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「spr」の検索結果

1,813 件 ・ 関連度順

概要と使いどころ

Use when asked to make a launch video, product film, motion design piece, UI motion reel, Dribbble-style UI animation or animated brand/logo sting — anything rendered to MP4 from HTML with a cursor, morphing UI, springs, beat-synced music and SFX. Carries Chan's full creative direction (one shape never cut, blur content swaps, springs, real data, logo slams, no creative limits) and the proven build/render pipeline (pure seek(t), closed-form springs, Playwright subframes, ffmpeg tmix, numpy beat grid).

日本語の概要は準備中です。原文の説明を表示しています。

AbubakrChan/product-launch-motion2082026年10月13日 更新

Analyzes CRISPR drug-modifier (chemogenomic) screens with drugZ (Li & Hart 2019 Genome Med), a bidirectional Z-score method that identifies synthetic-lethal sensitizing genes and resistance-conferring suppressor genes from vehicle vs drug comparisons. Covers vehicle-anchored design (not Day-0), the bidirectional Z math giving 2-3x sensitivity over MAGeCK / STARS / edgeR / RIGER on drug screens, per-gene sumZ and normZ, synth (sensitizer) vs supp (suppressor) FDR, multi-dose handling, integration with control sgRNAs, and comparison with MAGeCK MLE with dose covariate. Use when running a drug-modifier CRISPR screen, identifying sensitizing or resistance genes for a drug candidate, choosing drugZ vs MAGeCK MLE for chemogenomic analysis, troubleshooting low-effect drug screens where MAGeCK lacks sensitivity, or designing a drug-screen layout (vehicle vs drug arms).

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

End-to-end CRISPR experiment design from target selection to delivery-ready constructs. Covers guide RNA design, off-target assessment, and specialized editing strategies including knockouts, base editing, and HDR knockins. Use when designing complete CRISPR editing experiments for gene knockout, correction, or tagging.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Designs and analyzes combinatorial CRISPR screens covering paired-Cas9 (Big Papi, Najm 2018), enhanced AsCas12a multiplex (enCas12a, DeWeirdt 2021), in4mer 4-guide-array Cas12a (Esmaeili Anvar N et al 2024 Nat Commun 15:3577) and the Inzolia paralog-pair library, paralog-buffering detection (Dede 2020 Genome Biol; Thompson 2021 Cell Reports 36:109597), genetic-interaction (GI) scoring as observed_double_LFC minus expected_additive_double_LFC, synthetic-lethal and synthetic-rescue interaction interpretation, the half-of-essentiality buffered by paralogs phenomenon, multiplex screen statistical analysis with MAGeCK MLE interaction terms, and the relationship to single-cell combinatorial Perturb-seq. Use when designing a paralog or pathway-pair screen, choosing between paired-Cas9 (Big Papi) and Cas12a multiplex (Inzolia), interpreting genetic interaction scores, identifying synthetic-lethal targets for drug development, or scaling beyond single-gene CRISPR screens.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Guidance for SPR and BLI binding characterization experiments. Use when: (1) Planning binding kinetics experiments, (2) Troubleshooting poor/no binding signal, (3) Interpreting kinetic data artifacts, (4) Choosing between SPR vs BLI platforms.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Build a single sprint or release test plan. Covers feature decomposition into testable scenarios, requirements-to-test coverage mapping, effort estimation by test type, prioritization matrices (risk × effort), resource allocation, and scheduling with buffers. Use when: "sprint test plan," "release test plan," "what to test this sprint," "test estimation," "coverage mapping." Not for: multi-quarter strategy — use `test-strategy`. Not for: ranking areas by risk — use `risk-based-testing`. Not for: the go/no-go decision itself — use `release-readiness`. Related: test-strategy, risk-based-testing, release-readiness.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

exceljs

無料

Generate and parse Excel spreadsheets with ExcelJS — create workbooks with multiple sheets, styled cells, formulas, charts, images, and conditional formatting. Use when tasks involve exporting application data to .xlsx, building financial reports, parsing uploaded spreadsheets, or creating data import/export pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

pm

無料

專案管理工作流:Sprint 規劃、Issue 優先排序(MoSCoW/RICE)、狀態報告、風險評估、Sprint 回顧。適合在啟動新專案、Sprint 規劃會議、撰寫進度報告、或做任務優先排序時使用。

