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cccskills

「trees」の検索結果

373 件 ・ 関連度順

概要と使いどころ

Analyze project dependencies, build dependency trees, detect conflicts, and check compatibility

日本語の概要は準備中です。原文の説明を表示しています。

matteocervelli/llms252026年5月22日 更新

go

無料

Idiomatic Go - package and interface design, error wrapping, table-driven tests, generics, the modern standard library (slices/maps/cmp/errors.Join), current syntax, and logging discipline. Use when writing, reviewing, or refactoring any Go code, especially code drifting toward Java/Spring shapes (deep layer trees, generic repositories, heavy frameworks) - even if the user never says "idiomatic". Distilled from spf13/go-skills and adapted to this repo.

日本語の概要は準備中です。原文の説明を表示しています。

inference-gateway/adk252026年10月11日 更新

Cloudflare-first platform selection. Decision trees for Workers, D1, R2, KV, DO, Queues, Vectorize, Containers, Sandboxes, Flagship, Agent Memory, Workflows v2. Default stack, override conditions, auth, data patterns, reliability.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

当需要开始与当前工作区隔离的功能开发或执行实现计划之前使用——创建具有智能目录选择和安全验证的隔离 git 工作树

日本語の概要は準備中です。原文の説明を表示しています。

hanerx/DComicReborn232026年10月9日 更新

Capture faithful PNGs of Pulp view trees / imported UIs headlessly. Covers render_to_png backends (Skia vs CoreGraphics), the image-compositing gotcha, capture_png from a live GPU host, and the --screenshot-backend validate flag. Use whenever you render a UI to a PNG to eyeball or montage it.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月14日 更新

Reviews JUCE audio plugin code for JUCE-specific correctness issues: thread safety, APVTS parameter patterns, MessageManager usage, ValueTree, and MIDI handling. Use when the user asks to review a JUCE plugin, check a processBlock, audit parameter handling, or asks "is this JUCE code safe?". Trigger on phrases like "review my JUCE plugin", "check my AudioProcessor", "is this APVTS usage correct?", or when you see AudioProcessor, AudioProcessorEditor, or AudioProcessorValueTreeState in the code.

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use OpenClaw Manager (OCM) safely and correctly for OpenClaw environment lifecycle work, runtime installation/builds, release-shaped local builds, upgrades, migration/adoption, cloning existing user state, service supervision, gateway logs, dev worktrees, plugin testing, model/provider smoke tests, TUI/dashboard checks, cleanup, and concise reporting. Use whenever Codex is asked to use OCM, manage OpenClaw envs/runtimes/services, test OpenClaw with OCM, reproduce existing-user or new-user flows, or avoid breaking user state while working with OpenClaw.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/ocm212026年10月13日 更新

Audit game narrative systems for technical quality -- branching dialogue trees, state/flag tracking, quest systems, choice-consequence mapping, localization pipelines, voice-over integration, and cinematic scripting..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Build Opportunity Solution Trees using Teresa Torres' framework for structured product discovery. Use this skill when: - You need to map a desired outcome to opportunities, solutions, and experiments - You want to decide WHAT to build next based on user research and discovery data - You have workshop findings, pilot feedback, or user research to structure into actionable options - You need a visual tree diagram showing the path from outcome to testable experiments

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Use when scoring a list of business or solution requirements against the *actual* capabilities of a specific Salesforce org so each row can be classified Standard / Configuration / Low-Code / Custom / Unfit, given an effort tier (S/M/L/XL), a risk tag, and an AppExchange suggestion when applicable. Trigger keywords: fit gap salesforce requirements, score requirements against salesforce capabilities, salesforce capability matrix, classify requirement as standard config custom, fit-gap effort tier, AppExchange alternative for requirement. NOT for requirements elicitation (use admin/requirements-gathering-for-sf). NOT for architecture decisions on the GAP rows (use architect/solution-design-patterns and standards/decision-trees/). NOT for license or edition selection (use architect/license-optimization-strategy and architect/org-edition-and-feature-licensing). NOT for OmniStudio-specific fit-gap (use architect/omnistudio-vs-standard-decision).

