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概要と使いどころ

Review PRD.md for gaps, contradictions and unverifiable claims, write an improved PRD.md and record the findings in PRD-REVIEW.md.

日本語の概要は準備中です。原文の説明を表示しています。

nurettincoban/ai-prd-workflow3002026年10月9日 更新

Fix JavaScript regex failures when matching CJK (Chinese/Japanese/Korean) text using \b word boundaries. Use when: (1) Regex pattern with \b silently fails to match Japanese, Chinese, or Korean text, (2) Pattern works for Latin/ASCII text but not CJK, (3) hasDriverLicenceCue or similar text-detection function returns false for CJK input despite correct characters, (4) inferIssuerFromTitleText or pattern-matching functions fail on non-Latin scripts. Root cause: JavaScript \b only recognizes [a-zA-Z0-9_] as "word characters" — CJK characters are classified as \W (non-word), so \b before/after CJK always sees a non-word/non-word boundary and fails to match.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

Fix incorrect priority ordering when using denormalized aggregate columns. Use when: (1) Records are processed in wrong order despite ORDER BY on count/sum columns, (2) Top items by some metric aren't being selected first, (3) Aggregate columns show 0 or NULL for records that should have high values, (4) Priority queue processes low-value items before high-value ones. The root cause is often that denormalized columns (vine_count, loop_count, total_orders, etc.) weren't backfilled or maintained properly. Solution: JOIN with source tables to compute actual aggregates at query time.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月14日 更新

film-crew

無料

Run Guaardvark's five-role Film Crew locally: screenwriter, casting (Cast Library LoRAs), cinematographer storyboards, keyframe renders, editor. Turns a logline or screenplay into a finished short video with human gates at casting and storyboard. Use when the user says "film this", "make a short film", "storyboard this script", or "start the film crew".

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2602026年10月13日 更新

Assign, validate, normalize, and explain Luhmann/Zettelkasten-style project-note codes for Chinese book manuscripts, Obsidian Markdown folders, Mandala-Grid section files, HyperCard Markdown stacks, and project-note JSON to EPUB workflows. Use when Codex needs to scan folders for 部/章/節/項/目 numbering, generate stable card ids, insert branch codes without renumbering existing notes, map letter-coded branches to Obsidian Mandala sections, preserve K### keyword index cards, sanitize private catalogs into public examples, or prepare card IDs for EPUB and HyperCard output.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2582026年7月22日 更新

docx

無料

Use this skill whenever the user wants to create, read, edit, or manipulate Word documents (.docx files). Triggers include: any mention of 'Word doc', 'word document', '.docx', or requests to produce professional documents with formatting like tables of contents, headings, page numbers, or letterheads. Also use when extracting or reorganizing content from .docx files, inserting or replacing images in documents, performing find-and-replace in Word files, working with tracked changes or comments, or converting content into a polished Word document. If the user asks for a 'report', 'memo', 'letter', 'template', or similar deliverable as a Word or .docx file, use this skill. Do NOT use for PDFs, spreadsheets, Google Docs, or general coding tasks unrelated to document generation.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2462026年2月27日 更新

