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cccskills

「brainstorm」の検索結果

425 件 ・ 関連度順

概要と使いどころ

Use when a decision needs deep multi-source technical research with cited evidence — technology evaluation, ecosystem comparison, standards/spec fact-finding, "how do others solve X". Triggers on "research X", "deep dive on X", "evaluate X vs Y", "find best practices for X". NOT for library/API doc lookup (see mk:docs-finder); NOT for one-shot URL fetch (see mk:web-to-markdown); NOT for internal codebase discovery (see mk:scout); NOT for project-only Q&A (see mk:ask-me); NOT for comparing solution designs (see mk:brainstorming); NOT for root-cause debugging (see mk:investigate); NOT for wiki ingestion of sources (see mk:wiki-research).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

mk:grill

無料

Relentlessly interview the user about THEIR plan or design — one question at a time — resolving each branch of a decision tree until shared understanding. Claude is the interviewer; the user is the interviewee. Triggers on "grill me", "stress-test this plan", "get grilled on my design", "interrogate my plan". Checkpoints every answer to docs/knowledge/<slug>.md so progress survives a context-window reset. Flags knowledge the user cannot answer as a gap to chase. Do NOT use to PROPOSE solutions or compare approaches (→ mk:brainstorming). Do NOT use to validate "is this worth building?" (→ mk:office-hours). Do NOT use when Claude should ANSWER questions about the repo (→ mk:ask-me). Do NOT use for a one-shot review of an existing plan (→ mk:plan-ceo-review). Do NOT use to apply named reasoning lenses to findings (→ mk:elicit).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

mk:advise

無料

Turn a raw idea into ONE honest recommendation: interview one question at a time until the problem, requirements, goals, non-goals, and constraints are CONFIRMED, then deliver a single verdict — do, don't, cheaper alternatives, trade-offs, ordered checklist, success metrics. Required: the user wants exactly ONE recommendation — not options, not a debate — and their framing is open to challenge (advise may answer a different question than the one asked). Triggers on "what should I do about X", "advise me on X", "am I approaching this right", "is this the right move". Do NOT use to be interrogated with no recommendation (→ mk:grill) — advise also interviews one question at a time, but only to reach a verdict. Do NOT use when the framing is settled and only the options are open (→ mk:brainstorming). Do NOT use to decide whether something is worth building (→ mk:office-hours). Do NOT use when you want several perspectives to argue it out (→ mk:party).

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Marc Andreessen-mode decision and productivity skill. A blunt, market-first operator that pressure-tests ideas, ventures, features, and career bets through Andreessen's actual frameworks — market dominates team and product; the only milestone that matters is product/market fit; bias to build over deliberate. Use when the user says 'andreessen', 'pmarca mode', 'should I build this', 'is there a market', 'are we at product/market fit', 'pmf check', 'pressure-test this idea', 'be brutal about this venture', 'market-first take', or wants a no-disclaimers, no-hedging, confidence-leveled verdict on whether something is worth pursuing. Also provides the 3x5-card + Anti-Todo personal productivity routine. Runs on a fixed anti-sycophancy operating prompt: leads with the strongest counterargument, never validates premises, uses explicit confidence levels, never apologizes for disagreeing. Not for polite brainstorming — this skill exists to tell you the market is dead when it is.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Transform rough ideas into solid designs through structured questioning

日本語の概要は準備中です。原文の説明を表示しています。

a-ariff/ariff-claude-plugins142026年3月29日 更新

Use when a user wants a standalone browser-based visual companion for interactive mockups, diagrams, wireframes, layout comparisons, visual brainstorming, or clickable visual option selection. Starts a local zero-dependency Node server, writes HTML screens, and reads browser click events.

日本語の概要は準備中です。原文の説明を表示しています。

Mineru98/skills-store132026年9月24日 更新

Standalone browser-based visual companion for interactive mockups, diagrams, wireframes, layout comparisons, visual brainstorming, and clickable visual option selection.

