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「screen」の検索結果

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概要と使いどころ

MAGeCK (Model-based Analysis of Genome-wide CRISPR-Cas9 Knockout) for pooled CRISPR screen analysis. Covers count normalization, gene ranking, and pathway analysis. Use when identifying essential genes, drug targets, or resistance mechanisms from dropout or enrichment screens.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0632026年7月21日 更新

Statistical methods for calling hits in CRISPR screens. Covers MAGeCK, BAGEL2, drugZ, and custom approaches for identifying essential and resistance genes. Use when identifying significant genes from screen count data after QC passes.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0632026年7月21日 更新

Screen S&P 500 stocks for Mark Minervini's Volatility Contraction Pattern (VCP) and detect historical VCPs in a single ticker's price path. Identifies Stage 2 uptrend stocks forming tight bases with contracting volatility near breakout pivot points; in historical single-ticker mode walks a multi-year history and emits every VCP that formed with forward-outcome stats (breakout / stop-hit / timeout). Use when user requests VCP screening, Minervini-style setups, tight base patterns, volatility contraction breakout candidates, Stage 2 momentum stock scanning, or historical VCP pattern study on a specific ticker (e.g. FIX, TSLA).

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills3,0002026年10月13日 更新

Autonomously screen NYSE, Nasdaq, and NYSE American operating-company stocks for undervalued-growth/GARP opportunities using forward same-basis valuation, driver-derived EPS/FCF forecasts, primary-source financial verification, SBC and dilution controls, sector and cycle normalization, auditable candidate-pool coverage, and fail-closed final reporting. Use when asked to find, screen, rank, or refresh US undervalued-growth stocks, including minimal requests with no ticker list or parameters.

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills3,0002026年10月13日 更新

Screen US stocks using William O'Neil's CANSLIM growth stock methodology. Use when user requests CANSLIM stock screening, growth stock analysis, momentum stock identification, or wants to find stocks with strong earnings and price momentum following O'Neil's investment system.

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills3,0002026年10月13日 更新

Screen post-earnings gap-up stocks for PEAD (Post-Earnings Announcement Drift) patterns. Analyzes weekly candle formation to detect red candle pullbacks and breakout signals. Supports two input modes - FMP earnings calendar (Mode A) or earnings-trade-analyzer JSON output (Mode B). Use when user asks about PEAD screening, post-earnings drift, earnings gap follow-through, red candle breakout patterns, or weekly earnings momentum setups.

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills3,0002026年10月13日 更新

vision

無料

Query images with a local Ollama vision model without loading the image into the main agent context. Use when you need to describe a screenshot, check whether rendered content is present, detect overlapping elements, or ask any visual question about a PNG/JPEG/WebP file. Requires Ollama running locally with the Gemma 4 multimodal model (`gemma4` on Ollama). Script: .agents/skills/vision/scripts/ask.py. Trigger phrases: "describe image", "what does this screenshot show", "does the canvas contain content", "check screenshot visually", "look at this image", "any overlapping elements", "vision query".

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6722026年10月13日 更新

Author and manage user-facing documentation for the Grida Canvas editor. Covers writing style, tone, product screenshots, demo state preparation, and content structure for pages under docs/editor/. Use when creating or editing canvas editor documentation, capturing screenshots of canvas features, or planning visual demos. Trigger phrases: "write user docs", "document this feature", "screenshot for docs", "canvas user guide", "update help page".

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6722026年10月13日 更新

Reverse-engineers any app into a recon map: screen inventory, user flows, component list, inferred data model and a feature matrix, from public pages, screenshots, app store listings, help docs and the user's own account. The first step of the Replica pack. Use when the user says "clone this app", "reverse engineer X", "how does X work", "map out X", "what screens does X have", "I want to build my own version of X", "copy this app", or pastes an app's URL or App Store link and wants to rebuild it.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,3862026年10月3日 更新

onetake

無料

Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesised sound effects that share one room and an oracle that fails a slideshow before a human has to watch it. Use for 做个动效短片 / 产品宣传片 / 介绍视频 / 发布视频 / 15 秒 launch video / 给 skill 或 app 做个视频 / promo / teaser, for turning real pages or screen recordings into a cut, for product feature demos (产品功能演示 / 功能展示动效) where the UI is rebuilt in HTML from screenshots instead of screen-recorded (不录屏 / 复刻界面 / 截图还原 UI), for narrated cuts with voice-over and subtitles (配音 / 字幕 / 换配音) and for the same film in other languages (日语版 / 多语言 / 本地化), for adding motion vocabulary (动效库 / 转场 / 衔接), and for auditing why a motion video reads as a slideshow (像 PPT / 没节奏 / 一个一个展示 / 转场生硬).

日本語の概要は準備中です。原文の説明を表示しています。

feitangyuan/onetake2,2882026年10月13日 更新

When the user wants to A/B test App Store product page elements to improve conversion rate. Also use when the user mentions "A/B test", "product page optimization", "test my screenshots", "test my icon", "conversion rate optimization", "CPP", or "custom product pages". For screenshot design, see screenshot-optimization. For metadata optimization, see metadata-optimization.

