Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4382026年10月6日 更新
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
日本語の概要は準備中です。原文の説明を表示しています。
jakubkrehel/make-interfaces-feel-better☆ 3,6492026年8月30日 更新
Generate Excalidraw diagrams from text content. Supports three output modes - Obsidian (.md), Standard (.excalidraw), and Animated (.excalidraw with animation order). Triggers on "Excalidraw", "画图", "流程图", "思维导图", "可视化", "diagram", "标准Excalidraw", "standard excalidraw", "Excalidraw动画", "动画图", "animate".
日本語の概要は準備中です。原文の説明を表示しています。
axtonliu/axton-obsidian-visual-skills☆ 3,6462026年6月27日 更新
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
日本語の概要は準備中です。原文の説明を表示しています。
Owl-Listener/designer-skills☆ 2,9062026年9月6日 更新
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
日本語の概要は準備中です。原文の説明を表示しています。
openakita/openakita☆ 1,9982026年9月24日 更新
Designs cell-based and animal-based validation plans that translate computational, omics, biomarker, genetic, or clinical findings into experimentally testable validation routes. Always use this skill whenever a user wants to move from an in silico, statistical, or clinical association finding toward wet-lab validation using cell systems, organoid-like systems, xenograft or genetically relevant animal models. It should define the exact claim to test, separate mechanism-testing from association-support and translational-support goals, choose the best-fit model family, specify perturbation strategy, readouts, controls, sequencing of experiments, and four workload configurations (Lite / Standard / Advanced / Publication+) with one recommended primary plan. Never fabricate model availability, reagent availability, species relevance, assay feasibility, phenotype penetrance, expected effect sizes, validation success, or literature references.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9492026年9月17日 更新
Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.
日本語の概要は準備中です。原文の説明を表示しています。
zhu1090093659/deepseek-pp☆ 1,8632026年8月14日 更新
Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4842026年10月9日 更新
Generates professional animated CLI demos as GIFs using VHS terminal recordings. Use to create terminal demos, record CLI workflows as GIFs, generate animated documentation, build demo tapes for README files, or showcase any command-line tool visually: record terminal / VHS tape / demo GIF / animate my CLI.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4582026年10月13日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,4022026年9月28日 更新
Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.
日本語の概要は準備中です。原文の説明を表示しています。
Team-Commonly/commonly☆ 1,3612026年10月10日 更新
Animate an existing product image or static ad into a short branded video using the GooseWorks Animate Images workflow, with source-image continuity and optional end-frame control.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Designs and analyzes in vivo CRISPR screens in animal tumor models, organoids, and immune-cell adoptive transfers. Covers bottleneck math (250x cells/sgRNA requires ~25M cells implanted; impossible for most syngeneic models, forcing focused libraries), focused library design (Manguso 2017 Nature 547:413 immune screen; Chen 2015 tumor screens), CRISPR-StAR intrinsic-control screening (Uijttewaal 2025 Nat Biotechnol 43:1848), clonal-dynamics-limited detection, tumor-explant DNA recovery, syngeneic vs xenograft vs PDX considerations, and the relationship to downstream MAGeCK / drugZ analysis. Use when designing in vivo CRISPR screens for tumor / immune / metastasis biology, choosing focused vs genome-wide for animal models, addressing bottleneck-induced clonal collapse, picking the syngeneic / xenograft / PDX model, integrating in vivo with in vitro results, or applying CRISPR-StAR for animal experiments.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Build interactive HTML/web visualizations with plotly (Python/R), bokeh (Python), and gganimate/plotly frames for animation, with awareness of current Kaleido static-export model (post-orca-EOL), HTML file-size bloat, and the limits of interactive-only output for journal submission. Use when producing zoomable/hoverable plots for notebook EDA, supplementary HTML, dashboards, or animated time-course / iteration visualizations.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Create and customize MATLAB charts and plots. Plot types (line, scatter, bar, histogram, heatmap, surface), axes configuration, annotations, data tips, interactive plots, animation, multiple axes with tiledlayout, colororder, and performance optimization. Works for standalone figures, Live Scripts, and uifigure apps. Use when plotting data, customizing axes, adding annotations or interactivity, animating charts, or arranging multiple axes. Triggers: plot, chart, graph, axes, uiaxes, annotation, data tips, animation, tiledlayout, colororder, heatmap, scatter, figure, visualization, export.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1632026年10月9日 更新
React Native and Expo patterns for building performant mobile apps. Covers list performance, animations with Reanimated, navigation, UI patterns, state management, platform-specific code, and Expo workflows. Use when building or reviewing React Native code. Triggers: 'react native', 'expo', 'mobile app', 'react native performance', 'flatlist', 'reanimated', 'expo router', 'mobile development', 'ios app', 'android app'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0622026年10月9日 更新
Comprehensive skill for Locomotive Scroll smooth scrolling library with parallax effects, viewport detection, and scroll-driven animations. Use this skill when implementing smooth scrolling experiences, creating parallax effects, building scroll-triggered animations, or developing immersive scrolling websites. Triggers on tasks involving Locomotive Scroll, smooth scrolling, parallax, scroll detection, scroll events, sticky elements, horizontal scrolling, or GSAP ScrollTrigger integration. Integrates with GSAP for advanced scroll-driven animations.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0482025年11月20日 更新
Use when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making the 1536x2288 v2 pet sprite sheet with nine animation states and sixteen look directions, the 1536x1872 v1 sheet ChatGPT web uploads, a pixel-perfect pixel-art pet, an animated GIF of the pet, or a Codex pet.json package.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Generate anime-style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants anime, Japanese animation style, shonen action, seinen drama, magical girl, mecha, isekai, slice-of-life anime, or any Japanese animation aesthetic. Triggers on: anime, Japanese animation, shonen, seinen, manga style video, anime fight, anime opening, anime ending, sakura, chibi, kawaii, mecha, isekai, or any anime-style request. Use even for "make it look like an anime" or "Japanese cartoon style.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9652026年4月10日 更新
Slide In Left — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Zoom In Right — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Slide Out Left — a drop-in CSS keyframe animation from Animate.css (Hippocratic-2.1, © Daniel Eden). No JS required. Honors prefers-reduced-motion. Use restrained; attribute Animate.css.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新