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「dan」の検索結果

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概要と使いどころ

Think and work like an expert Brain–Computer Interface Engineer. Use when a task calls for Brain–Computer Interface Engineer judgment. Reasons from modality–paradigm fit (EEG, ECoG, Utah arrays), CSP/Riemannian decoding (pyriemann, MOABB), BCI2000/OpenBCI pipelines, and charge-density stimulation safety; validates within- vs cross-session claims and treats muscle ICA, impedance drift, and IDE/IRB gates as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Colloid Chemist. Use when a task calls for Colloid Chemist judgment. Reasons from interfacial thermodynamics, DLVO and non-DLVO forces, zeta-potential, and rheology through orthogonal characterization (DLS, NTA, cryo-TEM, SAXS/SANS S(Q), pendant-drop tensiometry) and accelerated-aging stability tests while treating coalescence, Ostwald ripening, creaming, and flocculation crossing the isoelectric point as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Cardiologist. Use when a task calls for Cardiologist judgment. Reasons from oxygen supply-demand mismatch, forward flow, filling pressures, and pre-test probability through 12-lead ECG, TTE/TEE with ASE grading, cath hemodynamics, CMR, and ACC/AHA/ESC guidelines with risk scores like HEART, GRACE, and CHA2DS2-VASc, while treating context-free troponin elevation, low-flow low-gradient AS discordance, undiagnosed wide-complex tachycardia, and premature diagnostic closure as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Ceramics Engineer. Use when a task calls for Ceramics Engineer judgment. Reasons from crystal chemistry, defect equilibria, sintering densification, and flaw statistics through XRD/Rietveld, dilatometry, SEM fractography, impedance spectroscopy, and Weibull analysis per ASTM C1161/C1239/C1421 while treating surface grinding flaws, Pb/alkali volatilization, closed-pore traps, and thermal-expansion-mismatch cracking as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Accelerator Physicist. Use when a task calls for Accelerator Physicist judgment. Reasons from beam optics, RF cavities, emittance budgets, and loss maps while treating halo and impedance-driven instabilities as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Antenna Engineer. Use when a task calls for Antenna Engineer judgment. Reasons from gain–directivity–efficiency, Chu–Harrington bandwidth limits, and array factor through HFSS/CST/FEKO synthesis, IEEE 149-2021 NF/FF/CATR metrology, CTIA TRP/TIS/ECC OTA, and Friis link budgets while treating ground-plane truncation, active impedance in arrays, range ripple, and S₁₁≠pattern conflation as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Antimicrobial Resistance Scientist. Use when a task calls for Antimicrobial Resistance Scientist judgment. Reasons from MIC distributions, ECOFFs, and phenotype–genotype concordance through EUCAST/CLSI AST, CARD/RGI and AMRFinderPlus resistomes, GLASS/WHONET/NARMS surveillance, carbapenemase/ESBL/MRSA mechanism panels, and heteroresistance PAP while treating breakpoint mixing, genotype-without-phenotype overclaim, selection-bias surveillance, and CARD version drift as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

Think and work like an expert Biochemist. Use when a task calls for Biochemist judgment. Reasons from thermodynamics, enzyme mechanisms, and binding energetics; designs orthogonal purification and assay readouts while controlling oxidation, aggregation, coupled assays, and activity-vs-abundance confounds.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2172026年10月3日 更新

规划、编写、审阅和修复由真实授权素材与 AI 生成镜头混合制作的电影级文旅宣传片。用于文旅短片创意简报、场景图筛选、首帧空间分析、分镜脚本、画面内容提示词、人物动作、导演级运镜、自然动机布光、转场与尾帧衔接、Seedance 2.0/可灵/Midjourney 提示词、生成结果诊断、时间线与合规风险检查;尤其适用于需要写实、辽阔、自由感和角色剧情连续性的项目。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/director-skills2072026年10月7日 更新

