Audit TikTok Ads measurement, Pixel and Events API, mobile-first creative, audiences, Smart+, Shop and commerce campaigns, bidding, budgets, pacing, attribution, and policy. Use for TikTok Ads, TikTok Pixel, Events API, Smart+, TikTok Shop Ads, GMV Max, Spark Ads, or TikTok campaign optimization.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Audit LinkedIn Ads measurement, Insight Tag and conversions, professional audiences, lead generation, ABM, creative, bidding, budgets, pacing, automation, and policy. Use for LinkedIn Ads, Campaign Manager, Insight Tag, Lead Gen Forms, Thought Leader Ads, ABM campaigns, or B2B paid media.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
RepairYourTech/cfsa-antigravity☆ 62026年8月16日 更新
Annotate and map the anatomy of any design. Identify visual hierarchy, spacing systems, color roles, and tension points through clinical analysis. Use when doing formal design audits, teaching design analysis, or building structured observation skills.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
The 10-second design audit. Look at any design and name what's working and what's not within seconds. Trains rapid pattern recognition for hierarchy, spacing, type, and color. Use when evaluating designs quickly, giving first-impression feedback, or building perception speed.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Density, whitespace, rhythm, and how space communicates relationships between elements. Use when building layouts, evaluating spacing consistency, or diagnosing why a design feels cramped or empty.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Task sequences, progressive disclosure, and the pacing of an experience over time. Use when designing multi-step flows, evaluating onboarding, or diagnosing why users get lost.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
日本語の概要は準備中です。原文の説明を表示しています。
vamsivarma27/ui-restructure☆ 62026年8月24日 更新
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
iOS design system tokens for Pencil MCP: SF Pro typography scale, iOS semantic colors (light + dark mode hex values), spacing grid, touch targets, corner radii, and component heights. Use when initializing a .pen file for iOS design or setting up design variables.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
iOS-specific Pencil MCP design workflow. Creates iOS screens on canvas following Apple HIG with proper SF Pro typography, semantic colors, and 8pt spacing grid. Use when designing iOS UI in .pen files. Requires Pencil MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Use this skill whenever helping someone build, design, or troubleshoot layouts in Elementor Pro V4 using the visual editor. Triggers on ANY mention of Elementor, page builder, Flexbox widget, Div block, section layout, widget configuration, responsive breakpoints, dark mode, scroll animations, Interactions tab, Variables Manager, Class Manager, Custom Code snippets, or any visual design work inside the Elementor panel. Also trigger when someone asks how to position elements, set spacing, apply typography, configure dark mode, prevent FOUC, or build scroll-triggered effects in Elementor. ALWAYS use this skill before suggesting any Elementor V4 implementation — it contains critical V4-specific panel structure, common AI mistakes to avoid, and production-tested patterns.
日本語の概要は準備中です。原文の説明を表示しています。
jainshwetank/elementor-pro-designer-skill☆ 52026年3月31日 更新
Use when communicating with neurodivergent users — adapts response structure, clarity, and pacing for ADHD, autism, and other neurotypes. Recommended base for all nd-* skills.
日本語の概要は準備中です。原文の説明を表示しています。
Blaynelargish66/knx-skills☆ 52026年10月12日 更新
Ad-campaign command desk (投放指挥台, Busabase App-in-Skill) for a cross-border e-commerce seller running Amazon Ads, Meta (FB/IG), TikTok Ads, and Google Ads. Use when the user invokes $kelly-ads or /kelly-ads, or asks about 投放, ad campaigns, ad spend, ACOS, ROAS, Amazon Ads, TikTok ads, Meta ads, Google Ads, search terms, negative keywords, bid adjustment, budget pacing, CPC spikes, rejected ads, ad anomaly detection, 广告优化, or reviewing agent-proposed adjustment cards (negative keyword, bid down/up, pause target, budget shift, creative refresh).
日本語の概要は準備中です。原文の説明を表示しています。
mr-kelly/skills☆ 52026年10月2日 更新
Use when the user asks to modify an existing rough cut — shorten, lengthen, remove a clip, reorder, change BGM, adjust pacing. Works by generating a review_patch and re-compiling.
日本語の概要は準備中です。原文の説明を表示しています。
mocchalera/video-os-v2☆ 52026年9月4日 更新
Enforce a configuration-driven design system when generating UI. Ensures consistent spacing, colors, typography, dark mode, interactions, and accessibility across all AI-generated components.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Verify that a Markdown file has correct formatting — headings, lists, links, code blocks, spacing, and consistent style.
日本語の概要は準備中です。原文の説明を表示しています。
0xAidan/polymarket-bot-test☆ 42026年9月4日 更新
Spawns vehicles on a running CARLA server and destroys them — scattered across the map's spawn points on Traffic Manager autopilot, a row queued in a single lane at a fixed spacing, or a single hero/ego vehicle (optionally named for native ROS 2 publishing with --ros-name). Covers blueprint filtering, the atomic autopilot hand-off, and cleanup. Use when the user asks to "spawn vehicles/cars/traffic", "add N cars driving around", "put cars in a lane 15 m apart", "spawn the ego/hero vehicle", or "remove the vehicles".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/finder9☆ 32026年5月24日 更新
Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/finder9☆ 32026年5月24日 更新