Generate spreadsheets, diagrams, and PDF reports in a phased workflow with explicit iteration budgets and error recovery
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概要と使いどころ
Generate spreadsheets, diagrams, and PDF reports in a phased workflow with explicit iteration budgets and error recovery
日本語の概要は準備中です。原文の説明を表示しています。
Generate spreadsheets, diagrams, and PDF reports with iteration budgeting and error recovery
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create AI-generated ad creative, test performance creative, manage creative fatigue, or optimize paid media with AI tools. Also use when the user mentions 'ad creative,' 'performance creative,' 'creative testing,' 'creative fatigue,' 'Meta ads,' 'Google ads,' 'TikTok ads,' 'AI ads,' 'ad budget,' 'ROAS,' 'Advantage+,' or 'Performance Max.' This skill covers AI-powered paid creative from generation through performance optimization. Do NOT use for technical implementation, code review, or software architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Evaluate a repo agent harness (AGENTS.md, rules, skills, skill refs) for broken paths/commands, redundant instructions, and usefulness using a stack-agnostic dual-judge protocol with planted traps. HIGH PRIORITY questionnaires at top: Q1 optional docs, Q2 B/C budget before Track A (certainty/tokens). A always runs after Q2; B/C opt-in. ADRs/RFCs excluded from T2. Mixed apply uses 11-mixed-apply.md (KEEP/CUT). Use when the user says harness eval, harness-eval, harness debug, audit AGENTS.md, audit skills/rules, instruction audit, redundancy of agent instructions, usefulness of skills, Ship/Review/Hold/Slim/Keep-core for harness, or wants Track A/B/C harness evaluation. Do NOT use for harness setup or init, feature spec-driven work (tlc-spec-driven), or applying Ship/Slim trims unless the user explicitly asks after the report.
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Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.
日本語の概要は準備中です。原文の説明を表示しています。
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
日本語の概要は準備中です。原文の説明を表示しています。
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
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Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
日本語の概要は準備中です。原文の説明を表示しています。
ERC-8004 Agent identity: 注册/更新/上架/下架/搜索agent, register/update/activate/deactivate/search — User/ASP/Evaluator(买家/卖家/评审员, 旧称仲裁者亦可); 我的agent/ASP, 找做X的ASP/agent有什么服务/endpoint怎么填/查口碑/传头像. + Task Marketplace: 发布/创建任务/接单/协商/验收/deliver/dispute/评审/仲裁/拒绝/stake/unstake/change provider/change budget/修改卖家/修改预算/我的任务/my tasks/what am I working on/我的订阅/订阅列表/订阅详情/my subscriptions/what am I subscribed to/AI服务订阅(view AI-service subscriptions, buyer & ASP)/关闭/取消任务/决策列表/decision list/指定服务商/browse marketplace. + task watch: 监听任务进展/历史消息/未读消息/未决策/outstanding decisions. + device routing: 设备列表/我登录了哪些设备/device list, 本设备或指定设备订阅消息开关. + okx-a2a missing/uninitialized. Match by meaning. MUST ACTIVATE on inbound envelopes: (1) {agentId, message:{source:"system", event, jobId,...}} system event; (2) {msgType:"a2a-agent-chat", jobId, sender:{role},...} agent-to-agent task chat (sender.role = COUNTERPARTY, not you); (3) literal "Read the okx-ai skill" (or legacy "Read the okx-agent-task skill") in the envelope.
日本語の概要は準備中です。原文の説明を表示しています。
Design and implement demos combining x402 HTTP payments with ERC-7710 smart contract delegations and ERC-7715 wallet permission requests for subscriptions, bounded agent budgets, recurring spend, pay-per-use APIs, and agentic commerce.
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估算一次模型执行能否放入给定硬件,并定位计算、访存和串行等待的下界。用于粗估容量、时延或优化收益;具体模型结构另用 model-footprint。
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose demonstrated CPU, command latency, allocation or IO regressions in an owned process with controlled measurements and language-appropriate profilers. Route benchmark effectiveness, score growth and trajectory efficiency to loopx-benchmark; profiling does not qualify a budget or grant execution authority.
日本語の概要は準備中です。原文の説明を表示しています。
Operate safely and efficiently inside a gh-aw workflow with a restricted tools/bash allowlist, and correctly triage tool-denial events before they exhaust the session's denial budget.