日本語の概要は準備中です。原文の説明を表示しています。

zeuikli/claude-code-workspace1562026年10月13日 更新

德州扑克策略 (德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。) Master OS — automated mastery of 德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on 德州扑克策略 (Texas Hold'em) — solver/GTO 时代的无限注德州扑克竞技打法,牌手/职业视角。覆盖: (a) 理论两极 — GTO 博弈论均衡 (不可剥削的基线策略) vs Exploitative 剥削打法 (针对对手漏洞偏离均衡最大化 EV),以及二者的实战取舍; (b) solver 时代工作流 — PioSOLVER/GTO Wizard 跑解、范围构建、节点锁定 (node-locking) 做剥削、用 HUD+数据库 (Hold'em Manager/PokerTracker/Hand2Note) 复盘找漏洞 (leak finding); (c) 牌型分层 — 现金局 (cash game) vs 锦标赛 (MTT) 的根本差异,后者叠加 ICM (独立筹码模型) 与跳台/泡沫期博弈; (d) 核心概念栈 — 范围 (range)/权益 (equity)/EV/位置 (position)/翻前开池与 3-bet/4-bet/翻后下注理论 (c-bet、极化 vs 浓缩范围、MDF 最小防守频率、阻断牌 blockers、超池下注 overbet)、SPR、底池赔率; (e) 元层 — 资金管理 (bankroll management)、桌位选择 (table selection)、方差与心态 (mental game/tilt 控制)、抽水 (rake) 与场次选择对长期赢率 (winrate, bb/100) 的影响; (f) 智识演进 — 从 Sklansky 古典手牌价值 → Janda/Tipton 博弈论 → solver 普及 → GTO Wizard 民主化求解 → AI 超人 (Libratus/Pluribus) 对人类策略的反哺。学派分歧: GTO 派 vs 剥削派、现金局 vs 锦标赛、理论自上而下 vs 牌局自下而上、solver 纯学院派 vs 实战感觉派。不含: 线下牌场运营/发牌荷官、博彩合规与赌场管理、扑克之外的牌类 (桥牌/斗地主)、纯概率赌博 (老虎机/轮盘)。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「德州扑克」「德扑」「Texas Hold'em」「poker strategy」「扑克策略」

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Agile product ownership for backlog management and sprint execution. Covers user story writing, acceptance criteria, sprint planning, and velocity tracking. Use when writing user stories, creating acceptance criteria, planning sprints, estimating story points, breaking down epics, or prioritizing the backlog.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Use when Java is chosen but Quarkus does not fit - build the service with Spring Boot using the same clean layering, only when a required library lacks a Quarkus extension or the repo already standardizes on Spring

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Open, create, read, analyze, edit, or validate Excel/spreadsheet files (.xlsx, .xlsm, .csv, .tsv). Use when the user asks to create, build, modify, analyze, read, validate, or format any Excel spreadsheet, financial model, pivot table, or tabular data file. Covers: creating new xlsx from scratch, reading and analyzing existing files, editing existing xlsx with zero format loss, formula recalculation and validation, and applying professional financial formatting standards. Triggers on 'spreadsheet', 'Excel', '.xlsx', '.csv', 'pivot table', 'financial model', 'formula', or any request to produce tabular data in Excel format.

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1002026年10月11日 更新

Assess the impact of a significant change during sprint execution across the PRD, epics, architecture, and UX documents, and produce a sprint change proposal. Use when the user says "correct course" or "propose sprint change"

日本語の概要は準備中です。原文の説明を表示しています。

alvin-reyes/better-agentic-ide902026年10月13日 更新

Spring Security best practices for authn/authz, validation, CSRF, secrets, headers, rate limiting, and dependency security in Java Spring Boot services.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Spring Boot architecture patterns, REST API design, layered services, data access, caching, async processing, and logging. Use for Java Spring Boot backend work.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

blitz-seo

無料

When the user wants to rank one high-value page fast, run a focused SEO sprint, or is stuck on page 2 for a money keyword. Also use when the user mentions "blitz seo", an SEO war room, a 30-day SEO sprint, or asks how to prioritize SEO when everything feels spread too thin.

