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cccskills

「develop」の検索結果

4,578 件 ・ 関連度順

概要と使いどころ

Comprehensive go-to-market strategy and launch execution skill. Use when planning a product launch, feature announcement, market entry, or release strategy. Activates for: go to market, GTM, product launch, launch strategy, launch plan, launch execution, launch marketing, GTM playbook, launch readiness, technical launch, beta launch, early access, waitlist, Product Hunt, feature release, announcement, how do I launch this, launch checklist, we're about to ship, market entry, startup GTM, PLG vs sales-led, GTM motion, launch marketing pack, press outreach, developer product launch.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

ESPHome

無料

ESPHome device configuration, firmware, and IoT product development. Covers ESP32, ESP32-S3, ESP32-C3, ESP32-C6, ESP32-H2, ESP32-P4, ESP8266, RP2040, RP2350, nRF52, LibreTiny, Shelly, Sonoff, Tuya, BLE proxy, Matter firmware, Thread, Zigbee, GPIO, sensor YAML, LVGL displays, LED strips, voice assistant hardware, device flashing, Arduino conversion, alarm_control_panel, lock, valve, media_player, microphone, speaker, audio DAC, event entities, datetime entities, Z-Wave proxy, MIPI DSI displays, and DLMS smart meters. Also covers designing new ESPHome-based products: hardware selection, component sourcing, PCB design (KiCad), enclosures, 3D printing, CE/FCC certification, BOM optimization, and manufacturing from prototype to production scale.

日本語の概要は準備中です。原文の説明を表示しています。

tonylofgren/aurora-smart-home1062026年10月5日 更新

Home Assistant custom integration development in Python. Covers custom_components, DataUpdateCoordinator, config_flow, OAuth2, conversation agent, HACS publishing, device registry, entity platforms, services, repair issues, diagnostics, Bluetooth integrations, and multi-coordinator patterns.

日本語の概要は準備中です。原文の説明を表示しています。

tonylofgren/aurora-smart-home1062026年10月5日 更新

firecrawl

無料

Any live-web task via the Firecrawl CLI — including ordinary web research: searching the web, reading or extracting pages, gathering sources, discovering site URLs, bulk extraction, downloading a site, change alerts, or pages needing clicks/login — web only; local files route to firecrawl-parse. For papers use firecrawl-research-index; for library, API, error, or bug questions use firecrawl-developer-index.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/opencode-firecrawl1012026年10月15日 更新

Search an index of public repositories, GitHub issues, merged pull requests, repository READMEs, and curated documentation sites. Use when a programming question needs external documentation or upstream evidence.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/opencode-firecrawl1012026年10月15日 更新

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Guides secure blockchain development across EVM, Bitcoin, Solana, Cosmos, and TON. Use when building contracts, wallets, custody flows, bridges, or on-chain backends.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public992026年10月16日 更新

Builds developer tools. Use when writing a codemod, SDK, CLI, language server (LSP), IDE extension, or package distribution; dependency audits go to dev-dependency-management.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public992026年10月16日 更新

Guides native Android development with Kotlin, Jetpack Compose, and Views interop. Use when building, rewriting, or reviewing modern Android apps after establishing runtime truth.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public992026年10月16日 更新

Context-driven AI development with AGENTS.md, repo knowledge bases, Claude Code, Codex, and Copilot. Use when adopting repo-native AI workflows or multi-repo setups.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public992026年10月16日 更新

This skill should be used when a session's job is POST-MERGE VERIFICATION — taking merged PRs and establishing whether the change actually does what it claimed, then recording the result against its `pr_verifications` obligation. "validate the merged PRs", "work the verification backlog", "did that PR actually work", "run the post-merge E2E". It owns the obligation ledger the repo-pulse worker fills. Do NOT load it for building a change and opening its PR (that is `genesis-development`), or for driving open PRs to merge (that is `closing-session`).

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月17日 更新

evaluate

無料

Evaluate technologies and competitive developments against Genesis architecture

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月17日 更新

This skill should be used when a session's job is to DRIVE OPEN PRs TO MERGE rather than to write new code — "close out the open PRs", "review and fix the open PRs", "what's blocking our PRs", "which PRs are mergeable". It owns the In Review column: it reads each PR's gate status, verifies and fixes review findings on PRs OTHER sessions built, replies in-thread, and stops at the merge gate for the user's per-PR approval. Do NOT load it for building a feature and opening its PR — that is a build session (`genesis-development`).

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月17日 更新

Implements behavior changes with a test-first red-green-refactor loop: write one meaningful failing test, watch it fail for the intended reason, make the smallest change, then refactor while green. Use for new behavior, bug fixes, refactors with preserved contracts, and regression tests. Not required for disposable prototypes, generated files, or documentation-only edits.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Prepares and controls software releases with risk classification, CI quality gates, artifact provenance, feature flags, staged rollout, measurable promotion and rollback thresholds, post-deploy verification, and cleanup. Use for deployment pipelines, launch readiness, canaries, production rollout, release automation, or rollback planning. Not for merely merging a completed development branch or proving one local change.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Executes an approved implementation plan through fresh implementer and reviewer agents for each task, with explicit handoffs, focused tests, and task-by-task integration. Use for multi-task work where independent agent context improves implementation and review quality. Not for a single small edit, an unresolved design, or a failure that still needs root-cause analysis.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Closes a completed development branch by checking the final diff and proof, presenting merge, pull-request, keep, or discard options, and cleaning up only after the user or repository workflow chooses a path. Use when feature work is complete and the branch must be integrated or retired. Not for claiming a feature is complete before verification.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep972026年10月16日 更新

Operate HitKeep safely in isolated Git worktrees. Use when inspecting workspace state, resolving ports or URLs, starting or stopping development services, coordinating concurrent agents or QA runs, reusing active runs, reading bounded logs, or preparing a secret-free handoff.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep972026年10月16日 更新

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios972026年10月7日 更新

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios972026年10月7日 更新

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios972026年10月7日 更新

explore

無料

Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios972026年10月7日 更新

tdd

無料

Use when implementing PlainTab features or bug fixes with test-first development, red-green-refactor, regression scripts, browser checks, or behavior-focused validation before production code changes.

日本語の概要は準備中です。原文の説明を表示しています。

kaininx/PlainTab942026年5月27日 更新