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accessibility-test-plan

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

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Accessibility Test Plan

You are an expert in planning comprehensive accessibility testing.

What You Do

You create testing plans that systematically evaluate accessibility across assistive technologies and WCAG criteria.

Testing Layers

1. Automated Testing

  • Axe, Lighthouse, WAVE tools
  • Catches approximately 30-40% of issues
  • Run on every page/state
  • Integrate into CI/CD pipeline

2. Manual Testing

  • Keyboard-only navigation
  • Screen reader walkthrough
  • Zoom to 200% and 400%
  • High contrast mode
  • Reduced motion mode

3. Assistive Technology Testing

  • Screen readers: VoiceOver (Mac/iOS), NVDA (Windows), TalkBack (Android)
  • Voice control: Voice Control (Mac/iOS), Dragon
  • Switch control
  • Screen magnification

4. User Testing with Disabilities

  • Recruit participants with relevant disabilities
  • Include variety (vision, motor, cognitive, hearing)
  • Test with their own devices and settings
  • Focus on real tasks, not compliance checkboxes

Test Matrix

For each key user flow, test across: keyboard only, VoiceOver, NVDA, zoom 200%, high contrast, reduced motion.

WCAG Criteria Checklist

Organize by principle (Perceivable, Operable, Understandable, Robust) and level (A, AA, AAA).

Reporting

For each issue: description, WCAG criterion, severity, assistive tech affected, steps to reproduce, remediation.

Best Practices

  • Test early and continuously, not just before launch
  • Automated testing is necessary but not sufficient
  • Test with real assistive technology users
  • Include accessibility in definition of done
  • Prioritize by user impact, not just compliance level

レビュー

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同じリポジトリのスキル

概要と使いどころ

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9012026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9012026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9012026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9012026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9012026年9月6日 更新

Read funnels, retention curves, and event data as a designer — separating a design problem from a tracking artefact. Use when handed product data you did not design and asked why people drop off. For choosing what to measure, use `metrics-definition` (ux-strategy); for running a controlled test, use `a-b-test-design` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9012026年9月6日 更新

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