Premium UI/UX design audit and refinement skill. Conducts systematic visual audits of existing apps and produces phased, implementation-ready design plans. Use this skill whenever the user asks to audit a UI, improve an app's visual design, make an interface feel more polished or premium, review design consistency, fix visual hierarchy, or refine spacing/typography/color. Also trigger when the user says "design review", "make it look better", "UI polish", "visual refinement", "design pass", "audit the design", or references making an app feel more professional. This skill is purely visual — it does not touch functionality, logic, or features. It elevates what exists.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the user asks to build, design, create, or improve any frontend interface — websites, landing pages, dashboards, components, apps, emails, forms, modals, or any UI element. Also triggers on "build me a UI", "design a page", "create a component", "improve this layout", "make this look better", "frontend", "interface", "redesign", or when the user provides mockups, screenshots, or design references. Do NOT use for backend logic, API design, database schemas, or non-visual code tasks.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0522026年10月9日 更新
Review and create distinctive, production-grade frontend interfaces with high design quality and design system compliance. Evaluates using three pillars: frictionless insight-to-action, quality craft, and trustworthy building. USE FOR: PR reviews, design reviews, accessibility audits, design system compliance checks, creative frontend design, UI code review, component reviews, responsive design checks, theme testing, and creating memorable UI. DO NOT USE FOR: Backend API reviews, database schema reviews, infrastructure or DevOps work, pure business logic without UI, or non-frontend code.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1072026年10月13日 更新
Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Engineering design cycle covering requirements elicitation, specifications writing, constraint identification, iterative prototyping, and design communication. Spans the full loop from problem definition through ideation, analysis, prototyping, testing, and redesign. Includes morphological charts, TRIZ, Pugh matrices, design reviews, and the distinction between functional and non-functional requirements. Use when framing engineering problems, generating design alternatives, writing specifications, or running design reviews.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.
日本語の概要は準備中です。原文の説明を表示しています。
huang-sh/DeepScience☆ 42026年7月15日 更新
Generate ideas that don't sound logical, then validate them with cheap behavioural experiments — Rory Sutherland's 'the opposite of a good idea can be a good idea' plus revealed-preference testing. Use when the obvious/logical solution is saturated and the user wants genuinely different options, asks 'what's a creative/unconventional angle', 'how do we stand out', 'should we run a test/experiment', 'how do we know what people actually want', or is about to trust a survey/focus group. Covers deliberate inversion of the obvious move, why stated preferences lie, and designing small reversible experiments that watch behaviour. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「競合と同じ案しか出ない」「アンケートは好評なのに売れない」「思い切った案を安く試したい」)にも使う。中文咨询(“只能想出和竞品一样的方案”“问卷好评却卖不动”)也适用。
meikocho1/alchemy-marketing-skills☆ 42026年9月25日 更新
Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/TRACE☆ 32026年10月11日 更新
Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.
日本語の概要は準備中です。原文の説明を表示しています。
peacezha/HPClaw☆ 32026年10月11日 更新
処理の流れや状態変化を試すHTML、または複数の画面案を切り替える試作品を作り、操作しながら設計上の疑問を確かめ、判断を記録するスキル。
- 複雑な状態変化を操作して確かめたいとき
- 異なる画面デザインを比較したいとき
- 非エンジニアに処理の試作品を共有したいとき
mattpocock/skills☆ 28.9万2026年10月12日 更新
Role profile — a reviewer who is fact-seeking, bedrock-seeking, honest, and rejecting. Demands that arguments rest on small facts that cannot be wrong (not on stacked assumptions dressed up as foundation), and that deliberately-unclear concepts be quarantined — never leaked into solid layers, never mixed with each other. Catches the failure mode where designs ship after partial grounding: most of the spec researched, the design feels finished, and the unresearched remainder holds the deal-breaker. Invoke with `/pedantic <target>` (e.g. `/pedantic review this design doc`, `/pedantic review the SDK design`, `/pedantic review this PR`). Probes cover logical structure (definitions, assumptions, boundaries, contradictions, unfalsifiability, vague quantifiers, counterexamples), epistemic honesty (researchable vs. discoverable-only-by-doing), bedrock integrity (assumed-bedrock, leaked uncertainty, mixed unclarity), and design pathology (YAGNI, wrong-layer abstraction, unclear responsibility, fragmentation, over-engineering). Use when you want a hard critique of a plan, design doc, technical doc, code change, or PR description — not a copy edit, not a vibe check.
