在真实 token、真实像素的 HTML 骨架上做页面与组件的设计决策:生成可点、可改、可存的设计工作台,按七层逐节点审查,保存即导出 token 与 CSS 并回写 DESIGN.md 的 token 表。用户说「开工作台」「看骨架」「讨论 XX 的设计稿」「改 token」「我保存好了,按调整后的来」时用;只要在争论比例、密度、一屏几张、行长、栏宽、留白这类要看见才能判断的问题,哪怕没提工作台也用;forge-design 第三步遇到页面、组件、布局决策时必调。不处理:DESIGN.md 散文与评分(forge-design)、产品代码(forge-eng、forge-design-impl)、效果图气质预判(Image 2)、实现后截图验收(forge-qa)。
日本語の概要は準備中です。原文の説明を表示しています。
yike-gunshi/forge-skills☆ 132026年10月11日 更新
在真实 token、真实像素的 HTML 骨架上做页面与组件的设计决策:生成可点、可改、可存的设计工作台,按七层逐节点审查,保存即导出 token 与 CSS 并回写 DESIGN.md 的 token 表。用户说「开工作台」「看骨架」「讨论 XX 的设计稿」「改 token」「我保存好了,按调整后的来」时用;只要在争论比例、密度、一屏几张、行长、栏宽、留白这类要看见才能判断的问题,哪怕没提工作台也用;forge-design 第三步遇到页面、组件、布局决策时必调。也负责全站唯一的设计零件库(一套模板 + 逐条确认的定制 + 守门检查):说「零件库」「设计模板」「全站设计 token 总表」「这个算不算定制」「查一下有没有用模板外的值」时用。不处理:DESIGN.md 散文与评分(forge-design)、产品代码(forge-eng、forge-design-impl)、效果图气质预判(Image 2)、实现后截图验收(forge-qa)、设计概念问答(直接答)。
日本語の概要は準備中です。原文の説明を表示しています。
yike-gunshi/forge-skills☆ 132026年10月11日 更新
Frontend UI design, critique, audit, polish. Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
DevvGwardo/impeccable☆ 122026年10月13日 更新
Crie designs de websites premium com qualidade Awwwards como componentes React (.jsx) que pareçam ter sido construídos por uma agência de primeira linha cobrando R$250k+ por projeto. Use esta skill sempre que o usuário pedir um website, landing page, portfólio, ou componente web que deve parecer caro, premium, luxo, editorial, high-end, ou de qualidade agência. Também dispare quando o usuário mencionar Awwwards, FWA, design premiado, ou referenciar marcas como Apple, Aesop, Bottega Veneta, Stripe, ou qualquer marca luxury/fashion/design-forward. Dispare quando o usuário disser coisas como "faça parecer profissional", "faça parecer caro", "quero que fique realmente bom", "design de alta qualidade", "não genérico", ou expressar insatisfação com aesthetics típicos de websites gerados por IA. NÃO dispare para dashboards, admin panels, ferramentas internas, ou UI funcional onde aesthetics são secundárias à utilidade — a skill padrão frontend-design cuida disso.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Knowledge base from the FAA Human Factors Design Standard (HF-STD-001B, 2016) — the FAA's consolidated human-factors / human-systems-integration design criteria for systems it manages, operates, or maintains. Use for requirement-level design rules on: general human-factors design principles; automation and function allocation; designing equipment for maintenance; displays, controls, and visual indicators; alarms, audio, and voice communications; the computer-human interface (information presentation, coding, interaction styles, windows, dialogue); keyboards, input devices, and workstation/workplace ergonomics; system security, personnel safety, environment, anthropometry, and user documentation; plus intended-use and tailoring guidance. It is a quantified, source-attributed synthesis (heavily citing MIL-STD-1472G, MIL-HDBK-759C, DOD-HFDG-ATCCS, NUREG-0700, NASA-STD-3000, ANSI, OSHA, ISO 9241). Complements nasa-hsi as a parallel HSI tradition from the civil-aviation domain. Scope limits: it is design criteria, NOT an HSI lifecycle/process model (use nasa-hsi, nasa-npr-7123, or dau-se-guidebook for process); it does NOT reproduce the third-party standards it cites; it is FAA-acquisition-oriented (ATC, towers, TRACONs, airway facilities), not a general consumer-UX guide; and it is thin on modern touchscreen/mobile, web, and AI-driven interface patterns and on quantitative human-reliability analysis.
日本語の概要は準備中です。原文の説明を表示しています。
jgsystemsconsulting/jgs-se-knowledge-packs☆ 82026年10月9日 更新
Drafts an architecture or design decision record (ADR) from the discussion notes, design review minutes, chat threads and diagram descriptions the user provides: context, decision drivers, options considered with arguments as stated, the decision as the group worded it, consequences and a review date, with every factual claim tagged evidenced, asserted or UNKNOWN so unsupported claims are marked for the author to substantiate. Use when the user asks to "write an ADR", "document the architecture decision", "record why we chose this design", "turn these design review notes into a decision record" or "draft the design decision log entry". Do not use for a business or governance decision with no technical design, use decision-memo-builder instead; for the change ticket that implements the decision, use change-request-pack. Drafts for human review; never approves, authorises or signs off.
