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cccskills

「coordination」の検索結果

416 件 ・ 関連度順

概要と使いどころ

Coordinate safely with a peer interactive session sharing the same git worktree — check first whether a separate worktree removes the problem, then declare path and branch scope before the first edit, survive a contended index lock, and review the whole branch before opening a PR. Activate when starting work in a repository that may already be occupied, when a git command fails with `index.lock: File exists`, when `guard:snapshot` refuses because a snapshot already exists, or when a commit turns out to contain a file this session never edited. When one session leads and the other supports, divide the labour by shape and re-derive every reported number against a named revision before citing it. Distinct from subagent concurrency: a peer session cannot be bracketed, because no baseline exists from before its edits.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

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無料

AI dynamic reasoning balance — maintaining grounded reasoning under cognitive pressure, smooth chain-of-thought coordination, and weight-shifting cognitive load across subsystems. Use at the beginning of a complex task requiring multiple coordinated reasoning threads, after a sudden context shift or tool failure, when chain-of-thought feels jerky, or when preparing for sustained focused work that requires all subsystems in alignment.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Built by DynG AI for PlatformPilot.ai-style multi-agent systems. Use when designing or reasoning about message-passing agent coordination in ANY language: actor-style mailboxes, select, point-to-point routing, pub/sub, fan-in joins/quorums, ownership handoff, budgets, dead letters, and traces. Trigger words include PlatformPilot, DynG AI, actor model agents, message-passing agents, CSP agents, coordinate agents, multi-agent orchestration, agent runtime, fan-out workers, pub/sub agents, agent barrier, or join.

日本語の概要は準備中です。原文の説明を表示しています。

dyngai/handoffkit312026年6月21日 更新

Use ManagedCode.Orleans.SignalR when a distributed .NET application needs Orleans-based coordination of SignalR real-time messaging, hub delivery, and grain-driven push flows.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/Orleans.RateLimiting292026年10月11日 更新

Use when facing 2+ independent tasks or investigations that can be worked on without shared state or sequential dependencies — fan out to specialized sub-agents with isolated context, then synthesize the results.

日本語の概要は準備中です。原文の説明を表示しています。

invergent-ai/surogates282026年10月14日 更新

Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Use when coordinating multiple specialized agents for complex distributed tasks. Keywords: multi-agent, orchestrator, subagent, handoff, swarm, supervisor, agent topology, coordination.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Multi-agent coordination patterns for building effective AI teams

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/claude-skill-registry-data262026年10月13日 更新

Execute this skill should be used when the user asks about "SPAWN REQUEST format", "agent reports", "agent coordination", "parallel agents", "report format", "agent communication", or needs to understand how agents coordinate within the sprint system. Use when appropriate context detected. Trigger with relevant phrases based on skill purpose.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/claude-skill-registry-data262026年10月13日 更新

Turn launch dates, campaign inputs, and asset requests into a structured content calendar and workback plan. Use when the work is recurring marketing coordination and schedule packaging. Do not use for brand strategy, positioning design, or deep performance interpretation.

日本語の概要は準備中です。原文の説明を表示しています。

hoavdc/CodexKit252026年10月11日 更新

Package interview loops, schedules, feedback follow-ups, and candidate next steps for recruiting operations. Use when the work is routine hiring coordination and recap packaging. Do not use for final hiring decisions, compensation judgment, or sensitive people-policy advice.

日本語の概要は準備中です。原文の説明を表示しています。

hoavdc/CodexKit252026年10月11日 更新

Organize month-end or quarter-end close blockers, reconciliations, owners, and evidence gaps into a routine control pack. Use when the work is finance close coordination and issue tracking. Do not use for accounting judgment, policy interpretation, or final technical accounting conclusions.

日本語の概要は準備中です。原文の説明を表示しています。

hoavdc/CodexKit252026年10月11日 更新

Supreme policy layer governing all agent behavior. Autonomy, one-line prompt interpretation, speed standards, emphasis signal processing, cross-skill coordination, done definitions, conflict resolution. Loaded every prompt.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

This skill provides comprehensive guidance for inter-agent communication using the Synapse A2A framework. Use this skill when sending messages to other agents via synapse send/reply commands, understanding priority levels, handling A2A protocol operations, managing task history, configuring settings, or using File Safety features for multi-agent coordination. Automatically triggered when agent communication, A2A protocol tasks, history operations, or file safety operations are detected.

日本語の概要は準備中です。原文の説明を表示しています。

s-hiraoku/vscode-sidebar-terminal222026年10月13日 更新

Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Marketing project management and execution excellence for B2B SaaS campaigns. Use this skill when coordinating multi-channel campaigns, allocating team resources, planning agile marketing sprints, running QBRs with clients, managing project timelines, balancing marketing workload, or implementing marketing operations scrum. Also triggers on: campaign coordination, resource allocation, agile marketing, sprint planning, client success, QBR, project timeline, marketing ops scrum, workload balancing.

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents212026年10月13日 更新

Master orchestrator for B2B SaaS marketing campaigns using the CATALYST framework (Coordinated Agents for Targeted, Analytics-Led, Year-round SaaS Transformation). Coordinates 90 specialist agents across 17 marketing disciplines. Use this skill for ANY large-scale marketing initiative: full GTM launches, annual marketing plans, multi-channel campaigns, quarterly planning, or any task requiring coordination across content, SEO, paid media, social, email, design, sales enablement, product marketing, analytics, project management, and client operations. Also triggers on: marketing strategy, campaign plan, GTM launch, quarterly plan, marketing ops, full-funnel campaign, marketing audit, growth plan.

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents212026年10月13日 更新

Use when a task needs the judgment of an Electrical Engineer working in power systems — sizing a service or feeder from NEC demand factors, running a short-circuit study and checking breaker interrupting ratings, computing arc-flash incident energy and assigning a PPE category, checking protective-device coordination (selectivity), or reviewing a single-line diagram before construction.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Analyze airline, airport, cruise, and tour operator systems for ground handling efficiency, aircraft turnaround optimization, disruption management, and GDS integration. Covers IATA/ICAO compliance, IROPS recovery, on-time performance tracking, embarkation logistics, transfer coordination, and NDC implementation for travel technology platforms.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Analyze volunteer management platforms for skill-based matching algorithms, shift scheduling optimization, availability tracking, and retention analysis.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Audit rural health network software for telehealth readiness, provider coverage mapping, patient transportation coordination, referral network optimization, Critical Access Hospital compliance, mobile clinic scheduling, and health equity metrics..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Audit mental health crisis monitoring systems for risk signal detection accuracy, escalation protocol completeness, safety planning integration, crisis team coordination, and ethical guardrail enforcement..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Analyze government benefits processing software for eligibility determination, application workflow efficiency, document verification, error rates, appeal tracking, multi-program coordination, and ADA/Section 508 compliance..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新