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experience-design

Fix the psychologically significant moment, not the logically significant metric — Rory Sutherland on experience. Use when the outcome is fine but the journey feels bad: complaints about waiting, anxiety, uncertainty, or 'it's technically fast/cheap/correct but people still hate it'; when the user asks 'how do we reduce complaints', 'how do we make waiting/onboarding/checkout feel better', 'people are anxious during X', or is about to spend big to shave a number (wait time, load time, steps) when the real pain is how the moment feels. Covers uncertainty reduction, idle vs occupied waiting, and the peak-end rule. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「待ち時間のクレームが多い」「手続きの途中で離脱される」「お客様を不安にさせている」)にも使う。

中文咨询(“等待时间投诉多”“办理中途流失”“让客户感到不安”)也适用。

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  • evals/evals.json18.1 KB

SKILL.md(原文)

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Experience Design — fix the felt moment, not the metric

Engineers optimise the average and the total. Humans remember the peaks, the end, and how uncertain they felt. The cheap, high-leverage fix is almost always in the feeling of a moment, not in the metric that describes it.

The principle

The number ("8 minute wait," "3 second load," "5 form fields") is not the experience. Attack the experience directly:

  • Uncertainty hurts more than delay. Not knowing how long is worse than waiting a known amount. A progress bar, an ETA, or a visible queue position can beat an actual speed-up — at a fraction of the cost.
  • Occupied time feels shorter than idle time. People aren't angry about waiting; they're angry about waiting with nothing happening. Give the wait a purpose or a view and the same duration feels fine.
  • People judge an experience by its peak and its end (peak-end rule), not its average. One great moment and a strong finish outweigh a mediocre middle. Engineer a peak; never let it end on a low.

Canonical examples (steal these patterns)

  • The Uber map. Showing the car moving toward you on a map didn't make it arrive faster — it killed the uncertainty. The anxiety, not the wait, was the problem. (Same insight: arrivals/departures boards, "your food is being prepared," package tracking.)
  • The airport baggage walk. An airport got complaints about waiting at the carousel. Instead of speeding up the bags, they routed arriving passengers on a longer walk to the carousel — so the bags were already there when people arrived. Total time up, complaints down: idle waiting became occupied walking.
  • Progress bars and "almost there." Showing progress (even slightly padded) makes the same wait tolerable, because it removes uncertainty and occupies attention.

How to apply

  1. Map the journey as emotions, not steps. Walk it as the customer and mark where they feel anxious, ignored, uncertain, or bored — not where the process is technically slow.
  2. Attack uncertainty first (cheapest win). Wherever someone is waiting blind, add visibility: an ETA, a status, a progress indicator, a "we've got it" acknowledgement. This usually beats making the thing actually faster.
  3. Occupy idle time. Turn dead waiting into something with a view, a purpose, or a small useful action.
  4. Engineer the peak and the end. Add one genuinely good moment, and make sure the experience finishes well (a thank-you, a confirmation, a small delight) — that's what gets remembered and retold.
  5. Compare against the metric-fix. Always show the user the trade: "Reducing the actual wait costs $X and weeks. Removing the uncertainty costs a status indicator. Try the feeling first."

日本語の使用例

  • 「待ち時間のクレームが多い、人を増やすしかない?」→ 増員(高い解)の前に不確実性の除去。"あと何分""今どの工程か"を見せるだけで、実時間を変えずに満足度が上がる(Uberの地図と同じ)。
  • 「手続きが多くて離脱する」→ 工程数そのものより、進捗の可視化と "受け付けました" の即時応答。プログレスバーと節目の安心メッセージで体感が変わる。
  • 「サービス自体は良いのに記憶に残らない」→ ピーク・エンドの法則。途中の平均を上げるより、ひとつ強い感動の山と、良い締め(お礼・確認)を設計する。
  • 葬儀/シニア領域:「電話がつながるまで不安にさせている」→ 総待ち時間ではなく**"必ず人が出る/折り返す時刻を伝える"** で不確実性を消す。式当日も "次は何をするか" を都度伝えるだけで不安が大きく減る。

Cross-check against the canon

Sanity-check any journey fix against these; if it contradicts one, name the contradiction and justify it. When a claim is load-bearing or the user asks for evidence or fresh examples, web-search the named theory or case and cite what you find.

  • Daniel Kahneman, peak-end rule — validated in Redelmeier's colonoscopy studies: people remember the peak and the end, not the duration or the average.
  • David Maister, "The Psychology of Waiting Lines" — the canonical waiting principles: uncertain, unexplained, unoccupied, and unfair waits feel longest.
  • Don Norman, The Design of Everyday Things — visibility of system status and immediate feedback are the design mechanics behind "kill the uncertainty".
  • Thaler & Sunstein, Nudge — choice architecture: the journey's defaults and framing steer behaviour more than instructions do.

