本文へ移動
cccskills

「wrap」の検索結果

606 件 ・ 関連度順

概要と使いどころ

Writes and migrates Swift Testing framework tests with @Test, @Suite, #expect, #require, confirmation, traits, withKnownIssue, Attachment.record, processExitsWith exit tests and capture lists, Test.cancel, Issue.record warnings/manual failures, XCTest-to-Swift Testing migration, Xcode 27 interoperability modes, XCUITest UI-test boundaries, performance/snapshot boundaries, mocking, async patterns, and test organization. Use when writing tests, converting XCTest assertions such as XCTUnwrap or XCTFail, reviewing advanced Swift Testing API availability, or deciding when to keep XCTest/XCUITest.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Bridges UIKit and SwiftUI with UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinator delegates, and UIKit automatic observation tracking for shared @Observable state. Use when wrapping UIKit-only or third-party UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, integrating mail/share/document/PDF/text-view surfaces, or migrating UIKit apps to SwiftUI incrementally.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in SwiftUI, handling contact permissions, or working with CNContactStore fetch and save requests.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

pdfkit

無料

Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signature widgets), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Drives a multi-turn conversation with a LiveKit agent running locally to see what it does. Use when the user says "test my agent", "try my agent", "does this work", "why did it call that tool", "it says the wrong thing when I ask X", "test this change", or whenever you have edited an agent and need to check how it behaves. Wraps `lk agent debugger`: start the agent in text mode, send turns, read the tool calls, handoffs, errors and logs behind each reply, and restart after an edit. It runs without audio or a LiveKit room at one LLM call per turn, so it is the preferred way for a coding agent to live-test during development, and the default when the user says "test" without naming unit tests or simulations.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

Build industrial-grade SCADA/HMI dashboards in MATLAB following industrial-HMI conventions (ISA-101-aligned): gray-field philosophy, alarms at source, write safeguards, fixed-range trends, drill-down layout. Produces a real App Designer app (.mlapp, or plain-text .m+.xml on R2026b+) by handing serialization to the matlab-build-app skill when available, and falls back to a programmatic .m app otherwise. Use when wrapping OPC UA / Modbus / MQTT / OSI PI / PI AF monitoring scripts into a live operator app, building plant overviews, designing operator dashboards, or any time a user asks for a "SCADA dashboard", "HMI", "plant dashboard", "operator screen", or "industrial monitoring app" in MATLAB. Trigger on: SCADA, HMI, industrial dashboard, plant overview, operator screen, uigauge, uilamp, alarm banner, gray-field, ISA-101, OPC UA dashboard, setpoint, write safeguards, alarm visualization, OSIsoft PI, AVEVA PI, PI Server, PI Data Archive, PI AF, PI Asset Framework, piclient, afclient.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1632026年10月9日 更新

Use when auditing CloudBase cloud API wrappers, MCP tools, generated action metadata, or related docs for outdated or incorrect action names, parameters, casing, request shapes, or missing contract tests, especially during periodic quality review or before preparing corrective PRs.

日本語の概要は準備中です。原文の説明を表示しています。

TencentCloudBase/CloudBase-AI-Toolkit1,1362026年10月13日 更新

Author or revise a cloud-api-operations recipe (config/source/skills/cloud-api-operations/references/recipes/). Encodes why the long tail of control-plane capabilities is deliberately NOT wrapped as MCP/CLI tools, the API-first admission test for whether a capability deserves a recipe, the negative and positive lists, the fixed recipe structure, the writing rules distilled from writing-for-agents, the user-facing copy red lines, and the product regeneration/verification pipeline. Also routes contributors (and their agents) to the contribution flow and the pre-PR self-test protocol in references/contributing.md. Use when adding a recipe, judging whether a scenario belongs in the recipe set, updating the recipes index, re-checking existing recipes against the admission test, or onboarding someone who wants to submit one.

