy移行
- 文章の売買ルールをコード化したいとき
- A株・先物・暗号資産の注文処理調整
604 件 ・ 関連度順
概要と使いどころ
Vibe-Tradingの検証済み戦略や文章で示した売買ルールを、vnpyで読み込めるPythonクラスへ変換。資産ごとの注文方式や指標計算、導入手順を整えます。
100以上の暗号資産取引所に対応するCCXTを使い、価格・出来高の履歴や最新価格、注文板、約定履歴を共通の方法で取得し、市場データの収集に役立てるスキル。
産業制御ネットワークのModbus通信を監視し、不正な書き込みや通常と異なる操作を検出。PLCの設定改変の調査や、検知ルールの整備を支援します。
Zeekの接続ログを送信元・宛先ごとに統計分析し、通信間隔のばらつきが小さい接続から、攻撃者の指令サーバーへの定期通信の候補を探すスキル。
Figmaの画面や部品を、既存プロジェクトの規約に合わせてコードにします。画像や配色、余白を取得し、実装後はスクリーンショットと照合します。
Windows向けの独自ビデオ通話アプリを、Zoom Video SDKとC++で開発するためのスキル。映像表示、音声・映像データの取得や送信、画面共有の実装を支援します。
Implement, configure, and secure Sign In With Google (SiwG) using Google Identity Services (GIS / `https://accounts.google.com/gsi/client`) across web architectures. Use when creating Google sign-in buttons, implementing Google One Tap with FedCM, integrating GIS in React/Next.js/Angular/HTML, verifying ID tokens on backend runtimes (Python/Node.js/Go/Java), enforcing Google Workspace domain restrictions (`hd`), securing client-side ID tokens via WebCrypto nonces or encrypted IndexedDB, embedding in cross-origin iframes via the Intermediate Iframe API (`https://accounts.google.com/gsi/intermediate`), configuring Content Security Policy (CSP), COOP, and Permissions Policy (`identity-credentials-get`) headers, or handling sign-out and revocation. Don't use for legacy Google Sign-In (`gapi.auth2`), Google Cloud IAM service accounts, or Android/iOS native Credential Manager.
日本語の概要は準備中です。原文の説明を表示しています。
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use for signed-distance-field geometry. Open and visually review existing SDF files in CAD Viewer.
日本語の概要は準備中です。原文の説明を表示しています。
Read, create, and edit tldraw .tldr canvas files deterministically — sketch hand-drawn-register diagrams (boxes, arrows, sticky notes, frames, text) directly into a canvas file the user opens in any tldraw surface, and read a rough canvas back as structured data to organize it. USE WHEN tldraw, .tldr file, whiteboard, canvas, sketch a diagram, hand-drawn diagram, draw this on a canvas, put this on the whiteboard, structure my canvas, organize my whiteboard, read my canvas, cluster my sticky notes. NOT FOR polished static images, infographics, or mermaid diagrams (use Art), web UI design (use Webdesign), programmatic video (use Remotion).
日本語の概要は準備中です。原文の説明を表示しています。
Dual-context skill: Personal TELOS reads and updates goals, beliefs, narratives, strategies, and more with timestamped backups; Project TELOS analyzes .md/.csv directories for dependency chains, bottlenecks, and alignment, generating reports, narrative points, or dashboards. USE WHEN Telos, life goals, projects, dependencies, update TELOS, narrative points, McKinsey report, dashboard, what am I wrong about, life frames, mental models. NOT FOR conversational constitutional review (use Interview).
日本語の概要は準備中です。原文の説明を表示しています。
Watch a video (URL or local path). Downloads with yt-dlp, extracts auto-scaled frames with ffmpeg, pulls the transcript from captions (or local WhisperX / cloud Whisper fallback), and hands the result to the agent so it can answer questions about what's in the video. With a Gemini API key, Google's agentic video model watches the full video instead.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose Sentry issues without copy-pasting stack traces. Uses the Composio CLI to pull issue details, events, breadcrumbs, and suspect commits, then maps the frames to local source so the agent can propose a fix directly.
日本語の概要は準備中です。原文の説明を表示しています。
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
日本語の概要は準備中です。原文の説明を表示しています。
Turn the current project website into a short, polished, shareable launch video using Hyperframes. Use when someone says "/brag", "let's brag about this", "make a launch video", "turn this into a video", or wants to share what they built. Reads the project code directly — no live URL or screenshots needed.
日本語の概要は準備中です。原文の説明を表示しています。
Inspects a recorded CARLA .log without replaying it — show_recorder_file_info for the header/actors/frames, collision queries between actor categories, and blocked-actor queries for vehicles that got stuck. Use when the user asks to "what's in this recording", "show recorder info", "which vehicles collided", "find collisions in the log", or "which actors were blocked/stuck".
日本語の概要は準備中です。原文の説明を表示しています。
Moves the CARLA spectator camera, frames an actor, or follows one live — third-person/chase, first-person/driver, top-down, or front views, resolving natural-language targets like "the ego" or "the Toyota Prius" to a specific actor. Use when the user asks to "move the camera/spectator", "watch/follow vehicle X", "3rd-person view of the ego", "1st-person view of the prius", "bird's-eye view", or "look at (x,y,z)".
日本語の概要は準備中です。原文の説明を表示しています。
Verify the Omnigent CLI's setup/onboarding flow, terminal UI/UX, and critical user journeys in a completely isolated, reproducible loop. Drives the real `omnigent` binary through a PTY (pexpect) inside a throwaway OMNIGENT_CONFIG_HOME / OMNIGENT_DATA_DIR sandbox that never touches the user's real ~/.omnigent, captures ANSI-stripped frames for UX inspection, and proves a change is verifiable via a before→fix→after baseline diff. Load when developing or reviewing a CLI setup/onboarding/REPL/picker change (omnigent/cli.py, omnigent/onboarding/*, omnigent/repl/*, scripts/install_oss.sh), reproducing a cold-start/first-run UX bug, or confirming a fix actually lands. Several agents can run it concurrently on separate worktrees.
日本語の概要は準備中です。原文の説明を表示しています。
可循环 CSS 动效组合: 旋转环、地球仪、计时器、视差标签
日本語の概要は準備中です。原文の説明を表示しています。
Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
日本語の概要は準備中です。原文の説明を表示しています。
Create UI mockups at three fidelity levels — ASCII wireframes for quick iteration, standalone HTML mockups for delivery with requirements, and live prototypes for interaction testing.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
日本語の概要は準備中です。原文の説明を表示しています。
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
日本語の概要は準備中です。原文の説明を表示しています。
Create, repair, validate, or package a reusable iPollo Video template in an active HyperFrames template-authoring session. Use for video template structure, editable variables, reusable scenes, GSAP motion, component reuse, cover metadata, and save-ready validation; do not use for ordinary one-off video edits.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update reusable iPolloWork templates through conversation for Design, Slides/native editable PPT, and HyperFrames Video. Use when planning, generating, repairing, validating, or saving a template package, manifest, reusable variables, cover, slide/PPT markers, video composition, or design-system token integration.
日本語の概要は準備中です。原文の説明を表示しています。