Related skills

  • psycho-logic — the router; confirm the problem is the journey, not the outcome
  • counterintuitive-tests — most experience fixes (e.g. the longer baggage walk) are counterintuitive; test them on behaviour
  • reframing — sometimes the felt moment is fixed by changing its meaning, not its design
  • marketing-psychology — peak-end rule, goal-gradient, Zeigarnik, friction in detail (separate plugin — only if installed)

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同じリポジトリのスキル

概要と使いどころ

costly-signaling

無料日本語概要

Why expensive, wasteful, effortful, or self-deprecating actions build trust and desire — Rory Sutherland on signalling. Use when the problem is credibility or desirability rather than meaning: the user asks 'why don't people trust us', 'how do we look more credible/committed/premium', 'is our guarantee/warranty worth it', 'should we spend on brand advertising', 'how do we justify a higher price', or wonders why a cheaper-looking competitor wins. Covers costly signals (advertising spend, guarantees, over-delivery), price-as-quality-signal (Veblen goods), and the Pratfall Effect (admitting a real flaw to gain trust). Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「信頼されない」「安心してもらえない」「強気な価格で売りたい」「広告費に意味はある?」)にも使う。中文咨询(“不被信任”“想以高价出售”“广告费有意义吗?”)也适用。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

counterintuitive-tests

無料日本語概要

Generate ideas that don't sound logical, then validate them with cheap behavioural experiments — Rory Sutherland's 'the opposite of a good idea can be a good idea' plus revealed-preference testing. Use when the obvious/logical solution is saturated and the user wants genuinely different options, asks 'what's a creative/unconventional angle', 'how do we stand out', 'should we run a test/experiment', 'how do we know what people actually want', or is about to trust a survey/focus group. Covers deliberate inversion of the obvious move, why stated preferences lie, and designing small reversible experiments that watch behaviour. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「競合と同じ案しか出ない」「アンケートは好評なのに売れない」「思い切った案を安く試したい」)にも使う。中文咨询(“只能想出和竞品一样的方案”“问卷好评却卖不动”)也适用。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

cultural-context

無料日本語概要

The perception-by-culture lens for psycho-logic — establish HOW a specific region, country, or subculture reads a signal before you send it, because perception is culturally coded and the same move can mean the opposite elsewhere. Use when adapting a product, price, message, or campaign to a new market; when the user asks 'will this work in [country/region]', 'why does this land in X but flop in Y', 'how do people here perceive Z', 'how do we localise/differentiate by region', or is about to copy a US/global playbook into another market. Covers the cultural dimensions that move Sutherland's levers — uncertainty avoidance, individualism/collectivism, status/power distance, high- vs low-context communication, mental-accounting norms, trust locus, and taboo/sacredness — and how each rewires reframing, costly-signaling, and experience-design. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with market-recon for live local data. 日本語・中文の相談(「この地域で通用する?」「适合本地市场吗?」)にも使う。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

market-recon

無料日本語概要

The live fieldwork layer for psycho-logic — go look at the actual target market NOW instead of reasoning from your training-data stereotype of it. Use when a psycho-logic move needs grounding in a specific place: the user asks 'what do competitors in [region/country] actually do', 'what's the real price band / norm here', 'how do local leaders position themselves', 'research this market before we localise', 'what signals trust to buyers in X', or is about to launch/adapt in a market you haven't studied. Runs structured web research in the local language — local competitors and their signals, price bands, category conventions, review/trust sources, local terminology, taboos and regulations — and synthesises a compact perception profile the four moves consume. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with cultural-context (the lens that tells you what to look for). 日本語・中文の相談(「現地の実態を調べて」「调研当地市场」)にも使う。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

psycho-logic

無料日本語概要

Rory Sutherland's 'psycho-logic' approach to marketing, product, and business problems — solve the human perception, not just the engineering or economic metric. Use when the obvious 'logical' fix is expensive, slow, or already done by every competitor; when the user asks 'how do we make people want X', 'the product/price/funnel is fine but nobody converts', 'how do we stand out', 'is there a cheaper way to fix this', or mentions behavioral economics, nudges, irrational behavior, perception, or 'it doesn't make sense but it works'. This is the ROUTER skill: it diagnoses the problem in human terms, then dispatches to reframing, costly-signaling, counterintuitive-tests, or experience-design. Inspired by Rory Sutherland's book *Alchemy*. 日本語の相談(「商品はいいのに売れない」「値下げしかない?」「競合と差別化できない」)にも使う。中文咨询(“产品很好却卖不动”“只能降价吗?”“无法差异化”)也适用。For a catalogue of individual biases, use marketing-psychology (separate plugin) instead.

meikocho1/alchemy-marketing-skills42026年9月25日 更新

reframing

無料日本語概要

Change what something MEANS before you change what it IS — Rory Sutherland's cheapest lever. Use when a product, price, feature, or message is objectively fine but feels cheap, generic, boring, overpriced, or unjustified; when the user says 'how do we make this feel more premium/valuable/exciting', 'people don't get why it's worth it', 'how do we reposition/rename/repackage this', or wants to raise perceived value without changing the product or cutting the price. Covers renaming, recategorising, mental accounting (price framing), creating artificial value, and context-shifting. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「高いと言われる」「安っぽく見える」「値下げせずに高級感を出したい」)にも使う。中文咨询(“被说太贵”“显得廉价”“不降价也想显得高级”)也适用。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

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