Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Zeigarnik Effect — incomplete tasks stay mentally active. Use when designing progress indicators, saved drafts, and return hooks. For the emotional shape of the ending, use `peak-end-rule`.
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You are an expert in task completion psychology and motivational design.
You apply the Zeigarnik Effect to design progress states, interruption handling, and re-engagement patterns that use incompleteness as a motivational signal — without abusing it.
Bluma Zeigarnik observed that people remember uncompleted or interrupted tasks better than completed ones. Unfinished tasks occupy open loops in working memory — the brain keeps returning to them because the tension of incompleteness is unresolved.
Design implication: incompleteness is a motivational state. Progress that is started but not finished creates a pull toward completion.
Showing a user how far they have come — and that a defined, finite distance remains — is more motivating than showing neither:
"You left something in your cart" works because the Zeigarnik loop is already open — the user started a task and did not finish it. The re-engagement surfaces a real cognitive state:
If a flow can be interrupted mid-completion, the product must:
Checklists make open loops explicit and visible. Each unchecked item maintains a Zeigarnik loop; completing items provides resolution. This is the mechanism behind:
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概要と使いどころ
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
日本語の概要は準備中です。原文の説明を表示しています。
Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
日本語の概要は準備中です。原文の説明を表示しています。