Understand temporal meaning in context without performing calendar arithmetic.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Understand temporal meaning in context without performing calendar arithmetic.
日本語の概要は準備中です。原文の説明を表示しています。
Build an influencer marketing strategy — finding influencers, briefing, contracts, deliverables, performance tracking, micro vs macro strategy, outreach, and FTC compliance. Use when the user says "influencer marketing", "influencer strategy", "work with influencers", "influencer outreach", "influencer brief", "find influencers", "micro influencer", "macro influencer", "nano influencer", "creator marketing", "brand ambassador", "influencer campaign", "influencer collaboration", "seed influencers", "gifting influencers", "paid influencer", "influencer ROI", or wants to use influencers or creators to grow the brand.
日本語の概要は準備中です。原文の説明を表示しています。
Define KPIs, metrics, and tracking systems to measure brand health, awareness, perception, and equity over time. Use when the user says "brand measurement", "brand metrics", "how do we measure the brand", "brand KPIs", "brand health tracking", "brand awareness metrics", "brand equity measurement", "is our brand working", "brand ROI", "brand performance", "brand tracking", "brand health score", "prove brand value", "brand dashboard", or needs to show stakeholders whether brand investment is delivering results.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
日本語の概要は準備中です。原文の説明を表示しています。
Review SQL and ORM queries for correctness, safety, and performance before they ship.
日本語の概要は準備中です。原文の説明を表示しています。
Don't over-equip an agent with tools/MCP servers. More tools = more ways to fail and a higher cognitive load. Use when wiring tools or an agent underperforms.
日本語の概要は準備中です。原文の説明を表示しています。
JPA/Hibernate patterns and common pitfalls (N+1, lazy loading, transactions, queries). Use when user has JPA performance issues, LazyInitializationException, or asks about entity relationships and fetching strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Systematic code review for Java with null safety, exception handling, concurrency, and performance checks. Use when user says "review code", "check this PR", "code review", or before merging changes.
日本語の概要は準備中です。原文の説明を表示しています。
Receive and act on code review feedback with technical rigor, not performative agreement or blind implementation
日本語の概要は準備中です。原文の説明を表示しています。
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。
日本語の概要は準備中です。原文の説明を表示しています。
Live affiliate program data from openaffiliate.dev. Search programs, compare commissions, check cookie days, find top performers. Use when researching affiliate programs, comparing options, or checking program details. Persistent daemon with cache — first call starts server (~2s), subsequent calls ~100ms.
日本語の概要は準備中です。原文の説明を表示しています。
Rank content angles by engagement data, competition level, and platform fit. Data-driven angle selection instead of guesswork. Use this skill when the user has a keyword or product and needs to decide WHAT to create, which angle to take, which format to use, or which platform to target. Triggers on: "what angle should I use", "rank content ideas for [keyword]", "best angle for [product]", "which content idea will perform best", "help me pick an angle", "what should I write about", "content angle for [topic]", "rank my content ideas", "which approach will get the most views", "data-driven content planning", "angle ranker", "content scoring", "which hook should I use", "compare these content ideas", "prioritize my content angles", "what video should I make".
日本語の概要は準備中です。原文の説明を表示しています。
Monitor existing content for ranking drops and trigger refresh workflows. Triggers on: "check for content decay", "which content needs updating", "content refresh", "ranking drops", "traffic decline", "stale content", "content audit", "what to refresh", "outdated content", "content performance check", "update old articles", "declining rankings", "content maintenance", "refresh priority list", "which articles are losing traffic", "SEO content audit".
日本語の概要は準備中です。原文の説明を表示しています。
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a short, design-led, unnarrated motion graphic: kinetic type, stat count-up, chart hit, logo sting, lower-third, animated map, or UI animation. Longer or narrated: /general-video. Unclear: /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a session ends and the user wants a summary of what was done and what it cost. Writes a shareable SESSION_REPORT.md with outcomes, work performed and estimated resource usage.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a GitHub PR (URL, owner/repo#N, or 'this PR') made into a code-change explainer video from its diff and commits: changelog, feature reveal, fix, or refactor. Not a product promo; unclear goes to /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
日本語の概要は準備中です。原文の説明を表示しています。