Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then writes a lean README landing page plus detailed topic pages (architecture, modules, setup, build, APIs), only the docs that are relevant. Use whenever the user wants to create, update, or validate documentation of the CODE or the project itself, e.g. "generate documentation", "create docs", "write the README", "update the project docs", "document the codebase", "document this project's architecture", "validate the project documentation". This is CODE / project documentation only — it never documents the game design. To render the GAME DESIGN (the GDD: systems, flows, content, economy) for people to read use /unikit-gd-docs.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Autonomous comprehensive review. Once-through pipeline over /review-health, /review-arch, /review-security, /review-perf, /review-a11y, /review-test, /review-release. Operator-configurable ticket creation at startup — when ON, auto-approves sub-skill ticket proposals per the orchestrator-family contract; when OFF, uniformly declines and surfaces findings in the consolidated report. Auto-detects sub-skills that do not apply (no web content → skip /review-a11y; no tests → skip /review-test).
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
AI media generation CLI tool using Google's Imagen 4, Veo 3.1, and Gemini TTS. Use when the user wants to (1) generate images from text prompts, (2) edit existing images with AI, (3) explain image contents, (4) generate videos from text or images, (5) create narration/voice audio with character settings. Triggers on requests like "generate an image of...", "create a video...", "make a voice that says...", "edit this image to...", "describe this image".
日本語の概要は準備中です。原文の説明を表示しています。
hirokidaichi/ergon☆ 182026年1月27日 更新
Add image vision to NanoClaw agents. Resizes and processes WhatsApp image attachments, then sends them to Claude as multimodal content blocks.
日本語の概要は準備中です。原文の説明を表示しています。
nanocoai/nanoclaw-skills☆ 182026年3月30日 更新
Write, rewrite, review, and organize developer-facing documentation for web software projects. Use when creating or improving README files, docs homepages, quickstarts, tutorials, how-to guides, API/reference pages, conceptual explanations, migration guides, or troubleshooting content for frontend, backend, full-stack, SDK, API, or framework-based web products. This skill applies strong information architecture, task-first page structure, clear voice, runnable examples, version and prerequisite hygiene, accessibility rules, and docs-as-code maintenance habits. Do not use it for marketing copy, legal text, or non-technical customer-support articles.
日本語の概要は準備中です。原文の説明を表示しています。
hetari/sulaf☆ 172026年9月10日 更新
Build a source-derived writing style profile from real posts, essays, launch notes, docs, or site copy, then reuse that profile across content, outreach, and social workflows. Use when the user wants voice consistency without generic AI writing tropes.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
When the user wants to create competitor comparison or alternative pages for SEO and sales enablement. Also use when the user mentions 'alternative page,' 'vs page,' 'competitor comparison,' 'comparison page,' '[Product] vs [Product],' '[Product] alternative,' 'competitive landing pages,' 'how do we compare to X,' 'battle card,' or 'competitor teardown.' Use this for any content that positions your product against competitors. Covers four formats: singular alternative, plural alternatives, you vs competitor, and competitor vs competitor. For sales-specific competitor docs, see sales-enablement.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
MUST USE when user wants to research/search/look up/find anything on the internet — e.g. "research this topic", "do a deep dive on X", "search the web for X", "see what people say about X", "look this up". Also MUST USE when user mentions any platform or shares any URL/link: Twitter/X, Reddit, Facebook, Instagram, YouTube, GitHub, Bilibili, XiaoHongShu, Xiaoyuzhou Podcast, LinkedIn/jobs/recruiting, V2EX, Xueqiu (stocks), RSS. 15 platforms, multi-backend routing (OpenCLI / per-platform CLIs / APIs). Zero config for 6 channels. Run `agent-reach doctor --json` to see which backend serves each platform right now. NOT for: writing reports/analysis/translation (this skill only FETCHES internet content); posting/commenting/liking (write operations); platforms that already have a dedicated skill installed (prefer that skill).
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Checks async races, thread safety, TOCTOU, deadlocks, blocking I/O, resource contention, cross-process races. Two-layer detection: grep + agent reasoning.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Master index for DecisionsAI harness setup — ECC, Ponytail, Fallow, RTK, browser/content skills, and IDE thread tools.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Manages the Morphir knowledge base under kb/ — OKF bundles and concept documents. Use when adding content to a bundle, creating a new bundle, checking the knowledge base for conformance or provenance drift, building or querying its SQLite index, managing intent through its lifecycle, recording or reading architectural decisions as Decision Records, or navigating, searching and listing its bundles, concepts and links.
日本語の概要は準備中です。原文の説明を表示しています。
finos/morphir-scala☆ 172026年10月13日 更新
Activate when user expresses intent to start Sisyphus work (e.g., "okay then work like that", "let's execute this", "start working on this"). Extract ai-todolist.md content from GitHub comments/files, create branch, commit, and trigger GitHub Actions workflow. If no ai-todolist format found, load plan-writer skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/sisyphus-private☆ 172026年10月14日 更新
AI-powered revenue intelligence: sales call insight extraction, content-to-revenue attribution, and multi-source client reporting. Use when asked to analyze sales calls, build revenue attribution models, or generate client reports.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss odds, time-to-X targets, and currency velocities. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or a system spec from game-systems-designer with `TBD` placeholders. Produces an economy spreadsheet, balance pass plan, sim outputs, and per-system balance tables. Stops at the numbers — does not change system rules or pricing. For systems design see game-systems-designer; for store catalog see iap-manager.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Complete community building, engagement, and monetization system. From zero to thriving community — launch strategy, member engagement loops, content programming, moderation frameworks, growth tactics, monetization models, and health metrics. Works for Discord, Slack, Telegram, Circle, forums, or any platform.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Prompt-injection and data-exfiltration screening for untrusted text. Use before summarizing web/email/social content, before replying, and especially before writing anything to memory. Provides a safe memory append workflow (scan → lint → accept or quarantine).
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Generate diverse creative illustrations via OpenAI Images API. Create book illustrations, editorial art, children's book art, concept illustrations, and artistic scenes. Use when user needs creative visual content for stories, articles, presentations, or artistic projects (e.g., "illustrate a fairy tale scene", "create editorial art about technology", "design children's book illustrations", "generate concept art for a story").
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
AI-powered affiliate marketing. Product selection, content optimization, link management, conversion tracking. Multi-platform support.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Integrate AI-powered Amazon affiliate product recommendations into websites using affiliatematic.com. Use when you need to: (1) Add Amazon affiliate widgets to a website, (2) Set up automated product recommendations based on page content, (3) Optimize affiliate revenue with AI-powered product matching, (4) Configure affiliate marketing automation. Triggers: amazon affiliate, affiliate marketing, product recommendations, affiliate widget, amazon associates integration, monetize website with amazon.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新