日本語の概要は準備中です。原文の説明を表示しています。

Illyism/seo-skills612026年10月7日 更新

Calculates merger arb risk/reward with annualized spread, deal break probability, and downside scenario analysis. Use when analyzing merger arb, calculating spread returns, or evaluating deal completion probability.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

Maven and Gradle build tool conventions for Java projects: build tool detection, wrapper usage, dependency management, BOMs, plugin configuration, semver, and multi-module layouts. Stack-agnostic — referenced by every Java plugin in the marketplace. Use this skill to: - Detect which build tool is in use and invoke it correctly. - Manage dependencies safely (BOMs, version properties, no wildcard versions). - Configure compiler, test, and code-quality plugins. - Handle multi-module projects. Do NOT use this skill for: - Framework-specific build plugins (Spring Boot Gradle plugin — in spring-boot-plugin:spring-conventions). - CI/CD pipeline config.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

JUnit 5, Mockito, AssertJ, and Testcontainers patterns for any JVM project. Covers test structure, parameterised tests, mocking discipline, fluent assertions, and integration testing with real containers. Stack-agnostic — referenced by every Java plugin in the marketplace. Use this skill to: - Write clear, maintainable unit tests with JUnit 5. - Mock dependencies with Mockito without overusing mocks. - Write expressive assertions with AssertJ. - Spin up real infrastructure (DBs, message brokers) with Testcontainers for integration tests. Do NOT use this skill for: - Spring-specific test slices (@SpringBootTest, @WebMvcTest, @DataJpaTest — those are in spring-boot-plugin skills). - Framework-specific mocking utilities (MockMvc, WebTestClient).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Run the strict-mode sprint contract review after Phase 2c. Spawns a fresh vcsdd-adversary instance to review `contracts/sprint-N.md` and writes a PASS/FAIL verdict under `reviews/contracts/sprint-N/output/`.

日本語の概要は準備中です。原文の説明を表示しています。

sc30gsw/vcsdd-claude-code272026年4月5日 更新

houtu-dependencies enterprise-grade Spring Cloud microservice foundational framework complete usage guide. GroupId is io.github.lujiafa, covering unified response, exception handling, parameter parsing, session authentication, permission control, signature verification, anti-replay, distributed lock, rate limiting, database field encryption, config decryption, access logging, canary routing, weighted load balancing, Feign enhancement, Sentinel circuit breaking, service discovery, Swagger documentation, crypto utilities, HTTP client, monitoring metrics, and other enterprise-grade capabilities. When the project build file (pom.xml or build.gradle/build.gradle.kts) contains io.github.lujiafa or houtu-related dependencies, or when the user mentions houtu or houtu-dependencies, this Skill must be read and code must be generated strictly following framework conventions. Even if the user is simply doing regular Spring Boot development (e.g., writing Controller, Service, Feign), as long as the project includes houtu, the houtu approach must be used instead of native Spring. When the user explicitly wants to use the houtu framework and the project has not yet included it, proactively add the BOM and required Starters; when the project already includes it, proactively identify and import required module dependencies based on business scenarios during coding, naturally integrating framework capabilities to enhance business services based on business semantics, rather than waiting for the user to specify each one.

日本語の概要は準備中です。原文の説明を表示しています。

lujiafa/houtu-project-skills262026年5月8日 更新

"Model viral spread dynamics using SIR/SIS/SEIR compartmental models. Use this skill when the user needs to predict content spread patterns, estimate viral thresholds, or model information cascades in social networks — even if they say 'will this go viral', 'epidemic model for content', or 'spread prediction'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

story

無料

Turn a feature idea into INVEST-compliant user stories, epics, PRPs/PRDs, and sprint plans. Use when breaking down a feature for implementation or planning a sprint. Trigger on "write user stories", "break this into stories", "create a PRP", "plan the sprint", "story".

日本語の概要は準備中です。原文の説明を表示しています。

matteocervelli/llms252026年5月22日 更新