Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Enable/disable OpenTelemetry console monitoring for Claude Code usage tracking
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Capstone/orchestration skill — build an M-Agent + N-Human cooperative IDE in Rust gpui (the Harbor): many agents and humans co-editing the same files as co-equal CRDT replicas, governed by claims/guard/salvage, across LAN/shared/remote harbors. The INDEX that dispatches into the sibling rust skills. Use when building the collaborative editor, the agent-fleet console, multiplayer editing with agents-as-peers, or any slice of the Harbor. Trigger on: cooperative IDE, collaborative editor, multiplayer editor, agents and humans co-editing, gpui IDE, Loro CRDT editor, harbor editor, claims/salvage, "build the cooperative IDE". NOT for: a single non-collaborative gpui screen (compose the siblings directly), web editors, or non-editor apps.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
App Store and Google Play submission automator with Fastlane, screenshot automation, metadata management, and TestFlight/internal testing. Activate on: app store submission, Fastlane, TestFlight, Google Play Console, screenshot automation, metadata management, app review, code signing, provisioning profiles. NOT for: CI/CD pipeline setup (use github-actions-pipeline-builder), app architecture (use react-native-architect), analytics (use mobile-analytics-crash-reporting-expert).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Extend and modify the admin dashboard, developer portal, and operations console. Use when adding new admin tabs, metrics, monitoring features, or internal tools. Activates for dashboard development, analytics, user management, and internal tooling.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Start the Wasp dev server and set up full debugging visibility. This includes running the server (with access to logs), and connecting browser console access so the agent can see client-side errors. Essential for any development or debugging work.
日本語の概要は準備中です。原文の説明を表示しています。
wasp-lang/wasp-agent-plugins☆ 142026年8月7日 更新
QA 纯验收(只测不修):Mode A 完整验收(test-spec → 10 维度断言引擎 → 报告 + User Gate);Mode B 供 forge-bugfix P6 调用做单 bug 回归并回填 BF 报告。 铁律:每个测试必须有 pass/fail 和深层断言;console.error 零容忍;不猜端口,只用传入的 app_url。 触发方式:Mode A 用户说"测试"、"QA"、"forge-qa"或 forge-dev 调度;Mode B 由 forge-bugfix P6 调用(传 review_doc)。
日本語の概要は準備中です。原文の説明を表示しています。
yike-gunshi/forge-skills☆ 132026年10月11日 更新
Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 132026年8月1日 更新
Writes Symfony PHP — DI container, bundles, Doctrine, Messenger, Security voters, console commands. For Laravel / Eloquent / Artisan use `laravel`. For framework-free PHP use `php-coder`.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月14日 更新
Use when creating or modifying Artisan commands. Covers clear signatures, safe execution flow, helpful output, and project conventions for console tooling.
日本語の概要は準備中です。原文の説明を表示しています。
event4u-app/agent-config☆ 112026年10月14日 更新
Use quando o Codex está construindo ou iterando em um jogo web (HTML/JS) e precisa de um loop confiável de desenvolvimento + teste: implementar pequenas mudanças, executar um script de teste baseado em Playwright com rajadas curtas de input e pausas intencionais, inspecionar screenshots/texto e revisar erros de console com render_game_to_text.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects. This skill should be used when users ask to create, develop, modify, debug, preview, test, deploy, publish, launch, review, or optimize WeChat Mini Programs, mini program pages, components, `tabBar`, routing, navigation, icon assets, project structure, project configuration, `project.config.json`, `appid` setup, device preview, real-device validation, WeChat Developer Tools Nightly workflows, `wechatide` CLI, WeChat IDE Skills/MCP, console/network debugging, `miniprogram-ci` preview/upload flows, or mini program release processes. It should also be used when users explicitly mention CloudBase, `wx.cloud`, Tencent CloudBase, 腾讯云开发, 微信云开发, or 云开发 in a mini program project.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Plan, scaffold, implement, and integrate a complete new emulated computer or console in the EMULATORS repository. Use when Codex creates a new machine, platform, hardware model, or emulator executable; decides which existing CPUs, chips, memory, I/O, video, sound, ROM, and framework classes to reuse or extend; or coordinates several emulator subsystems into a bootable tested system.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Build, audit, and modify EMULATORS runtime `.fmt` formatter files and keep them synchronized with C++ `getInfoStructure()` producers and their `.hpp` field documentation. Use when adding, renaming, or removing `InfoStructure` attributes or nested structures; diagnosing missing console fields; reviewing formatter includes, formatter names, placeholders, arrays, nested invocations, or table parameters; or changing namespace-specific `.fmt` files under `projects`.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Uses the chrome-devtools-axi CLI for browser automation, accessibility-tree snapshots, console and network inspection, screenshots, Lighthouse audits, and performance traces. Use when interacting with Chrome from the shell, especially when the user mentions chrome-devtools-axi, AX snapshots, browser debugging, or DevTools automation from the command line.