日本語の概要は準備中です。原文の説明を表示しています。
kesslernity/awesome-copilot-agent-skills☆ 82026年9月19日 更新
Use when the user asks to "test our messaging before we scale it", "design a message-market-fit panel", or "run a 5-second comprehension test on our new tagline"; produces a message-test design spec — hypothesis, panel and recruit criteria, comprehension / 5-second / message-market-fit (Wynter-style) protocols, stimulus set drawn from the canon, success thresholds, and a stop/revise decision rule — for the TALE Evaluate phase so the message is validated before any paid scale. It designs the test; it never runs the experiment or adjudicates a claim. Not for running the panel or A/B experiment — use send-experiment-designer or ad-test-designer; not for analyzing the results — use performance-analyzer; not for authoring the message itself — use message-system-architect. 消息测试/理解度测试/面板设计/五秒测试/消息市场契合
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Design operations and creative excellence for B2B SaaS marketing. Use this skill when building brand identity, designing landing pages, creating presentations, producing ad creative, or building infographics. Also triggers on: brand identity, landing page design, presentation, sales deck, ad creative, infographic, social media graphics, visual design, UI design, brand guidelines.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Design philosophy docs and canvas-based visual creation. Use when articulating design principles, crafting multi-page design documents, or exploring aesthetic philosophy with intentional design thinking.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
日本語の概要は準備中です。原文の説明を表示しています。
vamsivarma27/ui-restructure☆ 62026年8月24日 更新
Frontend design blueprints with craftsmanship scoring, self-critique loops, and engineering handoff. Aesthetic intelligence against AI homogeneity. Use for: UI/UX design specs, design system creation, visual direction exploration, component design review, design-to-engineering handoff.
日本語の概要は準備中です。原文の説明を表示しています。
northseadl/norix-skills☆ 62026年4月10日 更新
既存画面の UI polish / 複数画面の redesign 統一 / a11y 対応 / CSS 一貫性修正を軽量ループで実装。Council を使わず tsc/lint のみでゲート。1 画面ずつ Read → Edit → 静的チェック → 次へ。「UI polish して」「画面統一して」「a11y 対応」「CSS 統一」「複数画面 redesign」で発動。新規デザインをゼロから生成する場合は外部プラグイン frontend-design を使う。
kok1eee/o-m-cc☆ 62026年6月9日 更新
Extract and analyze Figma designs to create structured design specifications. Use this skill when you need to analyze Figma nodes, extract design properties (layout, spacing, typography), classify components using Atomic Design principles, and generate design specification documents that can be used for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
xtone/ai_development_tools☆ 32026年10月13日 更新
Implements SwiftUI Views from Figma designs using Figma MCP tools (figma:get_design_context, figma:get_screenshot, figma:get_variable_defs, figma:get_metadata). Splits large designs into appropriately-sized components, respects existing codebase conventions, and adds previews for each component. Use when implementing SwiftUI from Figma design URLs (e.g., figma.com/design/...), converting designs to code, or building iOS UI from Figma mockups. Do NOT call Figma MCP tools directly without reading this skill first.
日本語の概要は準備中です。原文の説明を表示しています。
xtone/ai_development_tools☆ 32026年10月13日 更新
Create consistent, scalable design systems using Tailwind CSS utility classes with custom themes, design tokens, and responsive design patterns. Use when building design systems, implementing custom themes, creating reusable utility patterns, configuring Tailwind theme extensions, implementing dark mode, building responsive layouts, creating design tokens, using arbitrary values, or establishing consistent spacing and typography scales.
日本語の概要は準備中です。原文の説明を表示しています。
Fabric-Pro/fabric-oss☆ 32026年10月9日 更新
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues in source code, committing each fix atomically and re-verifying with before/after screenshots. For plan-mode design review (before implementation), use /plan-design-review. Use when asked to "audit the design", "visual QA", "check if it looks good", or "design polish". Proactively suggest when the user mentions visual inconsistencies or wants to polish the look of a live site. (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
mostafasudo/appilot☆ 32026年9月14日 更新
Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique". Proactively suggest when the user has a plan with UI/UX components that should be reviewed before implementation. (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
mostafasudo/appilot☆ 32026年9月14日 更新
Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. Standalone design exploration you can run anytime. Use when: "explore designs", "show me options", "design variants", "visual brainstorm", or "I don't like how this looks". Proactively suggest when the user describes a UI feature but hasn't seen what it could look like. (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
mostafasudo/appilot☆ 32026年9月14日 更新
Pick a product archetype from a curated catalog before any UI gets built — the single biggest lever for not looking vibecoded. Routes the request to one of B2B-productivity, enterprise-trust, premium-consumer, playful-consumer, editorial, brutalist-distinctive, dev-tool, or marketing-landing, and returns a complete design philosophy: typography pair, color logic, motion curve, density, icon stance, reference sites, and a "feels like X" claim. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, classify a product visually, says "what should this look like", "make this feel like [Linear/Stripe/Apple/Duolingo/...]", "give me a design direction", "what's the right aesthetic for this", or when frontend-design routes here during archetype selection. Sub-skill of frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Design stable APIs and module boundaries — contract-first types, consistent errors, boundary validation, additive changes. Load when designing REST or GraphQL endpoints, public module interfaces, component props, or FE/BE contracts. Also triggers on "API design", "interface design", "design the API", "module boundary", "API contract", "define the interface". Complements feature-spec (product layer). Routes breaking retirement to api-deprecation-and-migration when it exists.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Review a built frontend against its chosen direction, catch drift back to generic AI defaults, enforce state coverage, ethical patterns, UX heuristics, and polish, and check contrast with APCA (not the legacy WCAG ratio). Produces specific, prioritized fixes — never vibes-based feedback. Works with pasted screenshots or Playwright MCP automated capture. Load when the user asks to review a UI, audit a design, check if a frontend looks generic or vibecoded, evaluate visual quality or polish, says "review this UI", "is this design good", "audit my frontend", "does this feel like [product]", "design QA", or when frontend-design routes here. Sub-skill of frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Curated design reference library for Maxim design work — typography scales, color systems, component patterns, spacing and layout references. Consulted by the other design skills rather than invoked directly.
日本語の概要は準備中です。原文の説明を表示しています。
DrNabeelKhan/maxim☆ 22026年9月17日 更新