日本語の概要は準備中です。原文の説明を表示しています。

TencentCloudBase/CloudBase-AI-Toolkit1,1362026年10月13日 更新

Deploy the dispatcher PCF for a third-party `.ppmplugin` control to a Power Platform environment via `pac pcf push`. The dispatcher PCF is the Studio-side control that dispatches the composite key `<name>/<receiver>` over the wrap shell's `SendMessagePlugin` bridge to the control's native module. Verifies deploy prereqs (Node.js 20+ with npm, .NET SDK, and active `pac auth`), then three confirmation gates — publisher prefix (2–8 chars; defaults to `pamext` or the last-used value from `.extension-state.md`), version bump (patch / minor / major / no-bump), target environment URL (from `pac org who`). Builds the PCF if needed, then pushes. Decoupled from /generate-pcf-companion so the engineer can scaffold and customize locally, then deploy when ready. Updates `.extension-state.md` with deployment history (timestamp, env URL, version, prefix used).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Generate the dispatcher PCF for a third-party `.ppmplugin` (wrap-runtime) control. Runs `pac pcf init` in the pcf/ subfolder, rewrites ControlManifest.Input.xml from ARCHITECTURE §6, and writes index.ts derived from ARCHITECTURE §4 (message contract), §8 (PCF surface), §9 (error UX) — no placeholders. The bridge dispatches the composite key `<name>/<receiver>` to `NativeModules.<nativeModule>.<method>` via the host-injected `window.PowerApps.NativeExtension.sendAsync` global (never `cordova.exec` — not in the PCF sandbox); also emits a `PowerAppsNativeExtension.d.ts` ambient declaration. Responses are peeled with `extractResponse`. Emits structured JSON debug/error logs. Validated by `npm run build`. **Local only** — does not deploy. Needs only `pac` CLI. Run after the native module exists. Uses npm (not pnpm).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Compile a PAM control's Android Kotlin module into the runtime-loadable DEX for a `.ppmplugin`. Creates a staged Gradle build with the pinned wrapper and `react-android` compile dependency, verifies manifest/module/package alignment and runtime-loading constraints, builds the release AAR, then runs `d8 --min-api 24`. Writes `ppmplugin/staging/android/<PascalName>Plugin.dex` and surfaces actionable Gradle or d8 failures. Requires JDK 17+ and Android SDK Build-Tools 35.0.0; `d8` is located from the SDK and system Gradle is optional. Run after /generate-ppmplugin-manifest and before /assemble-ppmplugin.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Statically audit a built `.ppmplugin` before wrap testing. Checks archive layout, manifest compatibility, bundle consistency, Android DEX integrity and SDK leakage, iOS framework structure, native source-to-receiver alignment, and the PCF composite-key/sendAsync transport contract. Reports CRITICAL, WARNING, and INFO findings with fixes routed to the owning stage; never modifies the archive. Requires `jar`; `dexdump` or `strings` improves DEX inspection. Run after /assemble-ppmplugin or standalone on an existing bundle.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Adds Work IQ (M365 Copilot Search) to a Power Apps code app via the Work IQ Copilot MCP connector (shared_a365copilotchatmcp), then wires up a production-ready McpSession wrapper for AI-powered, knowledge-grounded search and chat. Use when integrating Microsoft 365 Copilot search/chat. The CopilotChat tool searches internal Microsoft 365 content (documents, emails, chats, sites, files) across your organization — prefer workload-specific tools (SharePoint, OneDrive, Teams, Mail) when the workload is explicit; do not use it for general knowledge, news, public web, or external information.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Use when the user wants to estimate the download size + sync frequency cost of an offline profile BEFORE pushing to users. Read-only. Wraps verify-offline-profile.js with per-table row-count estimates.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Public entry point for native device capabilities and native controls — camera, image picker, barcode/QR scanner, document picker, file picker, secure storage, file system, sharing, haptic feedback, PDF generation/viewing, pen/signature capture, background GPS/geolocation tracking, or supported local file workflows — in a Power Apps mobile app. Also owns routing to internal camera/PDF/pen/geolocation implementation helpers and the guidance boundary between native wrappers and Dataverse File/Image host controls.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月13日 更新

Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes poking through), when mirroring, copying or capping skin weights for Unreal or Unity, building blend shapes, corrective shapes or pose space deformation (Pose Editor on IK-driven joints), a face rig with shapes or joints, multiple skinClusters, Delta Mush or the ML Deformer, or running a range-of-motion deformation test.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when the task requires automating a real browser from the terminal (navigation, form filling, snapshots, screenshots, data extraction, UI-flow debugging) via `playwright-cli` or the bundled wrapper script.

日本語の概要は準備中です。原文の説明を表示しています。

freestylefly/wesight9482026年10月2日 更新