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「gate」の検索結果

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概要と使いどころ

Record a finding about the configured engine MCP server into .unikit/MCP-RECHECK-NOTES.md — the project's log of what has to be re-checked here. Use right after a call reported success while changing nothing, ate an argument, or validated a broken state, e.g. "write this down", "record this MCP finding", "the server lied — note it", "add a recheck note", "trap this". Takes three forms of input: the finding in one line, a path to a plan file (harvests the "## MCP Findings" table of that plan and nothing else), or nothing at all — then it takes findings already in the session first, and offers to scan the tables of plans touched since the last audit. The table only, never the plan body. Writes in the one allowed genre — a check to perform; never a lifted gate, never a named workaround, never a claim about what the server can or cannot do. Makes zero MCP calls and needs no editor. To replay, retire, or upstream existing notes use /unikit-mcp-audit instead.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-gd-content, /unikit-gd-flow), and closes with one /unikit-gd-verify pass. Use when you already know the changes and they touch more than one part of the design, e.g. "apply these GDD changes", "update the combat system and its loot and the boss flow". It also takes a /unikit-gd-review report file (applies its apply-ready bucket), and a bare /unikit-gd-apply reads the last /unikit-gd-verify output in the session. For a single-zone change call its owner directly; to research an open question use /unikit-gd-explore first.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Prospective failure imagination for a plan, decision, or running system. Operates in two modes — **plan mode** (a plan has not yet been committed to; imagine its catastrophic failure broadly) and **scenario mode** (a specific catastrophic scenario is posed against an existing system; investigate causes against the actual code and architecture). Spawns parallel pre-mortemers in isolation across three categories of lens: standard failure classes (technical, operational, estimation, scope, adoption, dependency, team, incentive, detection, reversibility, adversarial), 0-3 ad-hoc target-specific lenses the orchestrator names when warranted, and a first-principles lens that always runs to catch what the prescribed taxonomy misses. Synthesizes into a prioritized risk register with early-warning signals. Produces feedback only — no code, no tickets, no artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Replace OneCLI gateway with the built-in credential proxy. For users who want simple .env-based credential management without installing OneCLI. Reads API key or OAuth token from .env and injects into container API requests.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Give an AI agent its own real browser over MCP tool calls - launch, navigate, click, fill, screenshot, extract text, run JS - with a kernel-level real-device fingerprint and a persistent profile, so the session stays logged in between runs and pages see one coherent device instead of a headless build. No Playwright or SDK code to write. Use when an agent should operate a site itself, when a computer-use / browser-use setup needs a captured real fingerprint rather than a synthetic one, when agent sessions keep losing their login, or when comparing hosted agent-browser services. Also for 'MCP browser', 'browser MCP server', 'let my agent browse the web', 'agent browser control', 'browser-use MCP', 'computer use browser', 'Browserbase alternative', 'Steel browser alternative', 'headless browser detected'. Node (npx) or Python; Windows x64, macOS Intel + Apple Silicon, Linux x64 / arm64. SDK and REST reference is anti-detect-browser; account isolation is multi-account-isolation.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills182026年8月28日 更新

Use when improving a Coworld player through one diagnosed failure and completed comparison evidence.

日本語の概要は準備中です。原文の説明を表示しています。

Metta-AI/coworld172026年10月14日 更新

Run before starting an implementation task — scout + gather assemble relevant files, functions, tests, and notes into a brief.

日本語の概要は準備中です。原文の説明を表示しています。

jamie8johnson/cqs172026年7月14日 更新

release

無料

Release a new version of cqs. Bumps version, updates changelog, runs the recall gate, publishes to crates.io, creates GitHub release.

日本語の概要は準備中です。原文の説明を表示しています。

jamie8johnson/cqs172026年7月14日 更新

Design task-local harnesses, eval gates, and reusable skill extraction for Claude dynamic workflow mode and other adaptive agent harnesses.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Patterns for continuous autonomous agent loops with quality gates, evals, and recovery controls.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

blueprint

無料

Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Regression check — diff a live page's web accessibility (a11y) violations against a baseline. By default it compares your uncommitted changes (stash-based); pass `--branch [<name>]` to compare against a branch. Reports the new WCAG violations introduced, the ones fixed, and the count of pre-existing ones. Use it for 'did my change break accessibility', 'what a11y issues did this PR add', or as a CI gate. For a full scan of one page use `accessibility-scan`; for a whole site use `accessibility-audit`.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Coordinates code quality: ln-511 metrics, ln-512 cleanup, inline agent review (Codex + Gemini), ln-513 regression, ln-514 log analysis. Returns quality_verdict + aggregated results.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Investigates Google Cloud networking issues by analyzing logs, metrics, and diagnostics. Use when investigating VPC Flow Logs, NAT, firewall, or threat logs, querying latency and throughput metrics, or running Connectivity Tests for path diagnostics.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Plan, create, and configure production-ready Google Kubernetes Engine (GKE) clusters using the golden path Autopilot configuration. Covers Day-0 checklist, Autopilot vs Standard, networking (private clusters, VPC-native, Gateway API), security (Workload Identity, Secret Manager, RBAC hardening), observability, scaling, cost optimization, and AI/ML inference. WHEN: create GKE cluster, provision GKE environment, design GKE networking, secure GKE, optimize GKE cost, GKE autoscaling, GKE inference, GKE upgrade, GKE observability, GKE multi-tenancy, GKE batch, GKE HPC, GKE compute class.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

You are a construction permitting specialist. Help contractors, developers, and property owners navigate the building permit process from application through final inspection.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp172026年9月28日 更新

Routes LLM requests to a local model first (Ollama, LM Studio, llamafile), validates the response quality, and escalates to cloud only when the local result fails. Tracks local vs escalated vs cloud outcomes in a persistent dashboard. Use when: (1) user asks to run a task with a local model first, (2) user wants to reduce cloud API costs or keep requests private, (3) user wants post-outcome quality validation before committing to a local result, (4) user asks to see token savings or the routing dashboard, (5) any request where local-vs-cloud routing should be decided automatically with a quality gate. Supports Ollama, LM Studio, and llamafile as local providers.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp172026年9月28日 更新

Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp172026年9月28日 更新

Agent-native payments via 1ly MCP. Use when the user needs x402 payment handling, to accept USDC for APIs/services, to pay for paid APIs, to create stores or paid links, need payment gateway for agents or to run agent-to-agent paid workflows. Supports Solana and Base. Capabilities include accepting USDC, marketplace search, paid API calls with auto-payment, store/link creation, stats, key management, and token launch, trade and fee-claim on Bags.fm.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp172026年9月28日 更新

Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, test web applications, or extract information from web pages.

日本語の概要は準備中です。原文の説明を表示しています。

wordbricks/onequery172026年7月30日 更新

Score a repository's agentic legibility from repo-visible evidence only. Use when Codex needs to audit how easy a codebase is for coding agents to discover, bootstrap, validate, and navigate, especially for harness-engineering reviews, developer-experience audits, repo cleanup, or before/after comparisons after improving docs, tooling, or architectural constraints.

日本語の概要は準備中です。原文の説明を表示しています。

wordbricks/onequery172026年7月30日 更新