Audit essays, reports, literature reviews, dissertations, proposals, and source-backed assignments for high-score academic quality. Use when the user asks whether a paper can get a high grade, wants teacher/rubric feedback addressed, needs a pre-submission review, or needs checks for strict rubric compliance, academic standards, prompt/rubric alignment, argument quality, comparative analysis, evidence hierarchy, table/figure integration, citation specificity, conclusion strength, academic language, source-claim integrity, or evidence boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
zxzin/runpro☆ 232026年7月19日 更新
Revise an already accepted article, essay, paper, statement, or manuscript under strict minimal-change constraints while still satisfying reviewer comments, supervisor feedback, or requested edits. Use when the user asks for minimal edits, smallest necessary changes, preserve the current voice, keep the existing style, avoid broad rewriting, or implement requested revisions without unnecessary polishing.
日本語の概要は準備中です。原文の説明を表示しています。
zxzin/runpro☆ 232026年7月19日 更新
Runs a single Copilot review check-fix cycle on a PR using gh CLI. Use this skill whenever the user wants to: check and fix Copilot review comments, request a Copilot code review on a PR, or iterate on PR feedback. Trigger on phrases like 'copilot review', 'fix PR comments', 'iterate on PR', 're-review', or when the user mentions 'gh pr' with 'copilot'. Combine with /loop for automated repeated cycles, e.g. '/loop 2m /copilot-review'.
日本語の概要は準備中です。原文の説明を表示しています。
appleboy/skills☆ 232026年9月12日 更新
Audit a prompt the user is about to send to Claude (or another coding AI) for completeness and effectiveness. Use this skill whenever the user shares a prompt and asks for feedback — phrases like "is this prompt good", "audit my prompt", "review this prompt", "will Claude understand this", "improve this prompt", "is this enough context". Also trigger proactively when you notice the user is about to dispatch a vague, under-specified, or over-constrained prompt for non-trivial work. Checks the 6 essential elements (goal, scope, existing patterns, constraints, verification, done definition), flags what's missing, explains why each gap matters, and produces an improved rewrite. Treat this skill as the litmus test for "Be Claude's PM" — if the prompt fails the audit, the work that follows will probably fail too.
日本語の概要は準備中です。原文の説明を表示しています。
appleboy/skills☆ 232026年9月12日 更新
Runs a single Codex (ChatGPT/OpenAI) review check-fix cycle on a PR using gh CLI. Use this skill whenever the user wants to: check and fix Codex review comments, request a Codex code review on a PR, or iterate on PR feedback from the chatgpt-codex-connector bot. Trigger on phrases like 'codex review', '@codex review', 'fix codex comments', 'iterate on PR', 're-review with codex', or when the user mentions 'gh pr' with 'codex'. Combine with /loop for automated repeated cycles, e.g. '/loop 2m /codex-review'.
日本語の概要は準備中です。原文の説明を表示しています。
appleboy/skills☆ 232026年9月12日 更新
Multi-agent management workflow — task delegation, progress monitoring, quality verification with regression testing, feedback delivery, and cross-review orchestration. Use this skill when coordinating multiple agents on a shared task, monitoring delegated work, ensuring quality across agent outputs, or implementing a multi-phase plan (3+ phases or 10+ file changes).
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月15日 更新
Builds a safe, isolated environment for detonating and analyzing malware using virtualization, host-only or simulated networking, and snapshotting. Activates for requests about creating a malware lab, sandbox VM, isolated analysis environment, or safe detonation setup.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Extracts indicators of compromise from raw analysis artifacts: parsing strings dumps, sandbox reports, PCAP summaries, and logs for URLs, domains, IPs, hashes, mutexes, and file paths, then deduplicating and typing them. Activates for requests to extract IOCs from analysis output, pull indicators from a report, or harvest atomic indicators.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Enriches indicators with context from threat-intel sources: planning lookups against reputation, passive DNS, WHOIS, and sandbox/sample databases, scoring confidence, and avoiding operational-security mistakes that tip off adversaries. Activates for requests to enrich IOCs, add threat context, or plan indicator lookups safely.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Traktor Pro QML modding handbook
日本語の概要は準備中です。原文の説明を表示しています。
lsmith77/traktor-kontrol-qml☆ 222026年7月13日 更新
Sweep a PR's automated + human review comments and act on them — especially for material (large / logic-bearing) PRs. Handles "sweep the PR comments", "check PR review feedback", "address review comments", "did the bots flag anything", and the pre-/post-merge review pass on any non-trivial PR.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月15日 更新
Account-based marketing for B2B SaaS. Use this skill to build a target account list, tier it 1:1 / 1:few / 1:many, size it against sales capacity, turn intent and engagement signals into plays, write the multi-channel orchestration contract each tier runs on, and measure the program in account coverage, penetration and pipeline instead of MQLs. Also triggers on: ABM, account-based marketing, target account list, TAL, named accounts, account tiering, 1:1 ABM, one-to-few, programmatic ABM, account selection, ideal customer profile fit, intent data, buying signals, 6sense, Bombora, Demandbase, account penetration, account coverage, sales and marketing alignment on accounts, enterprise account program.
