本文へ移動
cccskills

「dd」の検索結果

9,734 件 ・ 関連度順

概要と使いどころ

Use this skill when applying VCSDD to TypeScript/JavaScript projects. Provides fast-check property testing patterns, Stryker mutation testing, and vitest/jest integration for the VCSDD pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Run Phase 2b (implementation, Green phase) and Phase 2c (refactor) for the active VCSDD feature. Invokes vcsdd-builder to implement minimal code to pass failing tests, then refactor.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Run Phase 5 (formal hardening) for the active VCSDD feature. Invokes vcsdd-verifier to execute proof obligations, security hardening, and a purity-boundary audit before convergence.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Run Phase 1c (spec review gate) for the active VCSDD feature. Spawns a fresh vcsdd-adversary instance to review the behavioral spec and verification architecture. Records PASS/FAIL gate verdict.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Run Phase 1a (behavioral specification) and Phase 1b (verification architecture) for the active VCSDD feature. Invokes vcsdd-builder to write EARS-format requirements and purity boundary analysis.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Create a git commit for the current VCSDD phase. Auto-generates a conventional commit message from state.json including phase, sprint, gate verdict, and affected bead IDs. Tags with vcsdd/<feature>/phase-<id>.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Run Phase 3 (adversarial review) for the active VCSDD feature. Spawns a fresh vcsdd-adversary agent with zero Builder context to review implementation against spec. Produces binary PASS/FAIL verdict per dimension.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

Extract a DDD-style ubiquitous language glossary from the current conversation, flagging ambiguities and proposing canonical terms. Saves to UBIQUITOUS_LANGUAGE.md. Use when user wants to define domain terms, build a glossary, harden terminology, create a ubiquitous language, or mentions "domain model" or "DDD".

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework262026年10月11日 更新

"Apply Granovetter's embeddedness theory to analyze how economic behavior is embedded in ongoing social relations, avoiding both over-socialized and under-socialized accounts. Use this skill when the user needs to explain why market transactions deviate from pure economic rationality, analyze how trust and social ties shape business dealings, evaluate structural vs relational embeddedness in inter-firm networks, or when they ask 'why do firms prefer existing partners over cheaper alternatives', 'how do social relationships shape economic outcomes', or 'is this market truly arms-length'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

music-mix

無料

Lays a music bed under a finished video — the music is trimmed and faded to the video's exact length and ducks beneath the voice, while the video stream is copied untouched. Use when the user asks to add music, add a background track, add a music bed or soundtrack, or asks for something like "make a lofi mix of this": "put music under this ad", "add a background track", "give me a couple of music versions". Entered from a finished cut — captions already burned is the preferred input, not a problem. It never edits the picture and never changes the video's length.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Comprehensive social media operations for B2B SaaS brand building and engagement. Use this skill to develop LinkedIn strategy, decide whether to run a LinkedIn newsletter and how to scope it, capture consented registrations from LinkedIn Events, check LinkedIn Live eligibility, manage Twitter/X presence, create YouTube content, engage on Reddit communities, decide whether and how to answer on Quora, build community, develop influencer and creator partnerships, vet a creator before paying them, start or fix a B2B podcast, book podcast guests and guest appearances, judge whether a podcast is worth appearing on when you cannot audit its numbers, write show notes and transcripts, run social listening (what are people saying about us, share of voice, brand monitoring, validated sentiment, alert thresholds, routing signals to the right owner), and execute organic social campaigns. Also triggers on: LinkedIn, LinkedIn newsletter, LinkedIn Events, LinkedIn Live, event registration form, subscribe to our newsletter on LinkedIn, marketing consent checkbox, Notify Employees, Twitter/X, YouTube, Reddit, community, influencer, creator partnerships, influencer vetting, engagement rate, fake followers, engagement pods, FTC disclosure, sponsored post disclosure, media kit, social media strategy, organic social, employee advocacy, podcast, podcast strategy, podcast guesting, how do I know if this podcast has real listeners, the host says they get 50k downloads, is this podcast worth going on, podcast RSS feed research, IAB podcast measurement certification, Listen Score, Apple Podcasts reviews, show notes, audiogram, episode transcript, social media account access, who has admin on our LinkedIn page, the person who ran our social accounts left, locked out of our company account, social media offboarding, YouTube channel owner, Slack primary owner, social account MFA, social media approval workflow, pause all scheduled posts, social listening, what are people saying about us, brand monitoring, brand mentions, share of voice, social share of voice vs competitors, sentiment analysis, is our sentiment dashboard accurate, listening query, boolean query, mention alerts, spike alert, CrowdTangle replacement, Reddit API access, which platforms can our listening tool see, someone on Reddit asked for a tool like ours, comment mining, voice of customer from social.

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents222026年10月14日 更新

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Spring Boot 4 data layer implementation for Domain-Driven Design. Use when implementing JPA or JDBC aggregates, Spring Data repositories, transactional services, projections, or entity auditing. Covers aggregate roots with AbstractAggregateRoot, value object mapping, EntityGraph for N+1 prevention, and Spring Boot 4 specifics (JSpecify null-safety, AOT repositories). For DDD concepts and design decisions, see the domain-driven-design skill.

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

Expert guidance for Domain-Driven Design architecture and implementation. Use when designing complex business systems, defining bounded contexts, structuring domain models, choosing between modular monolith vs microservices, implementing aggregates/entities/value objects, or when users mention "DDD", "domain-driven design", "bounded context", "aggregate", "domain model", "ubiquitous language", "event storming", "context mapping", "domain events", "anemic domain model", strategic design, tactical patterns, or domain modeling. Helps make architectural decisions, identify subdomains, design aggregates, and avoid common DDD pitfalls.

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

Use when deploying an Agentforce agent to a channel surface: Embedded Service web chat, Slack, Experience Cloud, Agent REST API, or Salesforce Mobile. Triggers: 'deploy agent to website', 'add Agentforce to Slack', 'enable agent for mobile app', 'configure embedded service for agent', 'agent API for custom integration', 'multi-channel agent deployment'. NOT for agent logic design — use agentforce/agent-topic-design or agentforce/agent-actions for topics, instructions, and action contracts.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

日本語の概要は準備中です。原文の説明を表示しています。

MaddieMo1/Pi-Agent-Web182026年9月8日 更新

Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

AI-powered Reddit seeding agent for founders. Analyzes a product spec, maps relevant subreddits, finds real threads where target users need help, drafts personalized replies and DMs, and posts approved outreach via Reddit API. Use when someone wants to find and engage their first users on Reddit, seed a product launch, or do community-led growth without a budget.

日本語の概要は準備中です。原文の説明を表示しています。

modbender/skill-library-mcp172026年9月28日 更新

Set up and manage social media tracking across Twitter, Instagram, Reddit, and TikTok using Xpoz. Add, remove, and view tracked keywords, users, subreddits, and hashtags. Use when asked to "track mentions", "monitor brand", "set up tracking", "add tracked item", "what am I tracking", "stop tracking", "remove tracked", or "social monitoring".

日本語の概要は準備中です。原文の説明を表示しています。

XPOZpublic/xpoz-agent-skills172026年9月9日 更新

Extract a DDD-style ubiquitous language glossary from the current conversation, flagging ambiguities and proposing canonical terms. Saves to UBIQUITOUS_LANGUAGE.md. Use when user wants to define domain terms, build a glossary, harden terminology, create a ubiquitous language, or mentions "domain model" or "DDD".

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Domain-Driven Design methodology using bounded contexts, ubiquitous language, and strategic/tactical patterns

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills152026年10月14日 更新