Web・iOS・Androidの画面を、読み上げやキーボード操作に対応させ、ラベル、配色、操作対象の大きさなどをWCAG 2.2に沿って設計・点検するスキル。
- アイコンボタンの説明を付けたいとき
- キーボード操作とモーダルの点検
- コントラストや操作対象の大きさの確認
ReactやNext.jsのアニメーション設定を共通化し、動きを減らす利用者設定や端末性能、サーバー描画との整合性に配慮した実装の土台を整えるスキル。
Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.
ReactやNext.jsで使うアニメーションの共通設定と実装ルールを整えます。時間、変化の速度、移動距離、拡大率をまとめたmotionTokensと、ばねのように動く五つのsprings設定を定義します。shouldAnimate()で動きの実行を判断し、利用者の設定や端末性能に応じた制御、サーバー描画と初期状態の整合性を扱います。
新しいアニメーション付き画面を作る場合や、部品ごとに異なる速度や動きを統一したい場合に向いています。動きを減らす設定への対応や、サーバーが出力した画面とブラウザー側の状態が食い違う問題を調べる際にも役立ちます。共通値を各部品から参照する方針が示されています。
React/Next.jsとmotion/reactを使う実装が対象です。読み込むファイルには"use client"が必要です。framer-motionとの混在は避けます。動きを減らす設定では変形を無効にし、代替のフェードは0.2秒以下に制限します。個別のUIパターンやドラッグ、他のアニメーションライブラリは対象外です。
この紹介文は、公開されている SKILL.md をもとに AI(Claude Haiku)が作成しました。正確な仕様は下の原文を確認してください。
インストールする前に、エージェントに与えられる指示の中身を確認できます。
The base layer of the motion system. Defines every value, constraint, and
rule that downstream skills (motion-patterns, motion-advanced) inherit.
Load this skill before any animation work begins.
prefers-reduced-motion supportThis skill produces:
motionTokens object (duration, easing, distance, scale)springs preset map (5 named configs)shouldAnimate() gate used by all componentsuseReducedMotionMotion must do at least one of the following or it must be removed:
Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.
These are non-negotiable. They apply to every component in the system.
motion/react only. Never import from framer-motion. Never mix the two in the same tree.initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.motionTokens. Hardcoded durations and easings in component files are forbidden.springs map. Inline stiffness/damping values are forbidden."use client" is required on every file that imports from motion/react.window or navigator at module level. Always guard with typeof window !== "undefined".| Token | Use when |
|---|---|
instant | Tooltip show/hide, focus ring, badge update |
fast | Button feedback, icon swap, chip toggle |
normal | Modal open, card expand, page element enter |
slow | Hero entrance, full-page transition |
crawl | Deliberate storytelling; use sparingly |
| Preset | Use when |
|---|---|
snappy | Default UI — buttons, chips, nav items |
gentle | Cards, modals, panels landing softly |
bouncy | Playful moments — empty states, onboarding |
instant | Tooltips, popovers, dropdowns |
release | Drag release — natural physics feel |
Disable (make shouldAnimate() return false) when:
prefersReduced is trueisLowEnd is true and the animation is non-essential// lib/motion-tokens.ts
export const motionTokens = {
duration: {
instant: 0.08,
fast: 0.18,
normal: 0.35,
slow: 0.6,
crawl: 1.0,
},
easing: {
smooth: [0.22, 1, 0.36, 1],
sharp: [0.4, 0, 0.2, 1],
bounce: [0.34, 1.56, 0.64, 1],
linear: [0, 0, 1, 1],
},
distance: {
xs: 4,
sm: 8,
md: 16,
lg: 24,
xl: 48,
},
scale: {
subtle: 0.98,
press: 0.95,
pop: 1.04,
},
}
export const springs = {
snappy: { type: "spring", stiffness: 300, damping: 30 },
gentle: { type: "spring", stiffness: 120, damping: 14 },
bouncy: { type: "spring", stiffness: 400, damping: 10 },
instant: { type: "spring", stiffness: 600, damping: 35 },
release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}
// lib/motion-config.ts
export const motionConfig = {
isLowEnd() {
return (
typeof navigator !== "undefined" &&
navigator.hardwareConcurrency <= 4
)
},
prefersReduced() {
return (
typeof window !== "undefined" &&
window.matchMedia("(prefers-reduced-motion: reduce)").matches
)
},
shouldAnimate({ essential = false } = {}) {
if (this.prefersReduced()) return false
if (!essential && this.isLowEnd()) return false
return true
},
duration() {
return this.isLowEnd() || this.prefersReduced()
? motionTokens.duration.instant
: motionTokens.duration.normal
},
}
Priority order (highest to lowest):
prefers-reduced-motion: reduce — disables all transforms, limits opacity transitions to ≤ 0.2sMotion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.
// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"
export function useSafeMotion(fullY: number = 16) {
const reduce = useReducedMotion()
return {
initial: { opacity: 0, y: reduce ? 0 : fullY },
animate: { opacity: 1, y: 0 },
exit: { opacity: 0, y: reduce ? 0 : -fullY },
}
}
/* globals.css */
@media (prefers-reduced-motion: reduce) {
.motion-safe-transition { transition: opacity 0.15s; }
.motion-reduce-transform { transform: none !important; }
}
<!-- Tailwind -->
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
Rule: initial must always match what the server renders.
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
// CORRECT — use AnimatePresence or defer to client mount
"use client"
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
<motion.div
initial={{ opacity: mounted ? 0 : 1 }}
animate={{ opacity: 1 }}
/>
// components/fade-in-card.tsx
"use client"
import { useState, useEffect } from "react"
import { motion } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { motionConfig } from "@/lib/motion-config"
interface FadeInCardProps {
children: React.ReactNode
delay?: number
}
export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {
// SSR guard — initial must match server output (opacity: 1)
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
// Accessibility — disables transform when reduced motion is preferred
const safeMotion = useSafeMotion(motionTokens.distance.md)
// Device gate — skip animation on low-end hardware
if (!motionConfig.shouldAnimate() || !mounted) {
return <div>{children}</div>
}
return (
<motion.div
initial={safeMotion.initial}
animate={safeMotion.animate}
exit={safeMotion.exit}
transition={{
...springs.gentle,
delay,
}}
whileHover={{ scale: motionTokens.scale.pop }}
whileTap={{ scale: motionTokens.scale.press }}
>
{children}
</motion.div>
)
}
This skill does not cover:
motion-patternsmotion-advancedanimate-* classes without motion/react| Anti-pattern | Rule violated | Fix |
|---|---|---|
import { motion } from "framer-motion" | Rule 1 | Use motion/react |
initial={{ opacity: 0 }} on SSR component | Rule 2 | Add mount guard |
Skipping useReducedMotion check | Rule 3 | Use useSafeMotion hook |
animate={{ width: "100%" }} | Rule 4 | Use scaleX transform instead |
transition={{ duration: 0.4 }} inline | Rule 5 | Use motionTokens.duration.normal |
{ stiffness: 300, damping: 30 } inline | Rule 6 | Use springs.snappy |
Missing "use client" directive | Rule 7 | Add to top of file |
navigator.hardwareConcurrency at module level | Rule 8 | Wrap in typeof navigator !== "undefined" |
motion-patterns — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.motion-advanced — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds useAnimate sequences and custom hooks on top of this foundation.まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Web・iOS・Androidの画面を、読み上げやキーボード操作に対応させ、ラベル、配色、操作対象の大きさなどをWCAG 2.2に沿って設計・点検するスキル。
AIエージェントの不調を、指示・記憶・ツール実行・画面表示など12の層から調べるスキル。コードやログを根拠に原因を整理し、重要度順の指摘と修正案をまとめます。
実際の開発課題で複数のコーディングエージェントを比較するスキル。成功率、取得可能なAPI費用、所要時間、繰り返し実行の安定性を測り、選定や更新後の評価に使えます。
AIエージェントが使うツールの種類や入出力、エラーからの復帰手順を設計・見直します。文脈の情報量も整理し、作業完了率や再試行回数で改善を評価します。
AIエージェントの失敗や同じ操作の繰り返しを記録し、原因の切り分け、小さな復旧操作、結果の報告まで進める手順を示して、根拠のある再試行につなげるスキル。
AIエージェントが失敗や同じ操作を繰り返す原因を、エラーと実行状況から整理します。小さな復旧操作を試し、結果と根拠を引き継げる報告にまとめるスキルです。