Auto-sync GitHub repos to portfolio website. Scans GitHub repos, captures screenshots with Playwright, generates project entries, and updates projects-data.js or Supabase DB. Use when user asks to "update portfolio", "sync projects", "add my repos to portfolio", or "refresh portfolio projects". Do NOT use for one-time project additions — batch sync only.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Encode Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. From the creator of Sonner (13M+ weekly npm downloads), Vaul, animations.dev, and Linear's web team. Use when user wants to polish UI, audit animations, review component interactions, add micro-feedback, or elevate motion quality.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Persistent memory across AI sessions using ChromaDB vector database. Stores and retrieves context from past conversations, decisions, and code. Use when user asks to remember something, search past conversations, recall what was done before, save context for later, or find information from previous sessions. Do NOT use for git history or file-based notes.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Draft professional emails, feedback (SBI/BID), difficult conversations, meeting notes, and escalation templates. Covers tone matrix, cross-cultural communication, Slack/Teams async patterns, and structured notes from raw transcripts.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Stage-aware prompt coaching, prompt improvement, lookback analysis, prompting habit feedback, and local reports about prompt quality for AI coding agents such as Claude Code or Codex.
日本語の概要は準備中です。原文の説明を表示しています。
chengzhongwei/Prompt-sensei☆ 1102026年7月14日 更新
Remote control tmux sessions for interactive CLIs (python, gdb, etc.) by sending keystrokes and scraping pane output. TRIGGER when user requests to "operate tmux", "split pane", "run in tmux", "interactive debug", "start REPL", or running interactive CLI commands.
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
Choose bounded implementation scope and existing owning modules before Guardrails runtime, configuration, client, resource, streaming, Agents, or SDK compatibility changes and feedback fixes.
日本語の概要は準備中です。原文の説明を表示しています。
openai/openai-guardrails-js☆ 1072026年10月15日 更新
Expert copywriter and copy editor combining David Ogilvy's clarity, Ann Handley's warmth, and modern conversion science. Full copy lifecycle: writing new copy and editing existing copy. Grounded in positioning-first thinking, voice-of-customer research, and the Seven Sweeps editing framework. Use when writing or editing any copy: copywriting, write copy, headlines, taglines, email copy, ad copy, landing page copy, product copy, UX writing, CTAs, value proposition, microcopy, sales copy, conversion copy, SaaS copy, startup copy, positioning, messaging, voice-of-customer, landing page, copy editing, edit copy, review copy, proofread, polish copy, tighten copy, copy sweep, copy feedback, sharpen messaging.
日本語の概要は準備中です。原文の説明を表示しています。
manojbajaj95/claude-gtm-plugin☆ 1062026年9月18日 更新
Used to invoke the PXMeter tool for rigorous quality assessment of biomolecular structure prediction models (e.g., proteins, nucleic acids, small molecules). This skill covers single-sample CIF evaluations and large-scale dataset benchmarks, providing rich result parsing support. Trigger this skill when the user asks to "run PXMeter", "compare PDB/CIF evaluation results of different tools", "check benchmark scores", or asks "how accurate is the structure generated by the model".
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/PXMeter☆ 1032026年8月7日 更新
Onboarding-and-switching playbook for SMB Product-Builder products. Defines the first-run experience that turns a prospect leaving an incumbent (ServiceTitan/Toast/Mindbody/Shopify/QuickBooks) into an activated user — import-first onboarding, the activation milestone, sample-data fallback, and the time-to-first-value target. Applied by migration-import-engineer and architect/pm so onboarding is designed as a funnel, not an afterthought. Our whole wedge is "low switching cost"; this skill makes that real on day one.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月16日 更新
The pinned default technology stack for SMB Product-Builder products. One source of truth so the architect, app-scaffolder, auth-engineer, and senior-dev never re-decide the stack per build — they build ON it. Covers framework, ORM/DB, auth, UI, payments/email/SMS, files, jobs, testing, hosting, and observability, with the chosen default + the one sanctioned alternative for each. Applied whenever a new product is scaffolded or a stack choice would otherwise be improvised. Re-deciding the stack every build is the biggest silent time sink; this kills it.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月16日 更新
Data-model rules that make a schema importable from day one, so the migration-import-engineer is never blocked on missing columns. Every SMB Product-Builder product must let a customer bring their data from an incumbent (ServiceTitan/Toast/Mindbody/Shopify) — that requires provenance (source_ref) and rollback (import_batch_id) on importable entities, and modelling real-world actors as entities rather than inline fields. Applied by architect when writing the data model in ARCH-{slug}.md, and checked by migration-import-engineer. One cheap rule set prevents the migration↔architecture seam gap from recurring across all 40 products.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月16日 更新
Sync the current session from Cognee's session cache into the permanent knowledge graph now (Q&A turns, tool feedback, distilled lessons), so it becomes searchable and shows up in digests. Also runs at session end.
日本語の概要は準備中です。原文の説明を表示しています。
topoteretes/cognee-integrations☆ 1002026年10月16日 更新
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Designs database schemas, migrations, and data models for PostgreSQL, MySQL, MongoDB, and Redis. Use when planning tables, relationships, indexes, or ORM-backed schema changes.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
PID/MPC/Kalman/anti-windup control primitives for feedback loops. Use when an autoscaler flaps, a controller overshoots after saturation, or budget pacing overspends at peak.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Adds per-skill learnings loops for dated patterns, mistakes, and domain facts. Use when wiring skill memory, consolidation, or drift audits.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Builds analytics engineering layers for metrics, contracts, and BI-ready models. Use when shaping dbt or SQLMesh marts, metric governance, lineage, or data quality.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Reviews a GitHub pull request or focused branch diff for correctness, regressions, security, compatibility, test gaps, and maintainability. Use when an implementation needs an independent source-aware review before merge. Produces prioritized findings with evidence and actionable fixes. Not for architecture-only audits, formatting preferences, or processing existing review feedback.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Prepares a focused code review request for a branch, commit, pull request, or substantial working-tree diff by defining the review boundary, contract, risk areas, evidence, and questions for an independent reviewer. Use before merge or when another agent needs to review an implementation. Not for processing feedback already received or for claiming runtime correctness.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Processes code review feedback by classifying each finding, reproducing or validating it against the real contract, applying the smallest in-scope fix, and re-running focused proof. Use after comments arrive on a diff, pull request, design, or implementation. Not for requesting a first review or debugging an unrelated failure.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Review design specification documents for Go programs before implementation begins. Use this skill when a user has a Go spec, design doc, RFC, or PRD to review, wants feedback on a planned feature in a Go codebase, is about to start implementing from a spec, or asks "is this spec ready?" or "review this before I build it". Applies Go philosophy — simplicity, composition, explicit errors, context propagation — plus Cobra/Viper CLI conventions where applicable.
日本語の概要は準備中です。原文の説明を表示しています。
PascaleBeier/hitkeep☆ 972026年10月16日 更新
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 972026年10月7日 更新