日本語の概要は準備中です。原文の説明を表示しています。
shalintripathi/saas-marketing-agents☆ 222026年10月15日 更新
Provide constructive, evidence-based research mentoring feedback on student manuscripts, proposals, analyses, code, figures, and presentations. Use for advisor-style review that teaches the next improvement without impersonating an advisor or making unsupported scientific judgments.
日本語の概要は準備中です。原文の説明を表示しています。
hanhuark/mechanical-engineering-research-skill☆ 222026年10月14日 更新
Playwright-first strategy for shared DB + shared test accounts. Use when E2E tests collide in QA/staging, need safe parallelism, or require deterministic cleanup without touching baseline data. Covers per-test ownership, namespacing, ID-based teardown, serial shared-state suites, and optional stale-data janitor jobs.
日本語の概要は準備中です。原文の説明を表示しています。
stablyai/agent-skills☆ 222026年4月15日 更新
Explains DSP math concepts to developers who need the theory behind an algorithm. Use whenever the user asks how a signal-processing concept works, wants intuition behind a formula, or hits a math-shaped bug. Trigger on phrases like "how does a Fourier transform work", "explain z-transforms", "what is convolution", "why does my biquad ring", "what is windowing for", "what causes aliasing", or "how do I convert gain to dB". Also trigger when the user pastes DSP code and asks why it behaves a certain way.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Reviews audio DSP code for numerical correctness. Use when the user asks to review, audit, or check DSP code for correctness issues — filters, feedback loops, fixed-point arithmetic, accumulation loops, or any numeric computation in audio code. Trigger on "check this filter for NaN", "why does my reverb blow up?", "is this numerically stable?", "why do I hear DC in my output?". Pairs with audio-dsp-review (realtime safety); this skill covers numeric correctness. Flag issues proactively.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Implementation guide for common DSP algorithms. Use when the user asks "implement a lowpass filter", "how do I write a compressor", "reverb algorithm", "FFT convolution", "pitch shifter", or "oscillator with no aliasing". Trigger on phrases like "biquad filter", "state variable filter", "feedback delay network", "phase vocoder", "overlap-add", "PolyBLEP", or any request to implement a specific DSP processing block.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
沙盘库系统化扩充 Skill。识别各域沙盘覆盖缺口,建议优先场景(优先级:缺失类型>跨域>边界>变体),严格两阶段生成(Phase 1 禁止读 SKILL.md → Phase 2 对照验证),将 status="draft" 补全为 "validated" 或 "gap-found",持续推进 100 沙盘目标。触发词:「扩充沙盘」「增加沙盘」「写更多沙盘」「沙盘库不够」「填充沙盘覆盖缺口」「把[域名]域的沙盘补到N个」「沙盘数量太少」「补全draft沙盘」「把草稿沙盘补完」「把所有草稿补完」「把draft补成完整版」。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 222026年4月1日 更新
后端开发角色。关键词:后端/FastAPI/Python/API接口/数据库/PostgreSQL/业务逻辑/认证/SSE。激活后读技术架构.md,按四层架构实现,写完任何DB函数必须立即集成测试。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 222026年4月1日 更新
Structured 6-phase debugging. Build feedback loop first, reproduce deterministically, hypothesize with ranked falsifiable theories, instrument one variable at a time, fix with regression test, cleanup. Use when a bug exists, tests fail unexpectedly, or behavior is wrong and cause is unknown.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月15日 更新
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新