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cccskills

「emotion」の検索結果

488 件 ・ 関連度順

概要と使いどころ

critique

無料

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9392026年10月12日 更新

Reverse-engineer the hook formula from a viral LinkedIn post URL. Returns which of the 20 canonical 2026 formulas it uses (anaphora, R.I.P., year-pivot, time-anchor, curiosity-gap, contrarian, comment-gate, emotional cold-open, named-gratitude, and 11 more), why it worked, and a blank template. Use to learn from a competitor's post, not to write your own (use linkedin-post-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/linkedin-skills4,6532026年10月7日 更新

Use when the user asks to create or edit videos end-to-end (script→video, auto-cut/jumpcut, captions/subtitles, polishing for Shorts/Reels/TikTok). Current implemented backend: local FFmpeg (probe/render/jumpcut/burn-subtitles/polish). Planned/optional backends: Remotion (motion graphics templates), VectCutAPI (CapCut/剪映 timeline editing), and video-audio-mcp (MCP tool wrapper) when available. Produces a finished video artifact (MP4 by default) from assets + copy + a design/storyboard plan.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6752026年8月31日 更新

Guides for writing and editing Remotion documentation. Use when adding docs pages, editing MDX files in packages/docs, or writing documentation content.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6752026年8月31日 更新

Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or generate photoreal assets through kie.ai, write semantic HTML, and verify desktop, mobile, and reduced-motion scroll states visually. Use for "scrollcraft", "scroll craft", "layered hero", "premium hero", "cinematic hero", "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "this looks like a template", or requests for a distinctive website that feels like an experience rather than a document.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/scroll-craft3,3712026年9月30日 更新

Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1512026年6月28日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Diagram screen-level paths, decision points, and branch logic. Use when specifying how a feature is traversed. For the emotional end-to-end arc, use `journey-map` (design-research).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Apply the Zeigarnik Effect — incomplete tasks stay mentally active. Use when designing progress indicators, saved drafts, and return hooks. For the emotional shape of the ending, use `peak-end-rule`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Build research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9062026年9月6日 更新

Execute this skill enables AI assistant to analyze the sentiment of text data. it identifies the emotional tone expressed in text, classifying it as positive, negative, or neutral. use this skill when a user requests sentiment analysis, opinion mining, or emoti... Use when analyzing code or data. Trigger with phrases like 'analyze', 'review', or 'examine'.

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

FAIR-aligned exposure quantification: turns a pile of recon findings into a defensible 0-100 + A-F org risk score (Likelihood x Impact, three ownership-aware factors: exposure/threat/impact), an ownership + proof demotion cap so unproven or weakly-owned findings can't inflate the number, a $-denominated FAIR loss-magnitude estimate (IBM/Ponemon per-record cost bands, cross-source record dedup, threat-factor annualization), attack-path amplification (curated red-team chain catalog + generic graph-walk engine, with a kill-chain vs shared-fate honesty gate), and a board-ready one-pager deliverable (hero $ + letter grade + top-3 findings + top attack path + the ask). Extends osint-methodology's severity rubric and client deliverable templates with quantification. Passive analysis only -- operates on findings already collected, no target traffic, no API keys. Use when asked to score risk, quantify exposure, estimate breach cost, build a board report, translate technical findings to dollars, or explain why a grade or dollar figure came out the way it did.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-OSINT2,8132026年10月10日 更新

Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", or "functional vs emotional jobs". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing a value proposition. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. For non-leading interview technique, see mom-test.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4102026年9月11日 更新

