Use when the task touches a backend API, database or worker - booting it from the task branch, driving real requests and verifying side effects (DB rows, outbound calls, logs) as evidence
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when the task touches a backend API, database or worker - booting it from the task branch, driving real requests and verifying side effects (DB rows, outbound calls, logs) as evidence
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing React + TypeScript components - functional components, explicit typed props, derived state over effects, and no any/unsafe casts
日本語の概要は準備中です。原文の説明を表示しています。
Use before handing off any change to an endpoint, job or migration — start the service from the task branch and exercise the change with real requests, real logs and real DB side effects
日本語の概要は準備中です。原文の説明を表示しています。
Safe testing practices to prevent real-world side-effects. TRIGGER when user asks to "run tests", "test this", "write tests", "debug", "mock", "fixture", "integration test", "unit test", or when testing code that touches network, database, filesystem, or external services. Use BEFORE executing any test that could affect production systems.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
日本語の概要は準備中です。原文の説明を表示しています。
React conventions. Apply automatically whenever writing or editing React code — JSX/TSX files, components, hooks, props, effects, accessibility (WAI-ARIA), file grouping, React 19 APIs, React Compiler, URL state, and the React ecosystem (TanStack Query, Zustand, React Hook Form, nuqs, Next.js, money and crypto inputs). Builds on the typescript skill, which still applies. Use for any new React code or refactor.
日本語の概要は準備中です。原文の説明を表示しています。
Growth strategy for product-led and loop-driven growth systems. Use when building growth strategy, designing growth loops, planning acquisition channels, evaluating network effects, deciding when to scale, or coordinating product, engineering, data, and marketing around growth. For SEO audits use seo-and-aeo-strategy; for page/form CRO use conversion-rate-optimization; for A/B test design use ab-test-setup.
日本語の概要は準備中です。原文の説明を表示しています。
把地理、人文和历史文案转成可信、可读、有空间关系的地图与电影化视觉。
日本語の概要は準備中です。原文の説明を表示しています。
Guides writing, reviewing, and reasoning about modern Android UI code using Jetpack Compose. Covers best practices for state management, side effects, recomposition, navigation, Material 3 design, accessibility, and performance. Use when reading, writing, or reviewing any Jetpack Compose project.
日本語の概要は準備中です。原文の説明を表示しています。
Simplifies recently changed or explicitly scoped code while preserving observable behavior, error semantics, side effects, ordering, and public contracts. Use for readability cleanup, dead-code removal, reducing nesting, eliminating redundant wrappers, or making an implementation easier to maintain. Not for architecture redesign, new behavior, speculative cleanup, or a refactor without an adequate safety net.
日本語の概要は準備中です。原文の説明を表示しています。
Control Adobe desktop apps - Photoshop, Illustrator, Premiere, After Effects, InDesign, Audition - from the shell via Flue, without an MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.
日本語の概要は準備中です。原文の説明を表示しています。
Applies planning/search theory (A*, CSP, MCTS, PDDL, HTN) to agents. Use when ordering tool calls, enforcing preconditions before side effects, or validating a plan.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and design control flows and data structures. Produces compact ASCII tree diagrams showing triggers, call chains, payload shapes, state mutations, and re-render effects. Use when user asks to diagram, trace, visualize, or design a flow or data structure.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
日本語の概要は準備中です。原文の説明を表示しています。
Implementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.
日本語の概要は準備中です。原文の説明を表示しています。
Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.
日本語の概要は準備中です。原文の説明を表示しています。
Search free commercial-use creative assets across multiple online sources — photos, illustrations, icons, video footage, music, sound effects, and fonts. Use when the user needs to find assets for videos, PPTs, articles, or any content creation. Trigger on phrases like "find me a photo of", "search for icons", "I need background music", "find video footage", "search fonts", "找一张图片", "搜素材", "帮我找图标/视频/音乐/字体". Covers Pexels, Unsplash, Pixabay, Iconify, Freesound, Google Fonts and more — with API-backed search where available.
日本語の概要は準備中です。原文の説明を表示しています。
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
日本語の概要は準備中です。原文の説明を表示しています。
Bench instruments and measurement techniques for electronics — digital multimeter, oscilloscope, logic analyzer, spectrum analyzer, function generator, power supply, and their proper use. Covers probing technique, ground loops, loading effects, trigger modes, FFT mode pitfalls, signal integrity, noise budget analysis, and debugging workflows from "it doesn't work" to "here is the failure mechanism." Use when measuring, debugging, or characterizing any electronic circuit or firmware-hardware interaction.
日本語の概要は準備中です。原文の説明を表示しています。
Theory and policy of international economic exchange. Covers comparative advantage (Ricardo, Heckscher-Ohlin), gains from trade, trade policy instruments (tariffs, quotas, subsidies), exchange rate determination, balance of payments, globalization dynamics, trade agreements, and the political economy of protectionism. Use when analyzing why countries trade, who wins and loses from trade, how exchange rates move, or the effects of trade policy interventions.
日本語の概要は準備中です。原文の説明を表示しています。
Physical principles underlying diodes, bipolar junction transistors, and MOSFETs — carrier concentrations, drift and diffusion, the pn junction, forward and reverse bias, the Shockley diode equation, BJT operating regions, MOSFET threshold and saturation, small-signal models, and temperature effects. Use when reasoning about device-level behavior, designing bias networks, selecting transistor operating points, interpreting datasheets, or diagnosing nonlinear device failures.
日本語の概要は準備中です。原文の説明を表示しています。
Economic analysis of government intervention -- taxation (incidence, efficiency, optimal design), regulation (cost-benefit, market failure correction), externalities (Pigouvian taxation, cap-and-trade, Coasian bargaining), and public goods provision (non-rivalry, non-excludability, free-rider problem). Covers welfare analysis of policy interventions, government failure, and the institutional context of policy-making. Use when evaluating policy proposals, analyzing tax effects, assessing regulatory design, or reasoning about the appropriate scope of government action.
日本語の概要は準備中です。原文の説明を表示しています。
Entrepreneurship, innovation, and disruption for starting, scaling, and defending new ventures. Covers opportunity recognition, jobs-to-be-done, the disruptive innovation framework, sustaining vs disruptive innovation, platform businesses, network effects, minimum viable product, customer development, and the startup lifecycle from idea to exit. Use when evaluating a venture idea, positioning a new product, interpreting a competitive threat, or designing a platform.
日本語の概要は準備中です。原文の説明を表示しています。