Guidelines for modern Avalonia UI layout using Zafiro.Avalonia, emphasizing shared styles, generic components, and avoiding XAML redundancy.
日本語の概要は準備中です。原文の説明を表示しています。
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Guidelines for modern Avalonia UI layout using Zafiro.Avalonia, emphasizing shared styles, generic components, and avoiding XAML redundancy.
日本語の概要は準備中です。原文の説明を表示しています。
Art director v2 — visual style, photo direction, typography, layout, brand consistency
日本語の概要は準備中です。原文の説明を表示しています。
時雨堂の Sans I/O MOQT ライブラリ shiguredo_moqt の機能・API リファレンス。draft-ietf-moq-transport-22 の制御メッセージ・セッション状態機械・data stream / datagram、LOC / MSF の codec、C4M (CAT / CWT) の認可トークン、音声の再生補助 (playout: 時間伸縮・目標遅延・鳴らす時刻・A/V 同期・共通の時間軸)、encode / decode やセッション駆動の実装に関する質問時に使用。
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
日本語の概要は準備中です。原文の説明を表示しています。
Generate Japanese PowerPoint presentations using python-pptx with proper fonts (游ゴシック/Meiryo), business layouts, and Japanese color schemes. Triggers on requests for プレゼン資料, パワーポイント, スライド作成, PowerPoint, PPTX, 発表資料.
Horizontal-first slicing methodology with mandatory ASCII preview for UIKit layout design
日本語の概要は準備中です。原文の説明を表示しています。
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
日本語の概要は準備中です。原文の説明を表示しています。
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines for modern Avalonia UI layout using Zafiro.Avalonia, emphasizing shared styles, generic components, and avoiding XAML redundancy.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines for modern Avalonia UI layout using Zafiro.Avalonia, emphasizing shared styles, generic components, and avoiding XAML redundancy.
日本語の概要は準備中です。原文の説明を表示しています。
Framer Motion React animation library skill — declarative animations, gestures, layout transitions, scroll-triggered animations, variants, AnimatePresence, and performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever helping someone build, design, or troubleshoot layouts in Elementor Pro V4 using the visual editor. Triggers on ANY mention of Elementor, page builder, Flexbox widget, Div block, section layout, widget configuration, responsive breakpoints, dark mode, scroll animations, Interactions tab, Variables Manager, Class Manager, Custom Code snippets, or any visual design work inside the Elementor panel. Also trigger when someone asks how to position elements, set spacing, apply typography, configure dark mode, prevent FOUC, or build scroll-triggered effects in Elementor. ALWAYS use this skill before suggesting any Elementor V4 implementation — it contains critical V4-specific panel structure, common AI mistakes to avoid, and production-tested patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Structures biological experiments so inference is valid by construction, covering Fisher's principles (randomization, replication, local control), the experimental-vs-observational unit distinction and pseudoreplication (Hurlbert 1984; Lazic 2018), randomization mechanics (complete, restricted, stratified, rerandomization, run-order), blocking layouts (randomized complete block, Latin square, incomplete block), factorial designs and interactions, and the split-plot/nested error strata hidden inside multi-batch genomics. Use when deciding the experimental unit and what counts as a replicate, planning randomization and run order, choosing a blocked/factorial/split-plot/nested layout, avoiding pseudoreplication in cell-culture or animal studies, or specifying the random-effects structure of the analysis model. For assigning samples to sequencing batches/lanes/plates and batch-effect correction see experimental-design/batch-design; for regulated clinical-trial randomization see clinical-biostatistics.
日本語の概要は準備中です。原文の説明を表示しています。
Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, DXGI SwapChain, HLSL, D3D12 PipelineState), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource)。
Windows アプリ開発 (Fluent Design / WinUI 3) の デザインガイドラインリファレンス。 layout, spacing, alignment, elevation, geometry, breakpoints, Color, Mica, Acrylic, Smoke, Reveal Highlight, materials, typography, Segoe Fluent Icons, app icons, motion, easing, connected animation, page transitions, parallax, reduce motion, NavigationView, TabView, CommandBar, menus, keyboard accelerators, access keys, accessibility, high contrast, RTL, globalization, widgets design。
Figma REST API / Plugin API / Widget API / Code Connect / MCP Server リファレンス。 OAuth / Personal Access Token / Plan Access Token 認証、files, variables, webhooks, Dev Mode, Dev Resources, SCIM, activity-logs, library-analytics エンドポイント。 figma グローバルオブジェクト、node types (FrameNode, TextNode, ComponentNode 等)、 data types、figma.variables、figma.codegen、figma.ui。 useSyncedState, useSyncedMap, usePropertyMenu, AutoLayout, register。 Code Connect CLI / UI / React / SwiftUI / Compose / HTML / Storybook / custom parsers。 Figma MCP Server ツール・プロンプト・Code to Canvas・Write to Canvas。
Next.js App Router 専用 API リファレンス(Pages Router / getStaticProps 等は非対応)。 Server Components, Server Actions, layout/page/loading/error ファイル規約, dynamic routes, parallel/intercepting routes, Metadata API (generateMetadata), use cache, revalidatePath/revalidateTag, next/image・next/font・next/link, cookies/headers, useRouter, next.config.js, proxy(旧 middleware)。 プラットフォーム実行基盤・CDN・ISR インフラは vercel スキル参照。
Android Jetpack Compose (Kotlin) の UI 基盤リファレンス。androidx, Material3 土台。 Composable, Modifier, CompositionLocal, remember, mutableStateOf, State, LaunchedEffect。 Column, Row, Box, LazyColumn, Pager, ConstraintLayout, WindowSizeClass, ペインスキャフォールド。 BasicText, BasicTextField, TextStyle, IME, clickable, ジェスチャ, フォーカス, セマンティクス。
Structures biological experiments so inference is valid by construction, covering Fisher's principles (randomization, replication, local control), the experimental-vs-observational unit distinction and pseudoreplication (Hurlbert 1984; Lazic 2018), randomization mechanics (complete, restricted, stratified, rerandomization, run-order), blocking layouts (randomized complete block, Latin square, incomplete block), factorial designs and interactions, and the split-plot/nested error strata hidden inside multi-batch genomics. Use when deciding the experimental unit and what counts as a replicate, planning randomization and run order, choosing a blocked/factorial/split-plot/nested layout, avoiding pseudoreplication in cell-culture or animal studies, or specifying the random-effects structure of the analysis model. For assigning samples to sequencing batches/lanes/plates and batch-effect correction see experimental-design/batch-design; for regulated clinical-trial randomization see clinical-biostatistics.
日本語の概要は準備中です。原文の説明を表示しています。
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines for modern Avalonia UI layout using Zafiro.Avalonia, emphasizing shared styles, generic components, and avoiding XAML redundancy.
日本語の概要は準備中です。原文の説明を表示しています。
Sidebar layouts: AdwNavigationSplitView vs OverlaySplitView, sidebar widths, collapse breakpoints, navigation-sidebar styling. Use when adding a sidebar or master-detail layout to a GNOME app.
日本語の概要は準備中です。原文の説明を表示しています。
Build Motion (Framer Motion) React animations — declarative motion components, variants, AnimatePresence, layout transitions, scroll effects, and inline SVG pathLength. Load when the user asks to animate with Motion, Framer Motion, motion.div, AnimatePresence, layout animation, whileInView, or React enter/exit transitions. Also triggers on "framer-motion", "motion/react", "useReducedMotion", or "React animation library". React/Next only — not README embeds or non-React.
日本語の概要は準備中です。原文の説明を表示しています。