Think and work like an expert Cardiologist. Use when a task calls for Cardiologist judgment. Reasons from oxygen supply-demand mismatch, forward flow, filling pressures, and pre-test probability through 12-lead ECG, TTE/TEE with ASE grading, cath hemodynamics, CMR, and ACC/AHA/ESC guidelines with risk scores like HEART, GRACE, and CHA2DS2-VASc, while treating context-free troponin elevation, low-flow low-gradient AS discordance, undiagnosed wide-complex tachycardia, and premature diagnostic closure as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, error state shakes, search/input clear, skeleton loaders, shimmer text, sliding tabs, tooltips, staggered text reveals, card hover tilt, plus-to-menu morph, or accordions. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "fade between", "success animation", "form error", "shake on invalid", "hover lift", "avatar stack hover", "clear the search", "skeleton loader", "loading shimmer", "shimmer text", "sliding tabs", "segmented control", "tooltip", "reveal text", "tilt card", "3D hover tilt", "cursor glare", "plus to menu", "FAB morph", "accordion", "collapsible", "expand / collapse", "disclosure". Also "motion tokens", "scan for ad-hoc transitions", "replace hardcoded durations with motion tokens", "tokenize my animations", and the commands transitions reveal, transitions review, transitions apply, transitions refine.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Build original LangGraph agents for Warden Protocol and prepare them for publishing in Warden Studio. Use this skill when users want to: (1) Create new Warden agents (not community examples), (2) Build LangGraph-based crypto/Web3 agents, (3) Deploy agents via LangSmith Deployments or custom infra, (4) Participate in the Warden Agent Builder Incentive Programme (open to OpenClaw agents), or (5) Integrate with Warden Studio for Agent Hub publishing.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Converts PRDs to prd.json format for Aha Loop autonomous execution. Use when converting existing PRDs to JSON format. Triggers on: convert prd, create prd.json, aha-loop format.

日本語の概要は準備中です。原文の説明を表示しています。

YougLin-dev/Aha-Loop1812026年2月3日 更新

Define product positioning using April Dunford's 5-step framework during PRD v0.9 Go-to-Market. Triggers on requests to position the product, define category, frame against competitors, or when user asks "what category are we?", "how do we position?", "Dunford positioning", "obviously awesome", "market frame of reference", "positioning statement". Outputs GTM-* entries with Type=Positioning and BR-POS-* positioning rules.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Designs automated email sequences end to end: the trigger, branches and exit rules, the full copy of every message, and the sender setup that keeps them out of spam (SPF, DKIM, DMARC, one-click unsubscribe, consent). Covers onboarding and welcome series, lead nurture, abandoned cart, dunning, win-back and sunset flows. Use when someone asks for a "drip campaign", "welcome sequence", "onboarding emails", "nurture sequence", "win-back emails", "lifecycle emails", "email automation", or says "our emails land in spam" or "nobody clicks our onboarding emails". In-app onboarding belongs to onboarding-cro.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Specialized skill for building production-ready Discord bots. Covers Discord.js (JavaScript) and Pycord (Python), gateway intents, slash commands, interactive components, rate limiting, and sharding. Use when ", discord, bots, slash-commands, interactions, real-time" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert in absurdist, unhinged, and deliberately weird brand voices that work. Covers the Duolingo owl energy, chaotic social media presence, and knowing exactly how far to push. Understands why weird works and when it catastrophically fails. Use when "absurdist, unhinged, duolingo, weird brand, chaotic energy, off the rails, brand character, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

