Safely update an existing oh-my-design installation in place and verify it afterward. Use when the user asks to update, upgrade, refresh, reinstall, or check whether their OmD skills, agents, hooks, or reference catalog are current.
日本語の概要は準備中です。原文の説明を表示しています。
kwakseongjae/oh-my-design☆ 5352026年10月13日 更新
Provides design token system and theming framework for consistent, customizable UI styling across all components. Covers complete token taxonomy (color, typography, spacing, shadows, borders, motion, z-index), theme switching (CSS custom properties, theme providers), RTL/i18n support (CSS logical properties), and accessibility (WCAG contrast, high contrast themes, reduced motion). This is the foundational styling layer referenced by ALL component skills. Use when theming components, implementing light/dark mode, creating brand styles, customizing visual design, ensuring design consistency, or supporting RTL languages.
日本語の概要は準備中です。原文の説明を表示しています。
ancoleman/ai-design-components☆ 5252025年12月11日 更新
Integrate ManagedCode.Orleans.SignalR for grain-driven SignalR delivery, connection and group routing, offline user queues, and restart-safe state. USE FOR: Orleans backplane setup, grain-to-hub publishing, reconnect, heartbeat, and client-invocation failures. DO NOT USE FOR: ordinary SignalR without Orleans or unrelated persistence. INVOKES: inspect configuration, implement the integration, and validate connected-client delivery.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Generate HeyGen presenter videos via the v3 Video Agent pipeline — handles Frame Check (aspect ratio correction), prompt engineering, avatar resolution, and voice selection. Required for any HeyGen video generation. Replaces deprecated endpoints with v3. Use when: (1) generating any HeyGen video (via API or otherwise), (2) sending a personalized video message (outreach, update, announcement, pitch, knowledge), (3) creating a HeyGen presenter-led explainer, tutorial, or product demo with a human face, (4) "make a video of me saying...", "send a video to my leads", "record an update for my team", "create a video pitch", "make a loom-style message", "I want to appear in this video", "generate a HeyGen video", "make a talking head video". Accepts avatar_id from heygen-avatar for identity-first HeyGen videos, or uses a stock presenter. Returns video share URL + HeyGen session URL for iteration. Chain signal: when the user wants to create/design an avatar AND make a video in the same request, run heygen-avatar first, then return here. Conjunctions to watch: "and then", "and immediately", "first...then", "X and make a video", "design [presenter] and record" = always CHAIN. If the user provides a photo AND wants a video, route to heygen-avatar first. NOT for: avatar creation or identity setup (use heygen-avatar first), cinematic footage or b-roll without a presenter, translating videos, TTS-only, or streaming avatars.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/skills☆ 4772026年7月15日 更新
Landing page conversion optimization with layout rules, hero section design, and CTA psychology. Covers above-the-fold formula, social proof placement, mobile design, and F-pattern reading. Use for: startup landing pages, product pages, SaaS marketing, conversion optimization. Triggers: landing page, hero section, above the fold, conversion optimization, landing page design, cta button, hero image, landing page layout, saas landing page, product page design, conversion rate, landing page best practices
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Skill for creating and managing a Design System using Tailwind CSS and shadcn/ui. Use when defining design tokens, setting up theming with CSS variables, building a consistent UI component library, initializing a design system configuration, or wrapping shadcn/ui components into design system primitives.
日本語の概要は準備中です。原文の説明を表示しています。
giuseppe-trisciuoglio/developer-kit☆ 3572026年9月10日 更新
Same pixels, fewer tokens — for user-facing deliverables where visual polish is the spec. Use when building or editing a landing page, marketing site, hero, pricing/feature section, dashboard, or any HTML/CSS UI component. Keeps the full rendered design (layout depth, hierarchy, motion, responsive richness, a11y) and cuts tokens by expressing that design densely — CSS custom properties, shared classes, shorthand, fluid units — instead of by cutting the design. The honey core trims code and prose; this trims how the design is *written*, never how it looks. Reach for it whenever output is user-facing markup, even if the user never says "minimal".
日本語の概要は準備中です。原文の説明を表示しています。
Green-PT/honey-for-devs☆ 3242026年9月7日 更新
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/spellbook☆ 2872026年10月8日 更新
Updates Python test code to work with new versions of the code being tested. Use when Claude needs to: (1) Update tests after code changes, (2) Fix broken tests due to signature changes, (3) Update assertions to match new behavior, (4) Add test cases for new functionality, (5) Analyze code differences and their test impact, (6) Run tests and fix failures based on error messages. Takes old code, new code, and old tests as input, outputs updated tests that pass.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Update Java test classes and methods to work with new code versions after refactoring or modifications. Use when code changes break existing tests due to signature changes, refactoring, or behavior modifications. Takes old and new code versions plus old tests as input, and outputs updated tests that compile and pass against the new code. Handles method signature changes, class refactoring, assertion updates, and mock modifications.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Identify design quality issues in code including high coupling, low cohesion, God classes, long methods, and other code smells. Use when: (1) Reviewing code architecture and design quality, (2) Identifying refactoring opportunities, (3) Detecting God classes or classes with too many responsibilities, (4) Finding high coupling or low cohesion issues, (5) Analyzing code maintainability and technical debt. Detects coupling smells, cohesion problems, complexity issues, size violations, and encapsulation problems with actionable refactoring suggestions.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Design and review APIs with suggestions for endpoints, parameters, return types, and best practices. Use when designing new APIs from requirements, reviewing existing API designs, generating API documentation, or getting implementation guidance. Supports REST APIs with focus on endpoint structure, request/response schemas, authentication, pagination, filtering, versioning, and OpenAPI specifications. Triggers when users ask to design, review, document, or improve APIs.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli. Use when onboarding a new app, rotating signing assets, or sharing them across a team.