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Comprehensive OSINT methodology for external red-team operations and authorized attack-surface assessments. Covers the 5-stage recon pipeline (seed discovery, asset expansion, enrichment, exposure analysis, reporting), asset-graph discipline with 29 asset types, severity rubric (CRITICAL/HIGH/MEDIUM/LOW/INFO), confidence upgrade workflows, time budgeting, asset-level triage rules, scale-based tactics, identity-fabric mapping (Entra/Okta/ADFS/Google/SAML/M365 Teams+SharePoint+OAuth), API and auth-map methodology, JavaScript deep analysis, mobile attack surface, cloud attack surface, breach×identity correlation, detectability tagging, detection-aware probing (back-off, persona rotation), read-only validator discipline, WAF/CDN bypass + origin discovery, vulnerability prioritization (CVE/EPSS/KEV), phishing infrastructure planning + pretext development, bug bounty submission templates, client deliverable templates with risk translation, threat-actor investigation (incl. RU/CN pivots), cryptocurrency tracing, image/video forensics, chronolocation. Use when planning or executing reconnaissance against authorized targets, mapping an organization's external attack surface, investigating a person/entity, tracing crypto flows, geolocating media, or performing attribution work.
日本語の概要は準備中です。原文の説明を表示しています。
Stand up and run a LinkedIn employee advocacy program for a marketing or sales team. Covers 14-day launch playbook, brand-guideline governance, per-post time budget, cadence benchmarks, and team ROI (reach, engagement, pipeline). Triggers on "employee advocacy", "get the team posting", "scale LinkedIn across team", "advocacy ROI". Not for planning one person's own calendar (use linkedin-content-planner).
日本語の概要は準備中です。原文の説明を表示しています。
Upgrade of chinese-ppt for Chinese Beamer decks (xelatex + ctex + fandol, CUFE template). Same 7-section outline and X→M→Y framework, but adds (a) mandatory 1.3 line-spacing + 3pt paragraph spacing, (b) overflow-prevention line budget + balanced split-frame rules, (c) prose rewrites that strip AI-ish "关键比较/理论映射" labels and redundant 章节括号注释, (d) stricter CJK-space + middle-dot rules, (e) retrofit workflow for existing chinese-ppt decks, (f) mandatory local linespread reset inside TikZ / table / fixed-geometry frames. Use for "做中文学术PPT 2 版"、"中文 Beamer 改进版"、"答辩 PPT chinese-ppt2"、"防越界 PPT"等请求。用户在 Overleaf 编译,只产出 .tex + figures/,不要附加 compile 脚本。
日本語の概要は準備中です。原文の説明を表示しています。
Write competitive research proposals for NSF, NIH, DOE, and DARPA. Agency-specific formatting, review criteria, budget preparation, broader impacts, significance statements, innovation narratives, and compliance with submission requirements.
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Write competitive research proposals for NSF, NIH, DOE, DARPA, and Taiwan NSTC. Agency-specific formatting, review criteria, budget preparation, broader impacts, significance statements, innovation narratives, and compliance with submission requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Given your total budget, recommends the optimal split across Google Search, PMax, Meta prospecting, Meta retargeting, and any other active channels based on your last 60-90 days of marginal ROAS and CPA by channel. Tells you where each additional dollar produces the best return. Platform: Google and Meta.
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Projects your ROAS for the next 30, 60, and 90 days based on current performance trends, seasonality patterns from your historical data, and planned budget or campaign changes. Gives you a range with confidence intervals, not a single number pretending to be precise. Platform: Google and Meta.
日本語の概要は準備中です。原文の説明を表示しています。
When your CPA spikes, Claude breaks down exactly what caused it. It looks across your campaign data and isolates the contributing factors — audience fatigue, bid landscape shifts, creative decay, landing page conversion drops, budget distribution changes, or new competitor activity. Platform: Google and Meta.
日本語の概要は準備中です。原文の説明を表示しています。
Breaks down campaign performance by geographic location at whatever level matters — country, state, city, DMA, zip code. Flags underperforming geos that are quietly eating budget and high-performing ones that deserve more spend. Recommends geo bid adjustments or campaign splits. Platform: Google and Meta.
日本語の概要は準備中です。原文の説明を表示しています。
LinkedIn Ads campaign analysis for B2B marketers detecting CTR issues, audience quality problems, lead gen form friction, and budget inefficiencies. Use when pasting LinkedIn campaign exports, analyzing B2B ad performance, or auditing LinkedIn advertising spend. Platform: LinkedIn.
日本語の概要は準備中です。原文の説明を表示しています。