Apply animation principles to UI motion for purposeful, polished interactions.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Apply animation principles to UI motion for purposeful, polished interactions.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.
Documentation for Remotion - Video creation in React. TRIGGER when working with Remotion code, video composition, React-based video generation, or user mentions "remotion", "video composition", "create animation", "create video".
日本語の概要は準備中です。原文の説明を表示しています。
Create paid motion-graphics videos in Kunpeng with MiniMax H3, Omni, or Seedance Mini. Use for MG animation, app showcase MG, talking-head graphic overlays, text-to-video MG explainers, and editor/canvas workflows that may spend credits.
日本語の概要は準備中です。原文の説明を表示しています。
Implementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.
日本語の概要は準備中です。原文の説明を表示しています。
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.
日本語の概要は準備中です。原文の説明を表示しています。
Design a motion system for a product — duration tokens, easing curves, and animation principles. Use when asked to "design a motion system", "define duration and easing tokens", or "document animation principles".
日本語の概要は準備中です。原文の説明を表示しています。
Disney's animation principles and cinematic technique applied to UI motion. Use when designing transitions, scroll animations or onboarding motion.
日本語の概要は準備中です。原文の説明を表示しています。
Produce animated source control visualizations using Gource. This skill handles installation of Gource and ffmpeg, detection of repository metrics, preset-based configuration, single and multi-repo log generation, ffmpeg video encoding pipeline, headless rendering for server environments, caption generation from git tags, GitHub avatar resolution, and GSD output delivery. Use this skill whenever the user wants to visualize repository history, create a code evolution video, see project timeline animations, generate Gource videos, combine multiple repos into one visualization, or produce any kind of source control visualization. Also trigger when the user mentions "Gource", "repo visualization", "code history video", "project evolution animation", or asks to "show me what we built".
日本語の概要は準備中です。原文の説明を表示しています。
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
Author low-poly WoW-style 3D characters — mesh, skeleton, and animations — in the WAM text language, compiled to glTF plus multi-view PNG renders. Use when the user wants to create or edit a stylized/low-poly 3D character, creature, or prop with a rig and animations, supplies one or more reference images or views, mentions WAM or .wam files, or asks for "WoW-style" / game-ready models.
日本語の概要は準備中です。原文の説明を表示しています。
Generate product pitch videos for the Erode project from screenshots. Use this skill whenever the user wants to create, update, or regenerate the product demo video, landing page animation, or pitch clip for erode.dev or the GitHub repo. Also trigger when the user mentions "product video", "demo video", "pitch video", "update the video", "regenerate video", or "landing page animation" in the context of Erode.
日本語の概要は準備中です。原文の説明を表示しています。
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
Used when the user asks to "create HTML slides", "generate an HTML presentation", "make animated slides", "build interactive slides", "create web slides", "GSAP presentation", "browser-based slides", "convert PPTX to HTML", "animated deck", "reveal.js slides", or when the output format is HTML for any presentation task. Also triggers on "single-file presentation", "CSS animations in slides", "scroll-based slides", or "web presentation". Generates self-contained, single-file HTML with viewport fitting, CSS/GSAP animations, and curated style presets.
日本語の概要は準備中です。原文の説明を表示しています。
Create text effects impossible with CSS alone — kinetic typography, flowing text around animated obstacles, calligrams, shrinkwrap chat bubbles, typographic ASCII art, glyph path animation, variable font waves, glyph morphing, illuminated manuscripts. Single-file HTML output, zero build step. Powered by @chenglou/pretext + opentype.js. Triggers on text effects, kinetic typography, text animation, calligram, glyph art, typography art.
日本語の概要は準備中です。原文の説明を表示しています。
Polish screen recordings with Recordly (open-source Screen Studio alternative) — auto-zooms, cursor animations, webcam overlays, styled backgrounds, timeline editing. Also includes Slant: browser-based 3D perspective renderer with 12 animation presets and MP4/GIF export. Triggers on screen recording, demo video, Recordly, screen capture polish, product walkthrough, 3D perspective, Slant.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make a whiteboard animation", "draw-on explainer", "VideoScribe style", "hand-drawn explainer video", "animate a sketch being drawn", "do a doodle/scribe video", "show a hand drawing the illustration", or "animate handwriting appearing on a whiteboard". Covers SVG stroke draw-on, a marker hand that follows the path tip, staggered reveal, erase/wipe transitions, and narrated export.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.
日本語の概要は準備中です。原文の説明を表示しています。
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.
日本語の概要は準備中です。原文の説明を表示しています。
Create reproducible animated infographic GIFs from structured data or measured results, with audience-language labels, explicit timing semantics, representative-frame QA, and a static fallback. Use when asked for GIF生成, animated infographic, 動的インフォグラフィック, 結果が流れる図, animated benchmark, or a blog/SNS animation whose displayed metrics must remain traceable to source data.