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cccskills

「env」の検索結果

1,910 件 ・ 関連度順

概要と使いどころ

Triage a raw bug report into something a team can act on — clean repro steps, a defensible severity/priority, environment, likely area/owner, and duplicate check. Use when asked to triage this bug, set severity and priority, is this a P1, or clean up this bug report for the backlog. Produces the normalized repro, a severity and priority with the reasoning (impact × frequency × workaround), the environment/metadata, a suspected component and owner queue, and a duplicate/related-issue check — flagging when info is missing rather than guessing.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4552026年10月13日 更新

Use on first install of this plugin, when MO2 or xEdit is not yet detected, when starting a new modpack project, or when the user says 'set up', 'install', 'bootstrap', 'configure', or 'initialize' the BGS modding environment. Orchestrates: MO2 detection and control-plane install, MO2 visible launch, optional xEdit download from BB-84C/TES5Edit, optional bgs-translator/xtl PyPI install, dev-log and release-changelog initialization, and end-to-end semantic smoke verification.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3172026年10月14日 更新

Periodic trust sweep of persistent memory and durable knowledge notes - re-verifies environment-dependent claims against the live environment, stamps last_verified + confidence, and proposes archiving drifted entries

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2822026年10月2日 更新

Use when targeting Environmental Pollution or deciding whether a contamination/pollutant-impact manuscript fits this venue. Encodes the journal's fit, the source-fate-impact evidence bar, measurement-and-controls expectations, house style, official-submission re-check, and desk-reject heuristics.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2562026年9月27日 更新

Tests genotype-environment associations and identifies adaptive loci while correcting for the four-confound landscape (structure, demography, background selection, sampling design) using LFMM2 with mandatory K via sNMF cross-entropy elbow (LEA 3), BayPass Core/AUX/C2/IS with Omega covariance matrix, RDA / pRDA for polygenic adaptation (Forester 2018; requires imputed genotypes), OutFLANK with trimmed FST null, pcadapt, gradient forests (Ellis-Smith-Pitcher 2012, NOT mis-cited Ellis-Manel), Capblancq & Forester 2021 RDA Swiss-army-knife, genomic-offset prediction with Lind & Lotterhos 2025 three-regime caveat, Lotterhos-Whitlock sampling optima, Wang & Bradburd 2014 IBD vs IBE, and Circuitscape + ResistanceGA. Use when identifying adaptive loci across gradients, choosing K for LFMM2, deciding among GEA methods, predicting maladaptation with the novel-environment caveat, distinguishing IBD vs IBE, or optimizing sampling design.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2232026年8月15日 更新

Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1992026年8月1日 更新

vs-shared

無料

Shared SearchCLI setup: install, authenticate, run doctor, and verify the local environment.

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/SearchCLI1,1882026年10月14日 更新

Guides Stripe integration decisions across development and test environment planning (separate sandboxes vs the shared test mode sandbox), API selection (Checkout Sessions vs PaymentIntents), Connect platform setup (Accounts v2, controller properties), billing/subscriptions, tax and registrations (Stripe Tax, automatic_tax, product tax codes), Treasury financial accounts, integration options (Checkout, Payment Element), migrating from deprecated Stripe APIs, and security best practices (API key management, API key permissions, webhooks, OAuth). Use when planning, building, modifying, testing, or reviewing any Stripe integration, including choosing a development environment, accepting payments, building marketplaces, integrating Stripe, processing payments, setting up subscriptions, collecting sales tax, VAT, or GST, creating connected accounts, or implementing secure key handling.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1772026年10月13日 更新

This skill should be used when setting up or managing Polar local development environment with Docker.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1772026年10月13日 更新

Run local LLM workloads with Ollama, Open WebUI, and GPU-aware tuning for private development environments. Use when setting up private inference, local AI dev environments, or air-gapped LLM deployments.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1622026年5月22日 更新

kustomize

無料

Customize Kubernetes manifests without templating using Kustomize. Create base configurations with environment overlays, manage configuration variants, and patch resources declaratively. Use when managing Kubernetes configurations across multiple environments without Helm.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1622026年5月22日 更新

Define and run multi-container Docker applications using Docker Compose. Create compose files, manage service dependencies, configure networks and volumes, and orchestrate local development environments. Use when setting up multi-service applications or development environments.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1622026年5月22日 更新

Create reproducible development environments with Dev Containers, Nix flakes, and Devbox for consistent toolchains across teams. Use when onboarding developers, standardizing build environments, or eliminating "works on my machine" problems.

日本語の概要は準備中です。原文の説明を表示しています。

BagelHole/DevOps-Security-Agent-Skills1,1622026年5月22日 更新

Systematic exploration of unknown environments before starting work

日本語の概要は準備中です。原文の説明を表示しています。

vstorm-co/pydantic-deepagents1,0992026年10月6日 更新

Deploys an existing Power Pages code site to a Power Pages environment using PAC CLI. Handles tooling verification, authentication, environment confirmation, building, and uploading. Use when the user wants to deploy, upload, or publish their code site.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0052026年10月14日 更新

Browse Power Automate environments and flows interactively. Use when the user wants to browse, list, or explore their flows and environments.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0052026年10月14日 更新

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0042026年10月14日 更新

Build, run, debug, and operate applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments that run inside a container with up to 8-hour lifetimes. Triggers on: Lambda MicroVMs, Firecracker isolation, snapshot-resumable compute, suspend/resume, sandboxed or untrusted code execution, AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, isolated security scanners, long-lived sessions, or port-listening servers (gRPC, WebSocket, custom TCP). For standard event-driven Lambda functions, use the aws-lambda skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9192026年10月10日 更新

Validates the user's environment for SageMaker AI operations — checks SDK version, AWS region, and execution role. Use when the user says "set up", "getting started", "check my environment", "configure SDK", or as the first step in any plan involving SageMaker/Bedrock training, evaluation, or deployment.

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9192026年10月10日 更新

Implement Terraform provider configuration and authentication with the Plugin Framework: provider schema for credentials (Optional + Sensitive attributes), environment variable fallbacks, credential provider chains (static config, then environment variables, shared credentials file, and platform identity), unknown-value guards in Configure(), secret redaction, configure-time credential validation, and diagnostics that name every source tried. Use when implementing or reviewing a provider's Configure method or provider schema, adding authentication options (API keys, tokens, profiles, credentials files, assume-role), deciding how a provider should resolve credentials, debugging "no valid credential sources" or missing-credentials errors, or unit testing credential resolution.

日本語の概要は準備中です。原文の説明を表示しています。

hashicorp/agent-skills8962026年10月5日 更新

环境变量管理器:扫描、校验、同步 .env 文件,生成安全配置模板

日本語の概要は準備中です。原文の説明を表示しています。

laolaoshiren/claude-code-skills-zh8852026年10月14日 更新

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7422026年9月27日 更新