Generate brand storytelling and narrative video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants to create a brand story video, company origin story, mission video, about us video, brand film, corporate narrative, founder story, brand anthem, company culture video, or emotional brand content. Triggers on: brand story, brand video, company story, origin story, about us, mission video, brand film, brand anthem, corporate video, company culture, founder story, brand narrative, or any request for brand/company storytelling video. Use even for "tell our company story" or "make a video about our mission.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9652026年4月10日 更新
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9602026年10月7日 更新
The Jobs-to-be-Done framework as applied product methodology. Job statements, struggling moments, hire and fire criteria, the difference between feature-thinking and job-thinking. Honest about where JTBD adds clarity (discovery, prioritization, positioning) and where it becomes performative ritual (job-statement workshops that do not drive decisions, persona-theater disguised as JTBD). Triggers on jobs-to-be-done, JTBD, job statements, struggling moments, hire criteria, fire criteria, switch triggers, functional emotional social jobs, outcome-driven innovation. Also triggers when a team is over-relying on feature-request lists or persona archetypes that do not drive product decisions, when a positioning conversation needs the framing JTBD provides, or when discovery is producing outputs that do not connect to product strategy.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9602026年10月7日 更新
社会情感学习(SEL)专家系统——基于CASEL框架的完整知识体系与实践指南。 涵盖五大核心能力(自我意识/自我管理/社会意识/人际关系/负责任决策)、 课程设计、教学策略、评估工具及全球本土化实践。 触发词:「SEL」「社会情感学习」「情绪教育」「CASEL」「社交技能训练」 适用场景:教育工作者、家长、学校管理者、教育研究者
日本語の概要は準備中です。原文の説明を表示しています。
momozi1996/awesome-ai-persona-skills☆ 9222026年9月2日 更新
情商(EQ)训练专家系统——基于Mayer-Salovey能力模型与Goleman混合模型的 完整情商培养框架。涵盖自我意识、自我管理、社会意识、关系管理四大维度, 提供科学评估工具(MSCEIT/EQ-i 2.0/TEIQue)与实用训练方法。 触发词:「情商训练」「EQ提升」「情绪智力」「情绪管理」「情商测评」 适用场景:个人成长、职场发展、领导力培训、心理咨询辅助
日本語の概要は準備中です。原文の説明を表示しています。
momozi1996/awesome-ai-persona-skills☆ 9222026年9月2日 更新
Design critique with 7 rated passes: Information Architecture, Interaction State Coverage, User Journey and Emotional Arc, AI Slop Risk (10-item blacklist), Design System Alignment, Responsive and Accessibility, Unresolved Decisions. Each rated 0-10 with gap-fill loop. Parallel cross-model design voices.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
When the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'video pipeline,' 'copy this edit,' 'match this video style,' 'reverse-engineer this video,' 'edit like this reference,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8702026年10月13日 更新
Assesses which of the Art. 50(1)-(5) transparency obligations of the EU AI Act apply to a given AI system's provider or deployer, grounded in the final Code of Practice on Transparency of AI-Generated Content (June 2026) and the Commission's draft Art. 50 Guidelines. Covers AI-chatbot disclosure, deepfake and synthetic-content marking/watermarking, emotion-recognition and biometric-categorisation notices, the machine-readable marking duty, the obviousness exceptions, and the implementation timeline. Outputs a formal mini-report plus a per-obligation compliance checklist with gap flags. For breadth-first tier triage use the EU AI Act System Classifier; for raw Art. 50 text and Q&A use the EU AI Act Knowledge Base; for the full role x tier matrix use the EU AI Act Obligations Mapper.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that drive action, or diagnosing why a message isn't landing. The six principles (Simple, Unexpected, Concrete, Credible, Emotional, Stories) diagnose and fix communication failures. Triggers include 'how do I make this memorable', 'my pitch isn't landing', 'people forget what we told them', 'how do I tell a better story', 'our training materials are boring', 'how do I present data compellingly', 'nobody remembers our message', 'how do I get people to care about this', 'my writing is too abstract'. NOT for channel selection (use Traction), not for brand messaging structure (use StoryBrand), not for positioning (use Obviously Awesome).