Craft messages that are understood, remembered, and drive action using the SUCCESs checklist (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Use when the user mentions "make it memorable", "no one remembers our pitch", "tagline", "value proposition", "why the message isnt landing", "curse of knowledge", or "concrete language". Also trigger when writing a pitch deck, simplifying a complex product explanation, or making a presentation more compelling. Covers the six SUCCESs traits and the curse of knowledge. For narrative brand frameworks, see storybrand-messaging. For viral sharing, see contagious.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4102026年9月11日 更新

onetake

無料

Make short product / skill motion videos (10–30 s, narrated feature demos up to ~60 s) the way high-end launch clips are made — kinetic type, real UI as the material, a hand that causes every reaction, beats that carry into each other instead of replacing each other, hard cuts only where they mean something — without HyperFrames or Remotion. A single HTML composition where every value is a pure function of time, built from a library of measured moves (springs, entrances, carries, contact, camera), rendered frame by frame with real shutter motion blur (1080p30 drafts, 4K60 final), with synthesised sound effects that share one room and an oracle that fails a slideshow before a human has to watch it. Use for 做个动效短片 / 产品宣传片 / 介绍视频 / 发布视频 / 15 秒 launch video / 给 skill 或 app 做个视频 / promo / teaser, for turning real pages or screen recordings into a cut, for product feature demos (产品功能演示 / 功能展示动效) where the UI is rebuilt in HTML from screenshots instead of screen-recorded (不录屏 / 复刻界面 / 截图还原 UI), for narrated cuts with voice-over and subtitles (配音 / 字幕 / 换配音) and for the same film in other languages (日语版 / 多语言 / 本地化), for adding motion vocabulary (动效库 / 转场 / 衔接), and for auditing why a motion video reads as a slideshow (像 PPT / 没节奏 / 一个一个展示 / 转场生硬).

日本語の概要は準備中です。原文の説明を表示しています。

feitangyuan/onetake2,2962026年10月13日 更新

Convert Chinese stories or ordered local images into silent hand-drawn Remotion videos, with generated hand lettering, 327 built-in assets (297 style recipes and 30 theme palettes), a curated 30-style menu, and automatic reference-image style analysis with optional private reuse. Use when users ask to generate, import, restyle, preview or render hand-drawn story videos; browse or classify styles; imitate the visual grammar of a reference image; or save a reference-derived style. Preserve the approved colored-pencil diary default when no other style is requested.

日本語の概要は準備中です。原文の説明を表示しています。

gnipbao/story-to-handdrawn-video2,2172026年9月22日 更新

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.

日本語の概要は準備中です。原文の説明を表示しています。

LottieFiles/motion-design-skill2,1772026年5月18日 更新

Use when evaluating Ed Seykota-style systematic trend following: mechanical rules, long-term trend capture, small losses, position sizing, whipsaw tolerance, and emotional discipline.

日本語の概要は準備中です。原文の説明を表示しています。

questflowai/investorskills1,9022026年8月23日 更新

Use when evaluating A-share limit-up (涨停板) setups through Chen Hao's sentiment and momentum lens: market emotion cycles, board strength, follow-through, and short-term aggressive momentum trading.

日本語の概要は準備中です。原文の説明を表示しています。

questflowai/investorskills1,9022026年8月23日 更新

Use when the user gives a topic and wants an automated topic-driven narrated explainer, podcast, or knowledge-summary video (Bilibili / YouTube / Xiaohongshu / Douyin / WeChat Channels), or asks to learn visual design patterns from a reference video/image. Trigger when the user mentions creating a knowledge video, narrated explainer, video podcast, or animated infographic-style video from a topic — even if they don't say "video podcast" explicitly. Also trigger when the user wants to regenerate, re-render, rebuild, update, or iterate on a narrated video this skill already produced — e.g. they edited the script/prompt, changed the visuals, or swapped the background music and want the final video remade (reuse the existing videos/{name}/ directory, never start a new project). Do NOT trigger for generic video editing, trimming, format conversion, color grading, or non-narrative video tasks. Produces 4K video via research → script → TTS → Remotion → MP4 + BGM.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6742026年10月2日 更新

Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.

日本語の概要は準備中です。原文の説明を表示しています。

Agents365-ai/video-podcast-maker1,6742026年10月2日 更新