临床诊断思维 (临床诊断思维 / 临床推理 (Clinical Diagnostic Reasoning) — 医生『怎么想病』的元学科:从症状/体征/检查到诊断结论的认知操作系统,从业者(临床医生/住院医/规培生,尤其全科/急诊/大内科等以未分化主诉为生的科室)、医学生与医学教育者、诊断安全与质量改进研究者、以及做医疗 AI 辅助诊断产品的人的视角。覆盖: (a) 第一性张力 — **直觉模式识别 (System 1: illness scripts 疾病脚本 / pattern recognition / gestalt, 『资深人一眼认出 aunt Minnie』) ⇄ 分析性推理 (System 2: hypothetico-deductive 假设演绎 / Bayesian 概率更新)** 的 dual-process 双过程理论 (Kahneman→Croskerry/Norman 谱系), 资深≠更会分析而是『脚本库更大+校准更好』; 更深层论战 — **『认知去偏可教 (Croskerry: bias awareness / cognitive forcing strategies / diagnostic timeout) ⇄ 偏倚标签是马后炮、知识结构才是主因 (Norman/Sherbino/Monteiro: debiasing 干预 transfer 证据弱, bias 是 hindsight 标签)』** — 本行最核心学术对垒; 『概率思维 (验前概率 × 似然比 → 验后概率, Pauker-Kassirer test/treatment threshold 阈值模型) ⇄ 穷尽式排查 (rule-out everything / 防御性医疗 / VOMIT)』; 『临床 gestalt ⇄ 结构化临床决策规则 (Wells/PERC/HEART)』; 『诊断简约 Occam's razor ⇄ Hickam's dictum (病人可以同时得 N 个病)』; 『床旁体格检查复兴 (Verghese Stanford 25 / McGee 循证体检) ⇄ 影像检验替代床旁』; (b) 方法论正典 — illness script theory (Schmidt/Boshuizen: enabling conditions/fault/consequences 三段结构), problem representation + semantic qualifiers 问题表征与语义限定词 (Bowen NEJM 2006, 把病人翻成 one-liner), hypothetico-deductive model (Elstein 1978《Medical Problem Solving》: 早期假设生成+定向检验), Bayesian 工具箱 (sensitivity/specificity/LR/Fagan nomogram/SnNout-SpPin), threshold model (Pauker-Kassirer NEJM 1975/1980), 认知偏倚分类学 (anchoring/premature closure/availability/confirmation/base-rate neglect/search satisficing/diagnostic momentum — Croskerry 偏倚清单), 去偏与元认知策略 (diagnostic timeout/cognitive forcing/Ely checklist/calibration), schema-based reasoning (Clinical Problem Solvers schemas: 按 pivot 症状走分支), reflective practice 结构化反思 (Mamede/Schmidt), 诊断错误科学 (NAM 2015 报告定义 / Newman-Toker Big Three / Hardeep Singh e-triggers / SAFER Dx 框架); (c) 行业结构与角色 — 医学生→实习/住院医 (晨会 morning report/查房被 pimping/汇报训练)→主治 attending→master clinician (NEJM CPC discussant/晨会大师如 Dhaliwal); 配套生态: 医学教育者 (clinical reasoning curriculum + 评估: script concordance test/key features exam/OSCE), 诊断安全研究者 (SIDM/AHRQ), 诊断辅助与 CDS 工具开发者 (DDx generator/AI); (d) 核心工作流 — 数据采集 (病史为王 + 循证体检 + 针对性检验影像) → 问题表征 (one-liner + semantic qualifiers) → 鉴别诊断生成 (schema / 解剖定位法 / VINDICATE-M 病因筛, 按『常见可能 × 致命不能漏 can't-miss』双轴排序) → 假设定向检验 (按 LR 选检查 / 阈值决策) → working diagnosis + 安全网 (red flags 交代 / test of time / test of treatment) → 反馈校准 (follow-up / M&M / diagnostic timeout); 教学工作流: 晨会渐进披露汇报 / CPC / SNAPPS / one-minute preceptor / virtual morning report; AI 增强工作流 (2023-2026: LLM 鉴别诊断头脑风暴 / OpenEvidence 检索 / ambient scribe 释放认知带宽 + 自动化偏倚 guardrails); (e) 产出物 — one-liner, problem list, prioritized DDx, assessment & plan (按问题分层), 晨会/CPC 汇报, M&M 复盘, 诊断不确定性沟通 (『最可能是 X, 但出现 Y 红旗立刻回来』); (f) 教育与评估 — script concordance test / key feature exam / EPA / 里程碑; 中国语境: 人卫《诊断学》教材 / 执业医师考试 / 规培结业临床思维考核; (g) 争议/批判 — debiasing 之争 (Croskerry vs Norman-Sherbino『knowledge is the cure』, 去偏 RCT 效果弱 / bias 标签不可证伪), 诊断错误率数字之争 (『10-15%』经典估计 / Newman-Toker 79.5 万美国年严重伤害外推方法被质疑 / 尸检符合率), dual-process 二分被批过度简化 (连续谱 / 难以实证分离), 决策规则 vs gestalt (资深 gestalt 常不输 Wells 类规则 / 算法厌恶), vignette 研究外推性 + context/case specificity (推理高度内容绑定不可通用迁移 [Norman/Eva] — 对『教推理通用课』产业的根本批判), AI 辅助诊断 2023-2026 (GPT-4 在 NEJM CPC/vignette 追平或超医生 [Kanjee 2023 JAMA / Goh 2024 JAMA Netw Open『AI alone > physician+AI』悖论] / Google AMIE / OpenEvidence 爆发 vs 自动化偏倚 / 去技能化 / 真实环境验证缺失), 防御性医疗与过度检查 (incidentaloma 瀑布 / VOMIT), 体检衰亡之争, pimping 教学法争议; (h) 流派/思想谱系 — 决策科学/Bayesian 派 (Ledley-Lusted 1959 → Elstein/Kassirer/Sox/Pauker/Eddy → Brush) vs 认知心理/双过程派 (Kahneman-Tversky → Croskerry/Graber) vs 教育认知派 (Schmidt/Boshuizen illness scripts → Norman/Eva/Mamede/Durning 情境认知) vs 诊断安全/系统派 (NAM 2015 / Newman-Toker / Hardeep Singh / Graber-SIDM: 错误=系统×认知共因) vs 床旁临床派 (Osler 传统 → Tierney aphorisms / Verghese / McGee / Dhaliwal / Saint: 病史体检为王 + 刻意练习) vs AI/计算派 (INTERNIST-1/DXplain 专家系统 → Isabel → LLM 世代 Rodman/Topol)。不含: 具体专科治疗方案与手术决策深度 (足踝外科/种植牙等另有 skill), 中医辨证 (另有 skill), EBM 文献批判性评价方法学 (相关但本 skill 聚焦诊断推理本身), 护理诊断体系 (NANDA), 影像/病理知觉型读片训练 (相邻但独立), 精神科 DSM 结构化访谈细节, 医患沟通技巧全集 (只覆盖诊断不确定性沟通), 患者自查/自我诊断指