日本語の概要は準備中です。原文の説明を表示しています。
getagentseal/founder-playbook☆ 7512026年10月7日 更新
Controls facial expressions in Seedance 2.0 with FACS (Facial Action Coding System) Action Unit codes — muscle-level direction (AU12 = lip-corner puller, AU6 = cheek raiser) instead of emotion labels. Use whenever the user wants precise facial acting, a forced/uncanny/mixed expression, micro-performance in a close-up, monologue or dialogue facial beats, a 'which AU code for anger/fear/disgust' answer, or to generate a FACS reference sheet for a character. Pairs with higgsfield-soul Micro-Expressions (named expressions), higgsfield-audio (dialogue + lip-sync), and higgsfield-gpt-image-2 (the reference-sheet image).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 6552026年10月13日 更新
Apple LeanUX++ design workflow, journey schema, emotional arc patterns, and CLI UX patterns. Load when transitioning from discovery to visualization or when designing journey artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
nWave-ai/nWave☆ 6172026年9月16日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5892026年10月13日 更新
Loads full context for a React Flow (@xyflow/react) user journey mapping project. Use when working on, extending, debugging, or building features for the journey map tool. Triggers on: "journey map project", "open journey map", "work on journey map", "build user journey", "react flow journey project", "journey-map app", or any request to add features like swimlanes, emotion curves, persona nodes, touchpoints, or pain point markers.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5892026年10月13日 更新
한국어 블로그·장문 글을 12개 voice preset으로 작성하거나 다듬는다 — toss-tech-design (default), karrot-neighborly, brunch-maker-popular, naver-d2-engineering, biz-formal-report, academic-paper, journalism-broadsheet, kakao-warm-product, line-global-saas, academic-lecture-essay, emotional-brand, legal-disclosure.
日本語の概要は準備中です。原文の説明を表示しています。
kwakseongjae/oh-my-design☆ 5342026年10月13日 更新
Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, emotional family/pet/farewell narratives (催泪/亲情/萌宠/离别), or any cinematic video prompt.
日本語の概要は準備中です。原文の説明を表示しています。
jnMetaCode/ai-shortfilm-prompts☆ 4692026年10月12日 更新
Direct and implement programmatic videos from a natural-language sentence: brief, shots, style, timeline, assets, engine-specific coding prompts, draft, review and repair. Use when asked to make a video, product launch, explainer, Reel/Short, kinetic typography or docs-to-video with HyperFrames, Remotion or Motion Canvas, or to improve an existing code-video project. 一句话视频制作与导演工作流。
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion.
日本語の概要は準備中です。原文の説明を表示しています。
notque/vexjoy-agent☆ 4412026年10月13日 更新
Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters, UGC content. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos, UGC ads, gaming avatars, NPC dialogue. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human, ugc, ugc video, ugc ad, avatar ugc
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Remove the discourse-level (structural) signs of AI writing that survive surface editing: stated lessons and moral-of-the-story closers, tidy single-track arcs, embodied-emotion performance ("chest tightened"), vague allusions instead of named references, unbroken linear structure, and shape convergence across pieces. Grounded in the StoryScope study (Russell et al. 2026): narrative structure alone detects AI text at 93.2% F1, and professional stylistic rewriting moved detection only 1.6 points. Use as the SECOND pass after the humanizer skill (which handles words and phrasing) whenever writing or revising LinkedIn posts, course lessons, blog posts, essays, newsletters, or emails that must read as human. Triggers: "humanize", "de-slop", "AI tells", "make this sound human", "structural pass", "deep humanize".
日本語の概要は準備中です。原文の説明を表示しています。
NulightJens/humanizer-stack☆ 3602026年7月25日 更新
Maps the full customer journey from first touch to advocacy. Generates a comprehensive customer-journey.md with all stages, touchpoints, emotions, pain points, opportunities, Mermaid diagrams, and metrics. Use when mapping customer experience, designing onboarding flows, identifying churn risks, or optimizing conversion funnels.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
End-to-end AI video production skill for agentic frameworks. Use when the user asks to make, edit, repurpose, caption, soundtrack, or export videos using HeyGen avatars, Seedance or ByteDance b-roll, OpenAI image generation and editing, AI UGC ads, Remotion, HyperFrames, screen recordings, FFmpeg, captions, ElevenLabs music, Suno, or social-video variants.
日本語の概要は準備中です。原文の説明を表示しています。
Bomx/super-video-maker-skill☆ 3122026年8月9日 更新