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cccskills

「anima」の検索結果

1,412 件 ・ 関連度順

概要と使いどころ

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Implement, review, or improve SwiftUI animations and transitions. Use when adding explicit animations with withAnimation, configuring implicit animations with .animation(_:body:) or .animation(_:value:), configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Android Jetpack Compose (Kotlin) のアニメーション・描画リファレンス。 androidx.compose.animation / graphics API。 AnimatedVisibility, AnimatedContent, animate*AsState, Animatable, AnimationSpec, Canvas, DrawScope, Brush, Path, Color, Image。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

motion-advanced

無料日本語概要

ReactやNext.jsで、ドラッグ操作、スワイプ、文字やSVGのアニメーションを実装します。複数段階の動きや読み込み表示まで扱い、用途に合うAPI選びも支えるスキル。

  • ドラッグで閉じる画面や並べ替えリストの実装
  • 単語ごとの文字表示や数値アニメーション
  • SVGの線描画や円形の進捗表示
affaan-m/ECC27.8万2026年10月12日 更新

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation code — withAnimation, .animation(), PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, navigationTransition, CABasicAnimation, CASpringAnimation, UIViewPropertyAnimator, UIDynamicAnimator, symbolEffect, scrollTransition, contentTransition, or custom Transition conformances.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills372026年6月22日 更新

pixar-ad

無料

Builds a stylized 3D animated ad on the Novoads REST API as a STORYBOARD: four to six beats, each rendered from its own key frame, narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's beat formulas (anthropomorphized problem character, protagonist reveal, mascot mechanism scene, composited end card). Use for ANY Pixar-style, Disney-style, 3D animated or animated-film-look ad at ANY length: "Pixar style ad", "3D animated ad", "animated movie look", "cute 3D character ad", "a quick animated ad", "15 second animated ad", "30 second animated ad", "storyboard ad", "several scenes", "animated ad with a voice-over", "little mascots", or a product URL or photo for an emotional animated spot. No one-call tier, so ffmpeg is required. Not for stop-motion clay (use claymation-ad), talking-head UGC (novoads-api), video cloning, or static image ads.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Add CSS animations to HTML elements, React/JSX components, or WordPress PHP templates using Animate.css (v4.1.1). Use this skill whenever the user wants to animate UI elements, add entrance/exit effects, attention-seeker animations, or any CSS-based motion to their markup. Trigger on phrases like "add animation", "animate this", "make it bounce/fade/slide/zoom", "add transitions", "CSS animations", or any request to bring elements to life visually. Works with raw HTML snippets, full HTML files, React JSX, and WordPress PHP templates. Claude picks the most contextually appropriate animation — no guesswork needed from the user.

日本語の概要は準備中です。原文の説明を表示しています。

msrbuilds/animate-css-skill152026年4月8日 更新

motion

無料日本語概要

Motion アニメーションライブラリ (旧 Framer Motion) リファレンス。 React コンポーネント motion, AnimatePresence, AnimateView, LayoutGroup, LazyMotion, MotionConfig, Reorder。hooks useAnimate, useScroll, useSpring, useTransform, useMotionValue, useInView。 vanilla JS API animate, scroll, inView, hover, press, stagger, spring, timeline, motionValue。Vue 版 (motion-v) v-motion ディレクティブ, useScroll 等の composable, Motion+ 限定コンポーネント (Carousel, Cursor, Ticker, Typewriter, AnimateNumber)。transitions / layout / drag / gestures / SVG / scroll アニメーション、accessibility, performance, bundle 最適化, troubleshooting。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

apple-swiftui

無料日本語概要

Apple SwiftUI 宣言的 UI フレームワークリファレンス。 View, VStack, HStack, ZStack, List, NavigationStack, TabView, State, Binding, Bindable, Environment, EnvironmentObject, sheet, fullScreenCover, modifier, animation, withAnimation, Animation, Transition, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

motion-foundations

無料日本語概要

ReactやNext.jsのアニメーション設定を共通化し、動きを減らす利用者設定や端末性能、サーバー描画との整合性に配慮した実装の土台を整えるスキル。

  • 部品間のアニメーション設定の統一
  • ばねの動きの共通設定を作りたいとき
  • 動きを減らす設定に対応したいとき
affaan-m/ECC27.8万2026年10月12日 更新

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8452026年8月29日 更新

Optimize Anima API costs through caching, incremental generation, and tier selection. Use when managing Anima API usage, reducing unnecessary code generations, or right-sizing your Anima plan for team size. Trigger with: "anima cost", "anima pricing", "anima budget", "anima API usage".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8322026年10月13日 更新

Install the Anima SDK and configure authentication for Figma-to-code generation. Use when setting up design-to-code automation, configuring Figma token access, or initializing the @animaapp/anima-sdk for server-side code generation. Trigger with: "install anima", "setup anima", "anima auth", "anima figma token".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8322026年10月13日 更新

After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0402025年11月20日 更新

Convert comic book panels, manga pages, webtoons, and illustrated storyboards into animated video using Seedance 2.0 on Higgsfield. Use whenever the user wants to animate comics, bring illustrations to life, convert manga to video, animate storyboards, or create motion from static sequential art. Triggers on: comic to video, manga animation, panel animation, storyboard to video, webtoon animation, comic book motion, sequential art, graphic novel animation, or any illustrate-to-animate request. Use even when user says "make this drawing move" or "animate this page.

日本語の概要は準備中です。原文の説明を表示しています。

beshuaxian/higgsfield-seedance2-jineng9642026年4月10日 更新

Generate cartoon and animation style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants cartoon, 2D animation, cel-shaded, hand-drawn, illustrated, flat animation, or motion graphics animation style video. Triggers on: cartoon, animation, cel shading, hand-drawn, illustrated, flat design animation, vector animation, retro cartoon, rubber hose, motion graphics, or any cartoon/animated style request. Use even for vague requests like "make it look animated" or "fun colorful style.

日本語の概要は準備中です。原文の説明を表示しています。

beshuaxian/higgsfield-seedance2-jineng9642026年4月10日 更新

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Motion design — produce HTML animations and export MP4/GIF with optional BGM. Use when asked to "animate this", "create a motion design", "make an intro animation", "product launch animation", "promo video", "export MP4", "export GIF", "60fps animation", "animated logo", or "motion graphics". Delivers a self-contained HTML animation plus rendered video exports. Not for micro-interactions in production code — use /prism-ui for that.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

animated-infographic

無料日本語概要

Create reproducible animated infographic GIFs from structured data or measured results, with audience-language labels, explicit timing semantics, representative-frame QA, and a static fallback. Use when asked for GIF生成, animated infographic, 動的インフォグラフィック, 結果が流れる図, animated benchmark, or a blog/SNS animation whose displayed metrics must remain traceable to source data.

aktsmm/Agent-Skills262026年10月12日 更新

Produces litigation-grade case summaries for animal law disputes including cruelty/neglect prosecutions, ownership/custody, dangerous animal designations, veterinary malpractice, and service/assistance animal accommodations. Builds exhibit-cited factual timelines, maps evidence to statutory elements, evaluates expert evidence, and assesses remedies with jurisdiction-specific legal research. Use when summarizing animal law cases, analyzing animal cruelty charges, pet custody disputes, dangerous dog hearings, veterinary malpractice claims, or assistance animal accommodation matters. Also trigger for animal forfeiture, bite liability, wildlife possession, or animal-related court filings.

日本語の概要は準備中です。原文の説明を表示しています。

CSlawyer1985/legal-skillhub152026年9月23日 更新