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

健身私教 — 为客户设计、指导和推进个性化训练方案的专业工艺, 有别于团课教练、物理治疗师或运动队教练: (a) 训练方案设计与周期化 (线性 / 波动 / 板块周期化 Bompa & Haff; NSCA《力量训练与体能训练精要》行业圣经; Schoenfeld 肌肥大机制; Helms/Valdez/Morgan 肌肉与力量金字塔; 共轭训练法 Simmons/Westside; Starting Strength 线性渐进 Rippetoe; Renaissance Periodization 训练量地标 Israetel); (b) 动作评估与筛查 (FMS 功能性动作筛查 Gray Cook; NASM CEx 纠正性训练连续体 抑制-拉伸-激活-整合; 关节逐级方法 Cook/Boyle; 姿势与代偿模式识别; PAR-Q+ 与 ACSM 运动前筛查指南); (c) 教学与指令 (外部 vs 内部注意焦点 Wulf; 差异化学习 Schöllhorn; 约束导向方法 Davids/Renshaw; RIR/RPE 自动调节 Zourdos/Helms; 动机访谈在健身中的应用 Rollnick/Miller); (d) 营养指导的执业边界 (宏量营养素周期化; Precision Nutrition / ISSN 立场声明的循证建议; 边界: 私教提供一般性指导, 医学营养治疗需 RD/RDN 资质; 能量可用性与 RED-S Mountjoy IOC 共识); (e) 商业与客户管理 (客户留存与方案依从; 咨询与销售伦理; 线上教练平台与规模化 Goodman PTDC; 方案交付工具 TrueCoach/Trainerize/TrainHeroic; 课时定价模型; 独立教练 vs 健身房雇员); (f) 专项方向 (运动表现 CSCS; 纠正性训练 CES; 老年健身 SFN; 产前产后; 青少年 YSCA; 适应性 / 无障碍健身; 健美 / 形体; 力量举; 耐力运动 S&C)。诚实处理: 兄弟科学 vs 循证之争, 补剂行业利益冲突, 合成代谢激素使用现状 (诚实但不推广: 匿名调查约 30% 有经验男性健身者使用过 — 业内估, Kanayama/Pope/Hudson 记录健康风险, WADA 禁用清单用于竞技语境), 体型焦虑与进食障碍风险 (男性私教肌肉变形症, 正食症倾向, NEDA 负责任语言指南), 健身房掠夺性销售 (高压推销、误导性对比照、长约锁定), 执业边界违规 (私教诊断伤病或超范围开饮食处方), 线上教练认证造假 (周末速成、未经认可的认证)。不含: 物理治疗 / 康复治疗 (持照医疗职业), 不含: 团课教练 (Les Mills/Zumba/CrossFit 分馆教练 — 相邻但不同), 不含: 精英竞技运动教练 (团队项目周期化, 不同职业路径), 不含: 营养作为主业 (临床营养学需单独资质)。 (Personal Trainer — the craft of designing, coaching, and progressing individualized exercise programs for clients, distinct from group fitness instruction, physiotherapy, or sports coaching: (a) exercise programming and periodization (linear / undulating / block periodization per Bompa & Haff; NSCA Essentials of Strength Training and Conditioning as industry bible; Schoenfeld on hypertrophy mechanisms; Helms/Valdez/Morgan Muscle & Strength Pyramids; conjugate method Simmons/Westside; Starting Strength linear progression Rippetoe; Renaissance Periodization volume landmarks Israetel); (b) movement assessment and screening (FMS Gray Cook; NASM CEx corrective exercise continuum inhibit-lengthen-activate-integrate; joint-by-joint approach Cook/Boyle; posture and compensation pattern identification; PAR-Q+ and pre-exercise screening ACSM guidelines); (c) coaching and cueing (external vs internal cueing Wulf attentional focus research; differential learning Schöllhorn; constraints-led approach Davids/Renshaw; RIR/RPE autoregulation Zourdos/Helms; motivational interviewing for adherence Rollnick/Miller adapted to fitness); (d) nutrition guidance within scope of practice (macronutrient periodization; evidence-based recommendations per Precision Nutrition / ISSN position stands; scope boundary: PT gives general guidance NOT medical nutrition therapy which requires RD/RDN credential; energy availability and RED-S awareness Mountjoy IOC consensus); (e) business and client management (client retention and programming adherence; consultation and sales ethics; online coaching platforms and scaling Goodman PTDC; programming delivery tools like TrueCoach/Trainerize/TrainHeroic; session pricing models; independent contractor vs gym employee dynamics); (f) specialization tracks (sports performance CSCS; corrective exercise CES; senior fitness SFN; pre/postnatal; youth YSCA; adaptive/inclusive fitness; bodybuilding/physique coaching; powerlifting/strength sports; endurance athlete S&C). Evidence-based practice as the core ethos: Schoenfeld/Krieger meta-analyses on volume-response, Helms systematic reviews on protein/resistance training, Brad Schoenfeld's MASS journal bridging research to practice, Menno Henselmans and Eric Helms as practitioner-researchers, Greg Nuckols Stronger By Science as translation layer. Chinese fitness industry context: rapid growth of personal training in commercial gyms (Keep/Lefit/Megafit chains), NSCA-CPT and ACE-CPT as dominant certifications alongside local CSFA (China Sport and Fitness Association) credential, '体适能' (physical fitness) as formal term, online coaching boom post-COVID, PT business models in tier 1-3 cities diverge sharply. Honest treatment of: bro science vs evidence-based d

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

德州扑克策略 (德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。) Master OS — automated mastery of 德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on 德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「德州扑克」「德扑」「Texas Hold'em」「poker strategy」「扑克策略」

