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cccskills

「logic design」の検索結果

300 件 ・ 関連度順

概要と使いどころ

Build reactive, type-safe, production-grade backends. ALWAYS use this skill when the user asks to build, plan, design, or implement backend features, APIs, data models, server logic, database schemas, web apps, full stack apps, or mobile apps. This includes planning and architecture discussions.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

Architect scalable backend services using layered architecture, dependency injection, middleware patterns, service classes, and separation of concerns. Use when building API services, implementing business logic layers, creating service classes, setting up middleware chains, implementing dependency injection, designing controller-service-repository patterns, handling cross-cutting concerns, creating domain models, implementing CQRS patterns, or establishing backend architecture standards.

日本語の概要は準備中です。原文の説明を表示しています。

Fabric-Pro/fabric-oss32026年10月9日 更新

Identify differentially bound regions across CLIP-seq conditions (knockdown vs control, treatment vs vehicle, disease vs healthy) using DEWSeq (sliding-window DESeq2), Flipper (Skipper-downstream), ASpeak, edgeR, or limma-voom. Use when computing condition-level changes in RBP binding intensity, choosing peak-level vs window-level vs crosslink-level testing, designing replicate experiments, or distinguishing biological binding shifts from technical confounders.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Build reactive, type-safe, production-grade backends. ALWAYS use this skill when the user asks to build, plan, design, or implement backend features, APIs, data models, server logic, database schemas, web apps, full stack apps, or mobile apps. This includes planning and architecture discussions.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/waynesutton-ai22026年9月8日 更新

Apply a named behavioral science framework to any task — persuasion, nudge design, habit formation, conversion, influence, negotiation, cognitive bias, choice architecture, decision framing. The framework backbone every other Maxim skill loops into for psychological validation.

日本語の概要は準備中です。原文の説明を表示しています。

DrNabeelKhan/maxim22026年9月17日 更新

Generate breadboard circuit mockups and visual diagrams using HTML5 Canvas drawing techniques. Use when asked to create circuit layouts, visualize electronic component placements, draw breadboard diagrams, mockup 6502 builds, generate retro computer schematics, or design vintage electronics projects. Supports 555 timers, W65C02S microprocessors, 28C256 EEPROMs, W65C22 VIA chips, 7400-series logic gates, LEDs, resistors, capacitors, switches, buttons, crystals, and wires.

日本語の概要は準備中です。原文の説明を表示しています。

jcasnellie69/homelab-config22026年10月12日 更新

5 proven agent skill design patterns (Tool Wrapper, Generator, Reviewer, Inversion, Pipeline) from Google's ADK. Build reliable, composable skills with templates, decision trees, and composition guides. Stop cramming logic into prompts—use structured patterns instead.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Designs reliable ETL and data synchronization jobs with incremental updates, idempotency guarantees, watermark tracking, error handling, and retry logic. Use for "ETL jobs", "data sync", "incremental sync", or "data pipeline".

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

Designs multi-step agent workflows with tool usage, retry logic, state management, and budget controls. Provides orchestration diagrams, tool execution order, fallback strategies, and cost limits. Use for "AI agents", "agentic workflows", "multi-step AI", or "autonomous systems".

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

Design resilient React error handling with Error Boundaries, Sentry integration, recovery UI, retry patterns, and graceful degradation. Activate on: error boundary, crash recovery, Sentry, error fallback UI, retry logic, unhandled exceptions. NOT for: form validation errors (use form-validation-architect), API error codes (use api-architect).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Design and build mathematically rigorous, high-density, interactive data graphics and streaming telemetry visualizations following Mike Bostock's D3.js and Observable methodologies. Use when crafting custom SVG/Canvas charts, reactive streaming time-series, multi-dimensional brush-and-link coordinates, small multiples, or topological swarm graphs. NOT for generic dashboard template clones, basic spreadsheet charts, or off-the-shelf low-effort wrapper libraries.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Frame multi-agent designs through explicit environment, autonomy, information, coordination, commitment, incentive, and verification assumptions. NOT for endorsing multi-agent architecture without need or claiming runtime correctness from conceptual methods.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新