Med-adapted earnings preview: consensus estimates, historical surprises, guidance sensitivities, and the FDA-catalyst overlay (PDUFA/AdCom/trial readouts near the print) for biotech/pharma names.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Produce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts third-party video models (Kling, Veo, Seedance, Wan, MiniMax, and, until retirement, Sora) plus Higgsfield's own control layer — Soul / Soul ID image generation, the DoP camera-preset engine, and the Cinema Studio filmmaking suite. Use this skill when a request routes generation through Higgsfield specifically, when the user wants aggregator-level model switching and cinematic camera/effect presets in one workspace, when planning character consistency via Soul ID, or when deciding whether to go through Higgsfield versus direct to an underlying model provider. Covers model selection, per-model prompt strategy, credit economics, the (partial) API surface, capability limits, and rights/consent policy for generated and uploaded real-person footage.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for international BytePlus Seed Speech text-to-speech. Use for selecting TTS 1.0 versus 2.0, bidirectional or unidirectional streaming, current voices and languages, prompt/prosody controls, subtitle timing validation, billing and concurrency, authorized replicated voices, privacy, error handling, and output QA. Do not use for mainland-China Volcengine Doubao Speech endpoints.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Use for ElevenLabs provider-specific dubbing, localization, voice changer, speech-to-speech, and voice isolation/enhancement workflows. Applies when an agent must prepare source media, choose ElevenLabs dubbing versus voice conversion, manage language/speaker/timing decisions, handle voice identity and consent, call or plan against documented ElevenLabs APIs, export dubs/transcripts, estimate cost/limits, or quality-control localized speech while avoiding generic text-to-speech guidance.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for mainland-China Volcengine Doubao Speech text-to-speech. Use for TTS 1.0/2.0 selection, V3 bidirectional or unidirectional streaming, asynchronous long-text submit/query jobs, current voices and controls, timestamps and SSML caveats, expiring results, quota/error handling, authorized cloned voices, privacy, and audio QA. Do not use for international BytePlus endpoints.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Provider-independent production guidance for translating measured audio features into deterministic video timing and motion. Use for beat-, onset-, phrase-, energy-, silence-, or spectrum-reactive visualizers, edits, typography, and generated compositions; not for music-video concept direction, audio generation, or a runtime-specific recipe.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for Kling AI Open Platform Advanced Lip-Sync. Use for identifying/selecting one face in an existing video, assigning URL/Base64 or Kling TTS audio, cropping and inserting audio in milliseconds, mixing original sound, creating and monitoring tasks, downloading expiring results, consent/privacy review, sync QA, and repair. Do not use for still-image avatar generation or ordinary Kling video generation.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Produce and review production image-generation and image-editing workflows with Amazon Nova Canvas on Amazon Bedrock, including native InvokeModel payloads, safe authentication, validation, retries, cost controls, provenance, and lifecycle migration checks. Use when a task names Nova Canvas, amazon.nova-canvas-v1:0, Bedrock image generation, Canvas inpainting/outpainting/background removal, image conditioning, color guidance, image variation, virtual try-on, or Canvas fine-tuning.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for assessing, exporting, packaging, integrating, capturing, validating, and handing off Lottie vector animations. Use for Bodymovin/Lottie JSON, dotLottie archives, renderer and player compatibility, fonts and glyphs, image assets, markers and segments, deterministic video capture, responsive sizing, optimization, accessibility, and cross-platform QA; not for general After Effects animation craft or live-action/video delivery.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based renderers; not for ordinary CSS transitions or generic frontend development.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Create, edit, guide, upscale, and quality-control still images with Leonardo.Ai's official Production API, including native Lucid and Phoenix models, uploaded or generated references, image-to-image, ControlNet guidance, realtime-canvas inpainting, Pro and Universal upscalers, and custom Elements or models. Use for Leonardo image API implementation, async polling or webhooks, dry-run and cost governance, secure artifact handling, prompt iteration, or production troubleshooting. Do not use for Leonardo video, 3D generation, unofficial wrappers, or third-party gateway APIs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for converting sourced data and approved claims into truthful, accessible, deterministic animated visualizations with D3. Use for data-driven charts, maps, networks, hierarchies, transitions, annotations, responsive video variants, frame-by-frame browser rendering, and visualization QA; not for generic dashboards, unsourced decorative charts, or ordinary motion graphics without a data contract.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新