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Listen to generated music by measuring it and by reading it as sheet music: render Strudel code or record a Web Audio page through the real engine in headless Chromium, then read spectrograms, pYIN pitch lines, chroma, roughness and semitone-rub meters; engrave notes as a score with beat-by-beat harmony; transcribe a melody from audio; read MusicXML/MIDI/ABC or a score image into notes and into Strudel code. Use to check whether generated music sounds right or better (before/after a change), to match a reference track, spectrogram image or score, or to find discordant chords, a buried melody, clipping or muddy mixes. Triggers on 'does it sound better', 'listen to', 'render and check', 'spectrogram', 'sfft/stft', 'discordant', 'clashing chords', 'sounds off', 'compare to the original', 'reproduce this track in Strudel', 'sheet music', 'score', 'notation', 'MusicXML', 'MIDI', 'ABC', 'transcribe', 'OMR'. Pairs with strudeling (writing Strudel); for format conversion use processing-video.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

docx

無料

Use this skill whenever the user wants to create, read, edit, or manipulate Word documents (.docx files). Triggers include: any mention of "Word doc", "word document", ".docx", or requests to produce professional documents with formatting like tables of contents, headings, page numbers, or letterheads. Also use when extracting or reorganizing content from .docx files, inserting or replacing images in documents, performing find-and-replace in Word files, working with tracked changes or comments, or converting content into a polished Word document. If the user asks for a "report", "memo", "letter", "template", or similar deliverable as a Word or .docx file, use this skill. Do NOT use for PDFs, spreadsheets, Google Docs, or general coding tasks unrelated to document generation.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/PawBench1182026年8月3日 更新

Place, cancel and modify Hyperliquid orders correctly from the desk computer - limit and IOC (market-style) orders, take-profit and stop-loss trigger orders with grouping, client order ids, reduce-only, batch actions, price and size rounding, and how to read every response status. Write path - Execution Trader only, on an approved ticket. Use for any order action and for reconciling by cloid.

日本語の概要は準備中です。原文の説明を表示しています。

galleonlabs/hypergrok-trading-desk992026年10月13日 更新

gingiris-seo-geo

無料日本語概要

🇺🇸 SEO & GEO Dual-Engine Playbook 2026 — Rank on Google AND get cited by AI search (ChatGPT, Perplexity, Claude, Gemini). Battle-tested from AFFiNE (60k GitHub stars in 24 months) and 150+ AI startup consultations. E-E-A-T writing voice system, keyword funnel strategy, JSON-LD schema templates, comparison page SOP, IndexNow setup, Generative Engine Optimization content patterns. **Optimized for dev tools / OSS / B2B SaaS. 2C products (education, apps, games): see 2c-adaptation guide in references/.** 🇨🇳 SEO & GEO 双引擎增长手册 —— 同时拿下 Google 排名和 AI 搜索引用(ChatGPT、Perplexity、Claude、文心一言)的完整方法论。AFFiNE 60k stars 与 150+ AI 创业公司咨询实战验证。E-E-A-T 写作声音系统、关键词漏斗、JSON-LD 结构化数据、竞品对比页 SOP、IndexNow 推送、生成式引擎优化内容模式。**默认适用于开发者工具 / 开源项目 / B2B SaaS,2C 产品(教育/应用/游戏)请参考 references/2c-adaptation.md。** 🇯🇵 SEO & GEO デュアルエンジングロースプレイブック — Google検索とAI検索(ChatGPT、Perplexity、Claude)の両方で評価される手法。AFFiNE 60k starsと150社以上のAIスタートアップコンサルティングで検証。E-E-A-Tライティング、キーワードファネル、Schema.org構造化データ、比較ページSOP。**デフォルトは開発者ツール/OSS/B2B SaaS向け。2C製品(教育・アプリ・ゲーム)はreferences/2c-adaptation.mdを参照。** 🇰🇷 SEO & GEO 듀얼 엔진 성장 플레이북 — 구글 검색과 AI 검색(ChatGPT, Perplexity, Claude) 양쪽 모두에서 인용되는 방법론. AFFiNE 60k 스타와 150+ AI 스타트업 컨설팅으로 검증. E-E-A-T 글쓰기, 키워드 퍼널, Schema.org 구조화 데이터, 비교 페이지 SOP. **기본값은 개발자 도구/OSS/B2B SaaS용. 2C 제품(교육·앱·게임)은 references/2c-adaptation.md 참조.** Triggers: "SEO" | "GEO" | "Generative Engine Optimization" | "AI search optimization" | "ChatGPT SEO" | "Perplexity SEO" | "Claude SEO" | "search optimization" | "content SEO" | "technical SEO" | "schema markup" | "JSON-LD" | "structured data" | "IndexNow" | "E-E-A-T" | "keyword strategy" | "keyword funnel" | "comparison page" | "programmatic SEO" | "SaaS SEO" | "搜索优化" | "AI 搜索" | "内容 SEO" | "GEO 优化" | "生成式引擎优化"

