Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Generate cinematic film-style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants cinematic, film-like, movie-quality, Hollywood-style, dramatic, or professional film-quality AI video. Triggers on: cinematic, film look, movie scene, dramatic lighting, depth of field, lens flare, anamorphic, letterbox, noir, epic, Steadicam, dolly, crane shot, or any cinematic video generation request. Always use this skill even if the user doesn't explicitly say "cinematic" but describes a film-like aesthetic.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9652026年4月10日 更新
Turning research artifacts into actionable PM insight. Customer interviews, user research notes, support ticket reviews, sales call transcripts, survey data, in-app feedback, all synthesized into the decisions they are meant to inform. The discipline of moving from raw discovery data to clear product direction without losing signal in the synthesis or fabricating insight that was not actually there. Triggers on research synthesis, customer interview synthesis, user research analysis, discovery readout, research insights, sales call analysis, support ticket analysis, qualitative data analysis. Also triggers when a team has done research but cannot turn it into decisions, when synthesis is producing pretty decks but no roadmap movement, or when an upcoming PM decision needs to be grounded in research already conducted.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新
Move content between platforms, domains, or URL structures while preserving SEO equity, user bookmarks, and integrations. Use this skill when planning a CMS migration, replatforming, consolidating sites, changing URL structures, or merging content from multiple sources. Triggers on content migration, replatform, CMS migration, domain migration, URL restructure, redirect map, site merge, content consolidation, migration plan, post-migration drop. Also triggers when planning a launch that involves moving existing content.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新
Update the root README.md with entries for new or changed agent companies. Use when a new company has been added to the repo, when company details have changed (agents added/removed, skills added/removed), or when the user asks to refresh/sync the README. Triggers on: "update the readme", "add this company to the readme", "sync readme", "refresh readme", or after creating a new company with company-creator.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Coordinates UDL and differentiation tools through a universal-first hierarchy: barrier removal before targeted differentiation before individualised accommodation. Use when planning accessible learning.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8542026年8月29日 更新
Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASE_IN_OUT, TRANS_CUBIC, tween_property, tween_callback.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for First-Person Shooters: fps_camera_look, fps_movement_logic, hitscan_weapon_query, weapon_bobbing_system, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Drive the LTX Director (Timeline) node. Its Add Image/Text/Audio buttons are DOM-only and cannot be clicked by an agent; edit the hidden timeline_data JSON widget instead. Load when a workflow contains LTXDirector / LTXDirectorGuide / PromptRelayEncodeTimeline, or when asked to add, move, retime, or remove timeline segments (image / text / audio / motion).
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月5日 更新
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8192026年10月12日 更新
Close the post-launch loop — turn a live app's App Store signals (reviews, analytics, sales, crashes, listing conversion) into a metric-tagged backlog for the next version, AND verify whether last cycle's changes moved the metric they promised to move. Read-only on App Store Connect; every change is surfaced and routed to another command, never auto-applied. Use before planning the next version, on a monthly cadence, or ~1-2 weeks after shipping to check if a change worked.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
Crypto market scanner and single-token analyst - movers scans top winners/losers/trending or on-chain runners with pump-risk flags; single-token produces a verdict-first deep report for one token.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7742026年10月12日 更新
Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7382026年9月27日 更新
Edit podcast audio or video — trim pre/post-show chat, remove filler words, cut silences, enhance audio quality, and cut a video version of the same edit. Use when the user asks to edit a podcast, clean up audio, remove fillers, trim a recording, or improve voice quality.
日本語の概要は準備中です。原文の説明を表示しています。
OpenClaudia/openclaudia-skills☆ 7152026年10月11日 更新
Weekly on a Friday, conditional browser lane. Scores the week from the ledgers with a source beside every number and an estimate nowhere, reads the review and rating movement off the member's own listing screens, replays the browser flows the weekday routines depend on, and names the one product change that would have removed the most tickets this week. It sends only where you released the channel, never posts, never resolves anything, spends only where you released it, and never touches a credential.
日本語の概要は準備中です。原文の説明を表示しています。
markfulton/ai-employees☆ 6132026年10月10日 更新
Weekly, file work only, no browser at all. Reads everything the week produced, picks exactly three moves, and argues both sides of each one before the member reads a word of it, with every clause carrying a number or an observation from a file it names. It argues against its own top recommendation last, records a predicted effect and the metric that would show it so the monthly review can score it, and files each move onto the register. It sends only where you released the channel, spends only where you released it, never deploys, and never touches a credential.
日本語の概要は準備中です。原文の説明を表示しています。
markfulton/ai-employees☆ 6132026年10月10日 更新
Use when a finished GSD workspace and its worktrees should be deleted. Confirms first, runs git worktree remove for each member repo, and refuses if any repo has uncommitted changes.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5932026年10月13日 更新
Use when a planned but unstarted phase should come off the roadmap. Removes the phase, renumbers the phases after it into a clean sequence, and commits the change as the historical record.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5932026年10月13日 更新
Remove AI writing patterns from academic prose. Detects and fixes inflated symbolism, promotional language, superficial analyses, vague attributions, AI vocabulary, and formulaic structures. Supports English and Chinese. Triggers on "remove AI patterns", "humanize text", "anti-AI polish", "去除AI写作痕迹", "人性化处理".
日本語の概要は準備中です。原文の説明を表示しています。
catlog22/maestro-flow☆ 5662026年10月8日 更新
Create cinematic movie poster concepts and final poster images from a user's brief, existing video plan, storyboard, character design, or project context. Use this skill whenever the user asks to generate a film poster, movie poster, key art, campaign poster, teaser poster, title poster, or promotional visual for a video project. This skill proposes several creative directions first when appropriate, defaults to a 3:4 poster ratio when no ratio is specified, and ensures typography, title treatment, imagery, genre, setting, and story tone are coherent and visually inventive.
日本語の概要は準備中です。原文の説明を表示しています。
MagicCube/agentara☆ 5162026年5月11日 更新