日本語の概要は準備中です。原文の説明を表示しています。

appeeky/aso-skills2,1742026年10月7日 更新

When the user wants to plan, script, produce, or optimize App Store Preview videos or Google Play promo videos — the autoplay videos that show in App Store/Play Store search and product pages. Use when the user mentions "App Preview", "preview video", "app store video", "promo video", "Play Store video", "video poster frame", "YouTube promo for Play Store", "30 second app video", "video script", "video specs", or "should I add a preview video". For static screenshots, see screenshot-optimization. For A/B testing the video, see ab-test-store-listing. For broader creative briefs, see screenshot-optimization (covers stills).

日本語の概要は準備中です。原文の説明を表示しています。

appeeky/aso-skills2,1742026年10月7日 更新

Capture Windows desktop screenshot with automatic file saving. When you need to show desktop state, capture application windows, or record operation results. IMPORTANT - must actually call this tool, never say 'screenshot done' without calling. Returns file_path for deliver_artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

openakita/openakita1,9982026年9月24日 更新

Use when screening differentially expressed genes from a bulk expression matrix between two user-specified groups, producing DEG tables, a volcano plot, and a clustered heatmap. Triggers include DEG analysis, volcano plot, clustered heatmap, limma-based two-group comparison, and case-vs-control screening. NOT for single-cell RNA-seq, multi-group contrasts, count-model workflows such as DESeq2/edgeR, or non-expression omics data.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Test web applications with screen readers including VoiceOver, NVDA, and JAWS. Use when validating screen reader compatibility, debugging accessibility issues, or ensuring assistive technology support.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7522026年10月1日 更新

Korean and French screenwriting practice (韩国/法国编剧方法) — from the international masterclass; Oh Seung-uk (Christmas in August, The Shameless; field research in disguise, "write the emotion", first act and last act first, spaces as skeleton, reading to hostile listeners, surviving producers), Choi Seok-hwan (King and the Clown; genre as promise to the audience, "story = deepening crisis + intensifying desire", two reversals and bittersweet endings, the producer/director/writer trio), and Frédéric Auburtin (Paris je t'aime; dialogue last, Italian-style table reads, "12 lines not 13", dignity for characters, originals born from commissions, editing by emotion). Use when working in a Korean-style commercial drama or genre film, a French auteur/commission context, when planning field research, when a producer relationship is the problem, or when you need the Korean "three live together" development model or the French "emotion first, structure second" editing approach.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6522026年10月3日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4792026年10月9日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4792026年10月9日 更新

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4792026年10月9日 更新

Triage an incoming insurance claim: check the coverage trigger against policy wording, band severity and complexity, screen for fraud indicators, set a first-pass reserve range, and route with an SLA. Use when asked to triage a claim, review a first notice of loss (FNOL), assess a new claim, decide fast-track vs adjuster routing, or screen a claim for SIU referral. Produces a structured triage note with coverage view, severity band, indicator screen, reserve range, and a routing recommendation.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

Spot a bad client before you sign — the warning signs of the projects that turn into unpaid, scope-creeping nightmares, and how to screen, price, or decline them. Use when asked is this client a red flag, should I take this client, screening a difficult client, or how to avoid bad clients. Produces a read on the warning signs present (haggling, vagueness, disrespect, urgency, unrealistic expectations), what each predicts, screening questions to ask before committing, protective terms if you proceed anyway, and how to decline gracefully — so you avoid the clients who cost more than they pay.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

Captures before/after screenshots of web pages or elements for visual comparison. Use when user says "take before and after", "screenshot comparison", "visual diff", "PR screenshots", "compare old and new", or needs to document UI changes. Accepts two URLs (file://, http://, https://) or two image paths.

日本語の概要は準備中です。原文の説明を表示しています。

michaelshimeles/skills1,3162026年10月4日 更新

Take screenshots of any website using Notte browser automation. Use when asked to screenshot, capture, or snap a webpage.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新

Assemble a split-screen creator ad from a config — a two-zone vertical composite where a supplied AI-creator lip-sync take fills the BOTTOM ~48% while real 16:9 product/demo clips run uncropped in the TOP ~52%, each top clip contain-fit with a darkened blurred cover-scale fill of the same clip (never black bars), a 3px brand-color divider between the zones, the creator slice cover-fit per the per-scene VO timing, scenes hard-concatenated with the body audio being the concatenated creator VO slices, an end card held on the last sharp frame ~3s, then the ASSEMBLED cut transcribed with local Whisper (not the raw VO — concat drops inter-scene silence) and word-level captions burned in the chosen style. This is the FREE deterministic assembly + caption stage (two-zone composite + blurred fill + divider + hard-concat + end card + captions); the VO comes from create-vo-elevenlabs, the anchor from create-image-gpt-image-fal, and the whole-VO lip-sync from a paid VEED Fabric 1.0 take (a no-atom upstream input). Use for the split-screen-creator format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月13日 更新