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cccskills

「should」の検索結果

3,232 件 ・ 関連度順

概要と使いどころ

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

日本語の概要は準備中です。原文の説明を表示しています。

castle-x/skills-x182026年4月16日 更新

Adaptive learning for moflo agents via ReasoningBank: trajectory storage, verdict judgment, memory distillation, consolidation, and MMR retrieval. Use when building agents that should improve from experience across runs.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月14日 更新

Analyzes git diffs or staged changes and generates narrative commit messages that explain WHY a change was made, not just what changed — following Conventional Commits format. Use when asked to "write a commit message", "generate a commit", "describe my changes", "what should I commit this as", "commit this", "summarize my diff", or "help me commit". Works with git diff output, staged files, or plain descriptions of changes.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

codeql

無料

Comprehensive guide for setting up and configuring CodeQL code scanning via GitHub Actions workflows and the CodeQL CLI. This skill should be used when users need help with code scanning configuration, CodeQL workflow files, CodeQL CLI commands, SARIF output, security analysis setup, or troubleshooting CodeQL analysis.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

This skill should be used when the user asks to "build a feature", "fix a bug", "implement something", "start a dev cycle", types "/dev", or describes a software task that requires design, implementation, testing, and shipping. Orchestrates the full software development lifecycle from interrogation through shipping, with self-learning that improves over time.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

日本語の概要は準備中です。原文の説明を表示しています。

MaddieMo1/Pi-Agent-Web182026年9月8日 更新

Use when code changes should be scanned and reflected back into living specs, docs, or architecture notes without changing product intent.

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/Loop-Factory182026年6月9日 更新

Learn project rules from accumulated fix patches in .unikit/code/patches/. Analyzes past mistakes, extracts prevention points, classifies each as a coding rule (→ RULES.md) or a per-skill workflow rule (→ skill-context), and proposes them for approval. Use when the user wants to turn past fixes into rules — "evolve", "evolve the rules", "learn from past mistakes", "learn from the fixes", "analyze the patches", "what rules should we add from recent fixes". Best run after several /unikit-fix sessions have left patches behind. This derives rules from accumulated patch history — to add a single rule by hand use /unikit-rules, and to promote mature RULES.md entries into the knowledge base use /unikit-memory migrate-rules.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Manage the project's TODO list in .unikit/TODO.md — capture work to remember for later, not to do right now. Use it to add a deferred item, mark a todo complete, or show the list. The point is to park tasks you don't want to act on in the moment but don't want to forget. Trigger on "add a todo", "add this to the todo list", "put X on the todo list", "remind me to...", "don't forget to...", "note this for later", "we should do this later", "mark this todo done", "what's on the todo list", "what's left to do". This is only for parking reminders — to actually plan or do the work now, use /unikit-plan, /unikit-implement, or /unikit-devcontext.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Adversarial project planning workflow. Explores the problem space, drafts tickets in batches, then runs sequential adversarial loops — a mandatory UX loop ("should we build this?"), zero or more discretionary specialist loops (security, performance) for projects with architectural implications in those domains, and a mandatory implementer loop ("could we build this?") — to find gaps before implementation. Creates well-specified, batch-tagged tickets upstream only after every applicable loop signs off.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Use this skill when debugging runtime behavior requires live data from the running app, temporary instrumentation, or hypothesis verification through logs. Trigger for async timeouts, stale or incorrect state updates, race conditions, event ordering bugs, intermittent failures, browser/client behavior that static inspection cannot explain, or any issue where the agent should create a local debug HTTP server, insert temporary probes, ask the user to reproduce, inspect .debug/debug.log, then remove all debug instrumentation and assets.

日本語の概要は準備中です。原文の説明を表示しています。

denysdovhan/agents182026年7月29日 更新

This skill should be used when the user gives a SaaS product's landing page URL, homepage, or name and asks for a full teardown or deep-dive of how the product works across web, desktop, and mobile — including per-platform feature inventories and user journeys, tech stack, pricing/plan mapping, how the platforms integrate and sync (and the business logic behind those choices), hardware integrations, business-scale/revenue signals, and concrete release artifacts per platform — with a structured Markdown report as the deliverable. Trigger on phrases like "research this SaaS", "do a platform teardown of X", "map every feature of this product across web/mobile/desktop", "reverse-engineer how this app works everywhere", or a bare URL plus a request to understand the whole product.

日本語の概要は準備中です。原文の説明を表示しています。

ahmedyehya92/saas-platform-teardown-kit182026年9月7日 更新

Give an AI agent its own real browser over MCP tool calls - launch, navigate, click, fill, screenshot, extract text, run JS - with a kernel-level real-device fingerprint and a persistent profile, so the session stays logged in between runs and pages see one coherent device instead of a headless build. No Playwright or SDK code to write. Use when an agent should operate a site itself, when a computer-use / browser-use setup needs a captured real fingerprint rather than a synthetic one, when agent sessions keep losing their login, or when comparing hosted agent-browser services. Also for 'MCP browser', 'browser MCP server', 'let my agent browse the web', 'agent browser control', 'browser-use MCP', 'computer use browser', 'Browserbase alternative', 'Steel browser alternative', 'headless browser detected'. Node (npx) or Python; Windows x64, macOS Intel + Apple Silicon, Linux x64 / arm64. SDK and REST reference is anti-detect-browser; account isolation is multi-account-isolation.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills182026年8月28日 更新

UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Build an evidence-backed ECC install plan for a specific repo by sorting skills, commands, rules, hooks, and extras into DAILY vs LIBRARY buckets using parallel repo-aware review passes. Use when ECC should be trimmed to what a project actually needs instead of loading the full bundle.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Use when a DecisionsAI, Codex, Cursor, or Claude task contains unusually large logs, files, JSON, search results, or tool output that should be compressed locally without losing access to the original.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Playbook for Aceternity UI, Refero MCP, Mobbin MCP, and Godly when building or polishing web UI — what each source is for and how agents should use it.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

pr

無料

Read the branch diff in dynamic-neural-field-composer and print a PR title and description in chat, filling the repo's pull request template. Use when asked to write, draft or suggest a PR title/description, or "what should the PR say".

日本語の概要は準備中です。原文の説明を表示しています。

Jgocunha/dynamic-neural-field-composer172026年10月9日 更新