日本語の概要は準備中です。原文の説明を表示しています。

Mineru98/skills-store132026年9月24日 更新

Safety, privacy, cost management, and frank advice for building always-on AI agents with episodic memory. Covers data hygiene, privacy risk surfaces, runaway cost prevention, scope creep, psychological effects of persistent AI companions, and responsible deployment patterns. This is the skill that tells you what can go wrong and how to prevent it. Activate on: "agent safety", "always-on agent privacy", "agent cost control", "persistent agent risks", "AI companion safety", "agent data hygiene", "runaway agent costs", "parasocial AI risk", "/always-on-agent-safety". NOT for: architecture design (use always-on-agent-architecture), input design (use always-on-agent-inputs), application brainstorming (use always-on-agent-applications), healthcare compliance specifically (use hipaa-compliance).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Architecture and systems design for building always-on AI agents with episodic memory. Covers the memory hierarchy (core/recall/archival), persistence layers, agent server infrastructure, vector stores, and framework selection. Provides concrete deployment patterns for agents that maintain identity and learn across sessions. Activate on: "always-on agent", "persistent agent architecture", "episodic memory system", "agent memory design", "long-running agent", "stateful agent", "agent that remembers", "MemGPT architecture", "Letta deployment", "/always-on-agent-architecture". NOT for: choosing what data to feed the agent (use always-on-agent-inputs), brainstorming applications (use always-on-agent-applications), safety and privacy concerns (use always-on-agent-safety), general agentic patterns (use agentic-patterns).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Use for creative thinking, or when the user wants many fresh options before choosing: "give me ideas", "brainstorm names", "other ways to do this", "think outside the box". Diverges first, then picks. Skip when one answer is wanted or the task is pure execution.

日本語の概要は準備中です。原文の説明を表示しています。

ysskrishna/ai-agent-skills132026年10月8日 更新

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

kevinnft/ai-agent-skills132026年8月1日 更新

# 🧠 Skill Router (Skill Orchestrator)

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Build AI-powered software with TypeSafe: small units of AI intelligence you can use like programming primitives. Its System One models, including Jev, turn natural language and application state into typed judgments and probabilities that code can combine. Use when a feature needs programmable common sense, when brainstorming what AI could make possible in an app, or when an LLM prompt-and-parse step could become a structured decision. Applications include routing, ranking, extraction, verification, and interactive experiences; these are starting points, not the limits. Read live docs and cookbooks to find useful patterns and discover new combinations.

日本語の概要は準備中です。原文の説明を表示しています。

phatblat/dotfiles122026年10月13日 更新

Turn an idea into a Conventional Docs Decision, then a Plan: classify the request, explore options and risks through dialogue, then commit a numbered Decision that review, prototypes, and acceptance move through. Use PROACTIVELY before any creative work — new features, new subsystems, interface or dependency changes, or any open-ended design question ("what are the options", "how should I approach", "should I use X or Y", "help me decide", "write a decision", "ADR").

日本語の概要は準備中です。原文の説明を表示しています。

phatblat/dotfiles122026年10月13日 更新

Use when the user says "plan a feature", "brainstorm", "explore this idea", or wants to go from idea to structured plan and roadmap.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

Você DEVE usar isto antes de qualquer trabalho criativo - criar features, construir componentes, adicionar funcionalidade ou modificar comportamento. Explora a intenção do usuário, requisitos e design antes da implementação.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Modos operacionais de IA (brainstorm, implement, debug, review, teach, ship, orchestrate). Use para adaptar o comportamento com base no tipo de tarefa.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

跟用户对话讨论选题——**默认一次一个**,用户主动给主题或经历,AI 围绕用户的输入深挖、提炼角度、写一份 draft。不是 AI 拿三个开放问题追用户,也不是一次给 5 个候选。触发词:"找选题"/"我想做一条 X"/"最近有个想法"/"seed"/"启动种子"。可选 batch 模式:`/cheat-seed --batch 5` 走旧的 brainstorm 5 候选 + 写 5 draft 流程。

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

GStack office-hours method for early product ideas, startup demand checks, builder-mode brainstorming, narrow wedge selection, and pre-architecture clarification before plan review.

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新

Pre-PRD Research methodology combining Business Analysis, Creative Problem-Solving, Brainstorming, and Innovation Strategy. Use before writing any PRD for problem validation, market research, competitive analysis, stakeholder interviews, ideation, root cause analysis.

日本語の概要は準備中です。原文の説明を表示しています。

ilandahan/AID102026年9月23日 更新

Structured problem solving in 6 steps: Problem definition, goals, brainstorming, evaluation, implementation, and review.

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Ideenschürf-Workflow für festgefahrene, schwere Probleme (Beweise, Forschungsfragen, hartnäckige Design-/Architekturprobleme): einen Ideenspeicher über acht Schürftechniken füllen (Wiedererkennung, Fern-Disziplin-Analogie, Alltags-Allegorie, Störgefühl/Ästhetik, Märchen-Reframing, Web-/Literatur-Recherche, Geschwisterprojekte, Bestandsquerlauf), dann gegen bereits Versuchtes filtern, eine Idee wählen und bis zur Substanz verfolgen. Nutze diesen Skill, wenn ein Problem trotz mehrerer Anläufe feststeckt, wenn „neue Ideen für X" gebraucht werden, bei „wir drehen uns im Kreis", oder für periodische Innovations-Läufe über ein Projekt. Für breites, freies Ideensammeln ohne festgefahrenes Problem stattdessen brainstorm (SCAMPER, Six Hats etc.).

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Strukturiertes Problemlösen in 6 Schritten nach D'Zurilla und Goldfried: Problemdefinition, Ziele, Brainstorming, Bewertung, Umsetzung und Rückblick.

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新