日本語の概要は準備中です。原文の説明を表示しています。
hashintel/brunch☆ 82026年10月13日 更新
Operating Roblox Studio for game development — the visual editor in which the 3D scene is built, tested, and published. Use this skill for: Studio basics (Explorer, Workspace, play-test, saving the place as .rbxl), the interplay with Rojo (Connect, scene-vs-code mode), AI control of Studio via the Roblox-Studio-MCP (execute_luau, insert_from_creator_store, generate_material, screen_capture, Play/Stop, reading the Console), the complete asset-pipeline workflow (Creator Store → clean up → kit → scene → .rbxl → Rojo brings it to life), and above all the MANDATORY malware scan for marketplace assets. Also trigger on "embed an asset from the Store", "Studio MCP not working", "studios: []", "generate material", "save scene", "is this Roblox asset safe", "scripts disappear after Play".
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 82026年10月12日 更新
Use when a website needs rendered screenshot review, Playwright visual regression, multi-viewport checks, horizontal overflow detection, console-error checks, focus/state inspection, or a repeatable visual QA evidence set.
日本語の概要は準備中です。原文の説明を表示しています。
Lrinvl1203/world-class-web-design-os☆ 82026年10月2日 更新
Use when the user asks to "package the launch assets", "build a press kit", or "prep the store listing and go-live checklist"; produces a tier-scoped launch asset manifest with production status — a press kit spec (factsheet, description, history, features, videos, images, logo and icon, awards, contact), demo script and screenshot specs, a launch FAQ, dual-store listing metadata drafts against the official character budgets (per App Store Connect / Play Console documentation), and a technical go-live checklist manifest (robots flip, sitemap, OG tags, analytics verification — execution stays with technical-seo-checker and serp-markup-builder). Not for the message copy itself — use message-house-builder or content-writer; not for landing page UX — use landing-optimizer; not for keyword research beyond the store surfaces — use keyword-research. 发布资产打包/press kit/商店listing规格/上线检查清单
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Inspect, debug, and inject custom code into a running Steam client — desktop (macOS, Linux, Windows) or Steam Deck over the network — through its Chromium Embedded Framework (CEF) Chrome DevTools Protocol endpoint. Use when developing Steam UI plugins, mods, themes, or integrations — injecting CSS/JS to try a change, locating webpack modules and obfuscated class names, reading React or SteamUIStore state, inspecting Big Picture / Quick Access Menu windows, screenshotting what actually rendered, streaming console logs, or diagnosing runtime errors in Steam's UI. The same commands run against either device, or both at once. Injection is per-session and for development only. Not for building a plugin loader or making changes persist across restarts, Steamworks game SDK work, game development, or scraping the public Steam web store.
日本語の概要は準備中です。原文の説明を表示しています。
kmturley/steam-debug☆ 72026年9月26日 更新
Use ast-grep (sg) for AST-aware code search and rewrite across 25 languages. Trigger for structural code matching or deterministic codemods: find every function/call/class/import shaped like X, rewrite console.log to logger.info, strip `as any`, migrate require() to import, find empty catch blocks or missing await, and scan/apply YAML rules. Prefer this over rg/grep when the target is syntax shape rather than text; use rg for string contents, comments, filenames, or regex-style byte searches.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/ast-grep-skill☆ 72026年6月12日 更新
Use when working with Checkmk — checkmk infrastructure and application monitoring platform for hosts, services, network devices, and cloud resources. Covers host/service status, event console, rule management, agent deployment, and WATO configuration. Use when checking Checkmk monitoring status, investigating service problems, managing host configurations, or reviewing monitoring rules.
日本語の概要は準備中です。原文の説明を表示しています。
cloudthinker-ai/CloudSkills☆ 62026年4月5日 更新
Playwright automation, Chrome DevTools debugging, and browser interaction testing. Use for E2E/unit tests, capturing screenshots, inspecting network/console logs, or validating user flows in web applications.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新