Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,5062026年9月28日 更新
Use when a OpenChatCut video editing or creation workflow needs export, render, download, share, final delivery, subtitle-file export, render choice, local-only asset handling, or export fallback explanation.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,3672026年10月7日 更新
Render a GeoJSON dataset on an interactive Leaflet map in the Views section of a dataset's showcase. Installs react-leaflet and a Map component, then renders the map for the chosen dataset. Use when a dataset's data is geographic and a map view is needed alongside the showcase's default metadata and download.
日本語の概要は準備中です。原文の説明を表示しています。
datopian/portaljs☆ 2,3622026年10月8日 更新
Auto-ingest a geospatial file (GeoJSON, Shapefile, GeoPackage, KML/KMZ, FlatGeobuf, CSV-with-geometry) into a PortalJS portal on the user's own machine, with no server. Normalizes CRS to EPSG:4326, derives a PMTiles render tier and a GeoParquet query tier, pushes all three artifacts to Cloudflare R2 via Git LFS, and appends one dual-tier datasets.json entry the showcase auto-renders. Use when the source is a vector geo format that needs a map or spatial-query view.
日本語の概要は準備中です。原文の説明を表示しています。
datopian/portaljs☆ 2,3622026年10月8日 更新
Generate A2UI v0.8 surfaces for the OpenClaw Windows tray node, which renders A2UI natively in WinUI/XAML (not a WebView). Read this when pushing canvas.a2ui.push/canvas.a2ui.pushJSONL to a Windows node - covers the 18 supported components (Row, Column, List, Card, Tabs, Modal, Divider, Text, Image, Icon, Video, AudioPlayer, Button, CheckBox, TextField, DateTimeInput, MultipleChoice, Slider), the icon-name enum, the A2UIValue tagged union, JSONL envelope shapes, and action.context security / dataBinding rules. Catalog-strict: components outside this list render as the fallback Unknown placeholder.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/openclaw-windows-node☆ 2,1502026年10月14日 更新
Use when adding a heavyweight browser dependency (diagram/chart renderers like mermaid, code editors, big wasm-adjacent libs) to a lightweight DSH Web plugin that must stay small, when wiring a lazy-loaded chunk through a host route, when the lazy import intermittently fails or falls back, or when rendering untrusted markup (SVG/HTML) produced by such a dependency.
日本語の概要は準備中です。原文の説明を表示しています。
NanmiCoder/dsh-agent-teams☆ 2,1442026年10月11日 更新
Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.
日本語の概要は準備中です。原文の説明を表示しています。
MemTensor/memmy-agent☆ 2,0992026年10月14日 更新
Adversarial Quarto-vs-Beamer parity QA. A critic agent compares the Quarto HTML render to the Beamer PDF benchmark for content/visual parity; a fixer agent applies fixes; loops until APPROVED or two consecutive rounds turn up nothing new (fallback cap 5 rounds). Use when user says "qa the quarto", "check parity", "does the html match the pdf?", "quarto matches beamer?", or after a translate-to-quarto run. Requires both the `.qmd` rendered and a `.pdf` benchmark.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6602026年9月28日 更新
Apply IRQL graph functions to KQL or IRQL query results for Kusto Explorer visualization. Generates Lift_To_Graph mappings and composes Graph_Render_View, Graph_Fold_By_Property, Extract_Node_*, Enrich_Node_*, and Enrich_Graph_* calls. Accepts a supplied query or limited basic natural-language source request; it is not a general natural-language-to-KQL/IRQL skill. WHEN: Lift_To_Graph, Graph_Render_View, Graph_Fold_By_Property, IRQL graph enrichment, graph mapping for existing query results, icon-decorated graph, fold graph nodes. Use azure-kusto-graph for native make-graph analysis, graph-match, shortest paths, components, or persistent graphs.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5692026年10月14日 更新
Audits already-rendered UI and Markdown/Obsidian image layout — web app, deck/slide, dashboard, design-system, or Electron/native app — via real-browser/native-app journeys and a Playwright sweep. Use after UI implementation to find typography, overflow, responsive, routing, data-viz, browser-output, or native-shell defects, or to compare a render against a reference. Not for greenfield UI design (use ui-designer) or QA-program setup (use qa-expert).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Turn numbers into a chart — bar, line, area, pie, or doughnut. Use when asked to chart or graph data, visualize metrics/trends/breakdowns, or show numbers as a picture instead of a table. Produces a ready-to-render chart spec (renders live in the playground and exports as PNG) plus a one-line read of what the chart shows.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Diagram a system or technical architecture — services, data stores, and how they connect. Use when asked to draw an architecture, show how components fit together, map a system/data flow, or visualize services and dependencies. Produces a ready-to-render Mermaid diagram with grouped subgraphs (renders live, exportable as PNG/SVG) plus a component legend and notes.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/herk-edit-kit☆ 1,4452026年10月14日 更新
HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4452026年10月13日 更新
Clone or update https://github.com/sxhzju/ruler-progress-animator and render a ruler progress video with default parameters. Use when users ask for requests like "绘制个尺子进度条", "做个尺子进度动画", "渲染 ruler progress", or ask to export the default demo video from this project.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3542026年10月6日 更新
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3542026年10月6日 更新
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3542026年10月6日 更新
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3142026年10月14日 更新
Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic — slide up/down is the molecule's job (CSS transform on the .keyboard root).
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2492026年10月14日 更新
the UGC fix-loop toolkit — surgically re-render a bad window/beat of a single-take UGC master (stitch_replacement.py, pure FFmpeg) and GPT cross-model review a Seedance prompt before render (vet_seedance_prompt.py, routed through the openai-proxy). Fetch it into a one-shot UGC recipe so both scripts resolve on any machine and the vet call bills the Ads agent.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2492026年10月14日 更新
Write a street-interview ad from a complete inspected commercial interaction and current brand facts. Render product guessing, or prepare mic-only, prepared-sample or visible-task conversation script/prompt previews. Premise, actions and ad connection vary; capture rules stay fixed. Conversation media delivery is unverified.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2492026年10月14日 更新
Render a 'brand identity reveal' video from a config — a single poster frame in a real, softly-lit space (real wall, soft-focus plant in the corner, dappled leaf shadow, illuminated poster) whose artwork HARD-CUTS through ~10 on-brand poster mockups (hero product, IG post, hanging banners, sticker sheet, logo lockup, poster, two lifestyle stills, packaging, big icon) then holds on a brand end card. The environment plate is one create-image-fal generation; the mockups are real-DOM HTML frame-stepped via Playwright, perspective-composited into the detected frame quad with the plate's real leaf-shadow multiplied back onto each poster (reads as behind glass), sequenced by FFmpeg. Deterministic assembly, FREE (the plate comes from create-image-fal, the bed from create-music-elevenlabs), music bed only and approved brand copy only. Use for the brand-identity-reveal format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2492026年10月14日 更新
Render a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the top card box-grows to fullscreen then swipe-left ×2 through captioned feature shots → end card), frame-stepped via Chromium and encoded with FFmpeg — deterministic assembly, FREE (real brand photos + logo; the optional music bed comes from create-music-elevenlabs), so type/logo/photos stay pixel-crisp. Use for the search-grid format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2492026年10月14日 更新
Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2492026年10月14日 更新