日本語の概要は準備中です。原文の説明を表示しています。
gridaco/grida☆ 2,6712026年10月13日 更新
Fix the psychologically significant moment, not the logically significant metric — Rory Sutherland on experience. Use when the outcome is fine but the journey feels bad: complaints about waiting, anxiety, uncertainty, or 'it's technically fast/cheap/correct but people still hate it'; when the user asks 'how do we reduce complaints', 'how do we make waiting/onboarding/checkout feel better', 'people are anxious during X', or is about to spend big to shave a number (wait time, load time, steps) when the real pain is how the moment feels. Covers uncertainty reduction, idle vs occupied waiting, and the peak-end rule. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「待ち時間のクレームが多い」「手続きの途中で離脱される」「お客様を不安にさせている」)にも使う。中文咨询(“等待时间投诉多”“办理中途流失”“让客户感到不安”)也适用。
meikocho1/alchemy-marketing-skills☆ 42026年9月25日 更新
Rory Sutherland's 'psycho-logic' approach to marketing, product, and business problems — solve the human perception, not just the engineering or economic metric. Use when the obvious 'logical' fix is expensive, slow, or already done by every competitor; when the user asks 'how do we make people want X', 'the product/price/funnel is fine but nobody converts', 'how do we stand out', 'is there a cheaper way to fix this', or mentions behavioral economics, nudges, irrational behavior, perception, or 'it doesn't make sense but it works'. This is the ROUTER skill: it diagnoses the problem in human terms, then dispatches to reframing, costly-signaling, counterintuitive-tests, or experience-design. Inspired by Rory Sutherland's book *Alchemy*. 日本語の相談(「商品はいいのに売れない」「値下げしかない?」「競合と差別化できない」)にも使う。中文咨询(“产品很好却卖不动”“只能降价吗?”“无法差异化”)也适用。For a catalogue of individual biases, use marketing-psychology (separate plugin) instead.
meikocho1/alchemy-marketing-skills☆ 42026年9月25日 更新
Pick a product archetype from a curated catalog before any UI gets built — the single biggest lever for not looking vibecoded. Routes the request to one of B2B-productivity, enterprise-trust, premium-consumer, playful-consumer, editorial, brutalist-distinctive, dev-tool, or marketing-landing, and returns a complete design philosophy: typography pair, color logic, motion curve, density, icon stance, reference sites, and a "feels like X" claim. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, classify a product visually, says "what should this look like", "make this feel like [Linear/Stripe/Apple/Duolingo/...]", "give me a design direction", "what's the right aesthetic for this", or when frontend-design routes here during archetype selection. Sub-skill of frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Generates complete Mendelian randomization study designs from a user-provided exposure and outcome direction. Always use this skill whenever a user wants to design, plan, or build a Mendelian randomization study — even if phrased as "help me write a paper on X", "design an MR study for Y", or "I want to test whether A causally affects B using GWAS". Covers core two-sample MR design, optional bidirectional follow-up, optional multivariable MR, IV selection logic, ancestry alignment, harmonization, IVW as the default primary estimator, weighted median / MR-Egger / MR-PRESSO / leave-one-out sensitivity analyses, Steiger directionality, heterogeneity / pleiotropy checks, and explicit claim-boundary control. Always outputs four workload configs (Lite / Standard / Advanced / Publication+) with a recommended primary plan, stepwise workflow, method rationale, validation ladder, figure plan, minimal executable version, and strictly verified literature guidance with no fabricated references.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Use when defending the research design of an American Anthropologist (AA) manuscript — fieldwork and participant observation, interview and archival design for ethnographic/qualitative work, material/contextual analysis for archaeology, and appropriate lab/quantitative design for biological anthropology. AA judges each mode on its own terms with reflexivity. Strengthens the design; it does not write code or run fieldwork.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Use when asked to run Design Error Detection (quick defect scan), find design errors in a Simulink model, perform root cause analysis on DED findings, fix division-by-zero, overflow, dead logic or out-of-bounds defects detected by SLDV, or diagnose why missing coverage cannot be achieved (dead logic blocking coverage objectives). Do NOT use for requirement verification, test generation, Inf/NaN detection, active logic analysis, or coverage measurement.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/simulink-agentic-toolkit☆ 1,2192026年10月8日 更新
