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cccskills

「world」の検索結果

650 件 ・ 関連度順

概要と使いどころ

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

MHC (major histocompatibility complex) molecules are cell surface complexes that present antigens to T cells. The repertoire of antigens presented in a given genetic background largely depends on the sequence of the encoded MHC molecules, and thus, in humans, on the highly variable HLA (human leukocyte antigen) genes of the hyperpolymorphic HLA locus. More than 28,000 different HLA alleles have been reported, with significant differences in allele frequencies between human populations worldwide

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Build a SOUL from an X handle - read a wide sample of a public X account, then draft SOUL.md (identity, worldview, opinions), STYLE.md (voice), and examples so every skill speaks in that voice.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月12日 更新

Write a brand manifesto — a bold, belief-driven declaration of what the brand stands for, fights against, and exists to change. Use when the user says "brand manifesto", "manifesto", "what we believe", "brand declaration", "brand belief statement", "rally the team around the brand", "inspire the team", "internal brand document", "culture document", "why we exist statement", "brand credo", "brand creed", or wants to write something that goes beyond a mission statement to express the brand's conviction and worldview.

日本語の概要は準備中です。原文の説明を表示しています。

arnabbagxd/Brand-building-skills7432026年6月13日 更新

Prints a greeting with unnecessary confidence.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/nix-openclaw7122026年9月25日 更新

alliances

無料

Airline alliance membership (Star Alliance, oneworld, SkyTeam) and cross-alliance booking relationships. Maps which loyalty programs book which airlines, including bilateral partnerships outside alliances.

日本語の概要は準備中です。原文の説明を表示しています。

borski/travel-hacking-toolkit6932026年10月12日 更新

soul

無料

Embody this digital identity. Read SOUL.md first, then STYLE.md, then examples/. Become the person—opinions, voice, worldview.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/soul.md6902026年9月8日 更新

25 real-world system design case studies condensed from Alex Xu's System Design Interview Vol 1 and 2 - requirements, architecture, deep dive insights, key takeaways

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6172026年9月16日 更新

Weekly, heavy browser lane, read only toward the world with no exception. Works the surfaces on its own watchlist through one contiguous browser phase, captures one dated observation per real change with a verbatim quote and the exact URL, refuses to report any change against a surface it has no baseline for, and writes one capped weekly page. It types nothing that changes anything, takes no action on LinkedIn ever, sends only where you released the channel, spends only where you released it, and never touches a credential.

日本語の概要は準備中です。原文の説明を表示しています。

markfulton/ai-employees6132026年10月10日 更新

Sales, GTM & Marketing Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5932026年10月13日 更新

Strategy Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5932026年10月13日 更新

Trading Super Intelligence Team. Named real-world personas across 8 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5932026年10月13日 更新

Risk & Compliance (GRC) Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5932026年10月13日 更新

Data & Analytics Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5932026年10月13日 更新

Your launch lead. Builds a dated, step-by-step launch plan: a cheap real-world test first (a waitlist, a pre-sale or a pop-up with a real price, so real buyers confirm what the simulated panel said), then the countdown to opening day with owners and deadlines, the launch-day run sheet, and the first 30 days of what to measure and what to change. Use when the user says "how do I launch", "launch plan", "when can I open", "launch checklist", "go live", or "soft open".

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/founder-skill5802026年10月7日 更新

Validate security findings for exploitability, reachability, and real-world impact using Bug Hunter-native findings artifacts. Use after security scans, before patch generation, or whenever the user wants confirmation that a suspected vulnerability is actually exploitable.

日本語の概要は準備中です。原文の説明を表示しています。

codexstar69/bug-hunter5242026年8月17日 更新

Provide real-time weather forecasts for any city worldwide. Use this skill whenever the user asks about weather, temperature, or climate conditions — including phrases like "weather in [city]", "what's the weather like", "weather forecast", "is it going to rain", "how hot is it", or any mention of checking current or upcoming weather conditions for a location. Also trigger when users ask about what to wear today, whether to bring an umbrella, or any question where weather data would help.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters, UGC content. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos, UGC ads, gaming avatars, NPC dialogue. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human, ugc, ugc video, ugc ad, avatar ugc

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Learn from public breach disclosures — extract the audit question each one implies and check your own stack. Capital One IMDS abuse, LastPass vault exfiltration, Okta Lapsus$, Snowflake credential reuse, MOVEit, SolarWinds, Equifax, Target POS, Codecov, Uber, Twilio — what would you check now if your boss said 'could that happen to us?' Use when the user mentions 'breach analysis,' 'lessons learned,' 'security postmortem,' 'breach patterns,' 'breach lessons,' 'has this happened to us,' 'apply breach lessons,' 'preempt breaches,' 'security retrospective,' 'real-world security incidents,' or wants to harden against known attacker playbooks.

日本語の概要は準備中です。原文の説明を表示しています。

briiirussell/cybersecurity-skills4192026年5月27日 更新