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概要と使いどころ

Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules (common rules always load; topic files in .unikit/rules/ load when the work matches), automatically loaded by /unikit-implement (later promotable via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PDFs. Cross-checks against the knowledge base (RULES_INDEX.md) to avoid duplicating core/stack entries. Use for fast, one-line conventions and corrections: "add a rule", "remember this", "convention", "always do X", "never use Y", "from now on do Z", or when the user corrects agent behavior and wants it remembered; also "split the rules into topics" (optimise), "clean up the rules" (prune), "shorten RULES.md" (compact). If the user points to a source (file, folder, URL, PDF, article, book) or wants to research/document framework usage, use /unikit-memory; for architecture decisions use ARCHITECTURE.md.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Manage the project's TODO list in .unikit/TODO.md — capture work to remember for later, not to do right now. Use it to add a deferred item, mark a todo complete, or show the list. The point is to park tasks you don't want to act on in the moment but don't want to forget. Trigger on "add a todo", "add this to the todo list", "put X on the todo list", "remind me to...", "don't forget to...", "note this for later", "we should do this later", "mark this todo done", "what's on the todo list", "what's left to do". This is only for parking reminders — to actually plan or do the work now, use /unikit-plan, /unikit-implement, or /unikit-devcontext.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Create an implementation plan for a feature — a dependency-ordered, actionable task list for the project. Has four modes: fast (a quick single-pass plan), full (a richer plan that can also create a git branch), ultra (a multi-file bundle — a manifest plus one deeply specified file per phase — for execution by a smaller model), and add (extend an existing plan with more tasks). Pick the mode from the user's wording: "full plan" runs full; "quick plan" or "fast plan" runs fast; "ultra plan", "ultraplan" or "ultra-plan" runs ultra; a plain "create a plan" with no qualifier defaults to fast; "add to the plan" or "extend the plan" runs add. Use whenever the user wants to plan a feature or task, e.g. "create a plan", "create a full plan", "create a quick plan", "run an ultra plan for the inventory system", "plan this feature", "add this to the plan", "extend the plan", "add a phase to the plan". Ultra runs only when the user names it — never because the feature looks large.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Archive completed plans. Moves finished folder plans from .unikit/code/plans/<folder>/ to .unikit/code/archive/plans/<folder>/, so plan lookup and the plan lists stop offering them; an unfinished plan moves only when the user picks it, and is marked as unfinished. Lists every plan with its created and last-change dates; plans can be picked by number or by date. Never deletes, renames or commits. Use when user says "archive plans", "archive completed", "archive old plans", "clean up plans", or "show archived plans". Not for .unikit/code/PLAN.md or FIX_PLAN.md; to check that a plan is really done use /unikit-verify, to commit the move use /unikit-commit.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Orchestrate the remote rules registry — the shared registry (often connected as a local folder or git repo) that the project's rules are published to and pulled from. Three modes, picked from the user's wording: create scaffolds a new local rules registry ("create a local rules registry", "init a rules registry"); update migrates/promotes local knowledge-base rules from .unikit/memory/ into the remote registry with automatic semver bumps ("migrate local rules to the remote registry", "promote my rules to the registry", "push local rules", "publish local rules", "update the rules registry"); sync pulls registry updates back into memory ("sync the rules registry", "pull registry updates"). Pass "--module <id>" to scope to one knowledge-base module. This skill ONLY orchestrates the CLI (`unikit-ai rules *`) — it never edits .unikit.json or .unikit/memory/ sources directly.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Create and refine websites, slides, prototypes, and design systems through the local OpenDesign MCP. Use OpenDesign Cloud by default, or Local Codex and secure BYOK only when the user explicitly selects them.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design-agent-plugins192026年8月24日 更新

The operation-generator shape for Skmtc: one definition per (path, method), for any output family — client hooks, SDK methods, forms, route stubs, docs. Output varies wildly; the DECOMPOSITION of the operation and the peer-consumption rules do not. Core teaching: every schema that appears in your output is a reference to a model generator's definition, obtained through the insert machinery — never rendered text. Use when authoring or editing a generator whose subject is operations ("write a gen for API clients/hooks/routes", "generate an SDK/form per endpoint"). Covers the projection shape only — accumulators (many operations → one file) are out of scope. Load ALONGSIDE skmtc-generator and the emitted language's skill.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The TypeScript target-language layer for Skmtc generators (@skmtc/lang-typescript): projection base factories, TsSnippet, the three register shapes, identifier kinds and the type-only import machinery, composition helpers, sanitization, TsFile render rules. Use ALONGSIDE skmtc-generator whenever a generator emits TypeScript. Headings are the template for other skmtc-lang-* skills.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The GraphQL pipeline for SKMTC generators — authoring generators whose input schema is GraphQL SDL rather than OpenAPI. Covers `toGqlOperationEntry`, `GqlOperation`, `synthesizeArgsObject` (mutation args -> object schema), the GQL enrichment routing (`[id][rootKind][fieldName][variant]` — two nested subject keys where OAS has path+method), the `to<Lang>GqlOperationProjectionBase` companion factories, and the `GeneratorKey` shape `id|rootKind|fieldName|variant`. Use this skill ALONGSIDE `skmtc-generator` whenever the schema source is GraphQL SDL or the task mentions "GraphQL", "SDL", "GqlOperation", "toGqlOperationEntry", or GraphQL query/mutation generators. Engine rules (producers, register/insert, the axioms) stay in `skmtc-generator`; this skill carries only what differs for GraphQL.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Activate a persistent visible-reasoning mode that requires detailed internalcot CLI notes before substantive tools and answers, throughout the conversation. Use only when the user explicitly invokes $internalcot, says "internalcot on", or asks to enable internalcot mode. Keep it active until the user explicitly turns it off. Do not trigger merely because a user asks to think carefully, reason deeply, or show work.