Analyzes pooled CRISPR screens with MAGeCK (Li et al 2014), covering count generation (mageck count), the RRA two-condition workflow (mageck test using alpha-RRA over per-sgRNA negative-binomial p-values), the MLE multi-condition workflow (mageck mle with explicit design matrix and beta-score output), normalization choice (median vs total vs control-sgRNA vs spike-in), sgRNA efficiency injection, paired-sample testing, time-course design, drug-screen versus dropout-screen design matrices, MAGeCKFlute and MAGeCK-VISPR downstream visualization, and decision logic for when to use MAGeCK vs JACKS / BAGEL2 / drugZ / Chronos. Use when running a fresh CRISPR screen analysis, picking RRA vs MLE for the experimental design, choosing a normalization method from QC signatures, debugging MLE convergence failure or NaN beta scores, comparing MAGeCK output across tools, or building a batch-aware multi-cell-line / multi-condition MLE design matrix.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Expert knowledge for Azure Logic Apps development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Logic Apps with AI/OpenAI, SAP/B2B, private endpoints, DevOps deployments, or DR/multi-region designs, and other Azure Logic Apps related development tasks. Not for Azure Functions (use azure-functions), Azure App Service (use azure-app-service), Azure Service Bus (use azure-service-bus), Azure Data Factory (use azure-data-factory).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Design and analysis of combinational and sequential digital circuits using Boolean algebra, truth tables, K-maps, CMOS gate implementation, flip-flops, registers, counters, and finite state machines. Covers De Morgan's theorems, canonical sum-of-products and product-of-sums forms, minimization techniques, propagation delay, setup and hold times, metastability, synchronous design discipline, and FSM encoding. Use when designing, minimizing, verifying, or debugging any circuit whose signals take only discrete logic values.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Design combinational logic circuits from a functional specification through gate-level implementation. Covers AND, OR, NOT, XOR, NAND, NOR gates; NAND/NOR universality conversions; and standard building blocks including multiplexers, decoders, half/full adders, and ripple-carry adders. Use when translating a Boolean function or truth table into a hardware-realizable gate network and verifying it by exhaustive simulation.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Requirements for a Salesforce Enterprise Territory Management (ETM) territory design: alignment criteria, coverage model selection, assignment rule logic, hierarchy depth and breadth, and user-to-territory ratios. Trigger keywords: territory design, territory alignment, territory model requirements, sales coverage model, territory criteria, geographic territory, named account territory, overlay territory. NOT for ETM setup steps — use admin/enterprise-territory-management. NOT for loading territory assignment data — use data/territory-data-alignment. Trigger keywords: territory design questionnaire, territory requirements document, assignment rule matrix, territory type priority, realignment plan, territory access level decision, accountAccessLevel, opportunityAccessLevel, ObjectTerritory2Association, UserTerritory2Association, Planning state model, territory acceptance tests.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Use this skill to gather, document, and validate OmniScript flow design requirements before development begins — covering screen layout requirements, branching logic, data source requirements, and user journey mapping. Trigger keywords: OmniScript requirements, OmniScript BA, OmniScript screen design, OmniScript user journey, OmniScript branching requirements. NOT for building the OmniScript or moving logic into an Integration Procedure — use omnistudio/omniscript-design-patterns. NOT for FlexCard requirements — use admin/flexcard-requirements.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新