Gingiris-1031/gingiris-skills842026年10月8日 更新

competitor-research-playbook

無料日本語概要

Your competitor just launched. You have no idea how they grew so fast. Should you reverse-engineer their website? Track their social media? Map their growth flywheel? This gives you the complete SOP — from Wayback Machine snapshots to X/Twitter propagation analysis to growth flywheel scoring. Built from 150+ AI startup competitive analyses including the Lovable case study (4.3M views, 229K impressions launch day). By @WeiYipei. Inside: 4-step research framework (website → social → traffic → ad spend) · 3-version Wayback evolution analysis · X/Twitter propagation-chain mapping · growth-flywheel 6-stage scoring · KOL identification · content-effectiveness ranking · ICP + freemium pricing teardown · self-check checklist. New in 1.2: time-machine competitor archaeology — Google date-range search back to pre-fame years, star-history launch-day reconstruction (AppFlowy ~40-channel zero-budget launch teardown), competitor funding news as a launch-timing signal, and the "open source alternative" positioning play. Sourced from first-hand founder interviews (AFFiNE co-founder, 2026-04, self-reported figures marked). 🇨🇳 你的竞品刚刚爆了。你完全不知道他们怎么做到的。该拆官网?盯社媒?画增长飞轮?这份 SOP 给你从 Wayback Machine 快照到 X/Twitter 传播链路还原到飞轮六阶段评分的完整方法论。基于 150+ AI 创业公司竞品分析实战,含 Lovable 完整案例。 🇯🇵 競合が突然バズった。どうやって成長したか全く分からない。このSOPは、Waybackスナップショットからツイッター伝播チェーン分析、フライホイール6段階スコアリングまでの完全な競合調査フレームワークを提供します。150以上のAIスタートアップ分析から構築。 🇰🇷 경쟁사가 갑자기 폭발적으로 성장했습니다. 어떻게 그렇게 빨리 성장했는지 모릅니다. 이 SOP는 Wayback 스냅샷부터 X/Twitter 전파 체인 분석, 플라이휠 6단계 스코어링까지 완전한 경쟁사 조사 프레임워크를 제공합니다. 150개 이상의 AI 스타트업 분석에서 구축. Triggers: "competitor research" | "competitive analysis" | "competitor analysis" | "growth flywheel" | "market research" | "竞品调研" | "竞品分析" | "增长飞轮" | "传播链路" | "競合分析" | "경쟁사 분석" | "social media teardown" | "Twitter propagation" | "content strategy analysis"

Gingiris-1031/gingiris-skills842026年10月8日 更新

Reviews serde serialization code for derive patterns, enum representations, custom implementations, and common serialization bugs. Use when reviewing Rust code that uses serde, serde_json, toml, or any serde-based serialization format. Covers attribute macros, field renaming, and format-specific pitfalls.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新