日本語の概要は準備中です。原文の説明を表示しています。

morluto/internalcot182026年8月12日 更新

aspire

無料

Use this skill when the user is working with an Aspire distributed application and needs to operate the AppHost or its resources through the Aspire CLI: start, restart, stop, or wait on the app; inspect resources, logs, traces, docs, or health; add integrations; manage secrets or config; publish, deploy, or rerun a named pipeline step; initialize Aspire in an existing app; recover missing `.modules` files in a TypeScript AppHost; discover the right frontend URL for Playwright from Aspire state; expose custom dashboard/resource commands; or understand unfamiliar Aspire AppHost APIs in C# or TypeScript. Use it even if they describe the task in terms of an AppHost, resources, dashboard, existing app bootstrap, missing generated modules, Playwright URL discovery, C# API understanding, or local distributed app workflow without explicitly naming Aspire. Do not use it for non-Aspire .NET apps, container-only repos with no AppHost, or ordinary build and test tasks.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Manage NuGet packages in .NET projects/solutions. Use this skill when adding, removing, or updating NuGet package versions. It enforces using `dotnet` CLI for package management and provides strict procedures for direct file edits only when updating versions.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

ci-guard

無料

Use when starting work in a repository under repositories/ that may lack CI configuration. Detects missing CI workflows (GitHub Actions, GitLab CI, CircleCI) and alerts the user to add one. Skips repos marked as research-only.

日本語の概要は準備中です。原文の説明を表示しています。

Benkapner/claude-code-basecamp182026年10月1日 更新

Measurement-driven code refactoring — profile before changing, measure after, keep only if metrics improve. Covers complexity reduction, extraction patterns, and bulk refactoring for mechanical changes across many files.

日本語の概要は準備中です。原文の説明を表示しています。

Benkapner/claude-code-basecamp182026年10月1日 更新

Good-faith adversarial scrutiny of an idea or plan. Spawns critical skeptics across relevant lenses, pairs them with an advocate defending the idea, and synthesizes the exchange into a report. Produces feedback only — no code, no tickets, no artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

First-pass strategic-orientation review of a repository. Produces an evidence-cited map (not a grade) calibrated to a reference class, helping the user decide where to engage, where to tread carefully, and where to leave alone. Advisory only — no changes made.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Architectural review workflow. Analyzes codebase organization via noun analysis and produces a target blueprint. Advisory only — does not implement changes. Always offers to cut tickets for the planned work; orchestrators receive the proposal and apply their own autonomy judgment to approve / edit / decline.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Performance review. Detects project type and dispatches compute and/or web performance reviewers. Advisory only — no changes made.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

White-box security audit. Blue-teamer and lead red-teamer run in parallel isolation for an independent first pass — neither sees the other's output during reconnaissance. A synthesis step categorizes findings into four prescriptive buckets (anchoring-suppressed, convergent, blue-flagged-unverified, divergent), producing a unified target list. Focused red-teamers then deep-dive each target. Iterates when exploit chains are discovered. Heavy and thorough by design. Advisory only — produces findings and proposes tickets; does not implement remediation.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Accessibility audit. Dispatches an accessibility auditor to identify WCAG conformance gaps, prioritize by user impact, and recommend fixes. Advisory only — no changes made.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Comprehensive test suite review across five phases. Surveys unit coverage, integration coverage, E2E (browser) coverage for webapps, fuzz coverage, and test quality — in that order. Advisory only — produces findings and proposes tickets; does not implement test changes.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Adversarial project planning workflow. Explores the problem space, drafts tickets in batches, then runs sequential adversarial loops — a mandatory UX loop ("should we build this?"), zero or more discretionary specialist loops (security, performance) for projects with architectural implications in those domains, and a mandatory implementer loop ("could we build this?") — to find gaps before implementation. Creates well-specified, batch-tagged tickets upstream only after every applicable loop signs off.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新