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Orchestrate AI coding agents (Claude Code, Codex, OpenCode) in isolated sandboxes using the @ai-hero/sandcastle SDK. Use when the user needs to (1) run agents AFK in Docker/Podman containers, (2) build multi-agent pipelines with plan-execute-review patterns, (3) run parallel agents on separate worktrees, (4) create iterative agent loops with maxIterations, (5) extract structured output from agent runs, (6) set up sandcastle in a new or existing project, or (7) write prompt files with template args and shell expressions.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Guided setup for sharing moflo's durable learnings through a git-tracked JSONL artifact — for a whole TEAM on one repo, OR for one person across several MACHINES (a team of one). Use when the user says "share learnings with my team", "commit our moflo memory", "sync memory across my laptop and desktop", "set up memory.team_artifact", or "auto-export learnings on every PR". Installs a pre-commit hook so the artifact rides along in every commit. For many worktrees on ONE machine, use /memory-worktree instead.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月1日 更新

Orchestrate multi-agent coding tasks via Claude DevFleet — plan projects, dispatch parallel agents in isolated worktrees, monitor progress, and read structured reports.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

autopilot

無料

Orchestrate unattended resolution of open GitHub issues - triage by complexity, dispatch parallel worker agents into isolated worktrees, review their diffs, open PRs, and monitor CI and CodeRabbit until green. Use when asked to work through open issues autonomously or put Claude on auto-pilot.

日本語の概要は準備中です。原文の説明を表示しています。

Jgocunha/dynamic-neural-field-composer172026年10月9日 更新

Analyze any GitHub repository in AI-friendly format. Convert entire repos to single markdown documents, generate architecture diagrams with Mermaid, inspect structure trees, language breakdowns, and recent activity. Includes GitHub URL tricks, API shortcuts, and advanced search techniques. Read-only analysis — never executes code from repositories. Built for AI agents — Python stdlib only, no dependencies. Use for repository analysis, code architecture review, open source research, GitHub intelligence, repo documentation, and codebase understanding.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp162026年9月28日 更新

Prepare GEODE worktrees, Korean PRs, CI-gated merges, and guarded cleanup. Use for repository branch, commit, PR, merge, or release work; apply only the stages the user authorized.

日本語の概要は準備中です。原文の説明を表示しています。

mangowhoiscloud/geode152026年10月13日 更新

Grind through ready beads serially in priority order, one at a time in the current worktree, without stopping between issues. Use when asked to work the beads queue, grind the backlog, keep working through ready issues, or make unattended progress overnight. For concurrent worktrees instead, use beads-parallel-grinding.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

Structures git branches and worktrees: keeps unrelated changes on separate branches, isolates each in its own worktree created so the repository's setup runs, records dependencies with git-machete, and recombines them into a temporary mixdown branch for local testing. Use before creating any branch or worktree in a codebase that works on more than one branch, including branching off the default branch to start a change; when starting work in a fork, clone, or third-party checkout; when choosing what a new branch should be based on; when a branch is growing a second unrelated concern; when deciding whether to stack branches or keep them independent; when preparing a change for a pull request or patch submission; when handed an existing worktree or branch to implement and commit in a fork; or when a local build needs several in-progress branches combined. Not needed where the repository clearly commits everything to the trunk, or holds notes or personal data rather than code.

日本語の概要は準備中です。原文の説明を表示しています。

aspiers/ai-config152026年10月9日 更新

Manages git worktrees for parallel agent isolation: creates parallel/{name}-{timestamp} branches, merges with conflict detection. NOT for user feature branches (use git worktree directly).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Coordinate staged or parallel jobs across coding-agent runtimes and subagents: routes by capability/risk, isolates writers in worktrees, arbitrates results. NOT for a single-agent task (mk:cook).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新