日本語の概要は準備中です。原文の説明を表示しています。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
Bulk-regenerate broken test selectors after a UI refactor or redesign. Detects drift between old and new DOM with an aria-snapshot diff, maps old locators to new equivalents using role-first + region scoping, validates against the new build, and produces a single PR with grouped per-file selector updates and per-change evidence. Assumes Playwright >= 1.50 (trace viewer DOM-snapshot panel, getByRole filtering, ariaSnapshot). Use when: "UI refactor broke tests," "redesign broke tests," "bulk update selectors," "regenerate selectors after refactor," "selector drift," "fix N broken tests after redesign." Not for: healing one flaky test at runtime — use test-reliability. Not for: writing a new test suite from scratch — use playwright-automation. Not for: re-recording tests after a framework switch (Selenium to Playwright) — use test-migration. Related: test-reliability, playwright-automation, test-migration, ci-cd-integration, visual-testing.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1802026年6月11日 更新
Designs database schemas with proper normalization, indexing, constraints, and tenant isolation patterns. Use when someone needs to create a new database schema, add multi-tenant support, design row-level security policies, or optimize table structures. Trigger words: database schema, table design, RLS, row-level security, foreign keys, indexes, migrations, ERD, data model, normalization.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Ant Design (antd) is a React component library of 70+ enterprise UI components (tables, forms, date pickers, modals, menus) with design-token theming through ConfigProvider. Use it to build admin panels, back-office tools and data-heavy dashboards: server-paginated tables with filters and bulk actions, validated forms, dark or branded themes, and antd inside Next.js without a flash of unstyled content. Triggers: "antd table", "Ant Design form validation", "customize antd theme", "antd dark mode", "antd with Next.js App Router", "upgrade antd 5 to 6".
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Antigravity UI & Motion Design Expert workflow skill. Use this skill when the user needs Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Maintaining AGENTS.md workflow skill. Use this skill when the user needs This skill should be used when the user asks to "create AGENTS.md", "update AGENTS.md", "maintain agent docs", "set up CLAUDE.md", or needs to keep agent instructions concise. Enforces research-backed best practices for minimal, high-signal agent documentation and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Design Apple-style iOS/macOS interfaces following Human Interface Guidelines. Creates HIG-compliant components with SF Symbols, San Francisco typography, and proper accessibility. Supports optional modern effects. Use when designing Apple-style UI, iOS/macOS interfaces, HIG-compliant components, or implementing design system specifications.
日本語の概要は準備中です。原文の説明を表示しています。
axiaoge2/Apple-Hig-Designer☆ 1552026年2月17日 更新
Decision guide for antd 6.x, Ant Design Pro 5/ProComponents, Ant Design X v2, and the offline `@ant-design/cli`. Use for component selection, theming/tokens, SSR, a11y, performance, routing/access/CRUD, AI/chat UI patterns, local API lookup, debugging, migration, and usage analysis.
日本語の概要は準備中です。原文の説明を表示しています。
ant-design/antd-skill☆ 1362026年3月27日 更新
Revenue-Centric Design (RCD) — evidence-backed principles for making a SaaS or startup product convert, retain, and monetize. Use when the user works on a landing page or CRO ("my page isn't converting"), onboarding/activation ("users sign up but don't stick"), churn/retention ("customers keep canceling"), pricing/monetization ("how should I price this"), checkout/forms ("dropdowns kill conversion", "annotated checkout"), dashboards/data viz ("cognitive load", "KPI shortlists"), positioning/ICP/go-to-market, feature scope, A/B-test rigor, or AI-era differentiation — or asks for the behavioral-science mechanism behind a design choice. Also use when another skill needs the principle or evidence behind a conversion/retention/pricing/checkout move. Never apply to gambling, betting, or casino products.
日本語の概要は準備中です。原文の説明を表示しています。
fabricioctelles/skills☆ 1082026年10月12日 更新
Design AI-supported collaborative tasks that structure group interaction and address participation problems. Use when students struggle to collaborate effectively on group tasks.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Custom authentication flows and component appearance - hooks (useSignIn, useSignUp), themes, colors, fonts, CSS. Use for custom sign-in/sign-up flows, appearance styling, visual customization, branding.
日本語の概要は準備中です。原文の説明を表示しています。
code-with-antonio/browser-automation-app☆ 882026年7月18日 更新