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detail-observation

Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people miss. Use when auditing design systems, evaluating craft quality, or training granular perception.

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Detail Observation

Catalog the micro-decisions nobody else notices.

How to use

  • /detail-observation Apply detail-level analysis constraints to this conversation.

Constraints

What to Catalog

  • MUST count the actual number of type sizes in use (not what the system says, what's on screen)
  • MUST identify the spacing scale (is it 4/8/16/24/32 or random values?)
  • MUST note border radius consistency (same across buttons, cards, inputs, or varying?)
  • MUST check weight usage (how many font weights, and is each one serving a clear purpose?)
  • SHOULD identify the color count and role of each color (primary, neutral, accent, semantic)
  • SHOULD check hover, focus, active, disabled, loading, empty, error, and success states

Precision Over Opinion

  • MUST use specific values: "16px margin" not "generous spacing"
  • MUST note inconsistencies with evidence: "buttons use 4px radius, cards use 8px, inputs use 6px"
  • NEVER say "it feels inconsistent" without pointing to the specific inconsistency
  • SHOULD compare observed values against the design system if one exists

Anti-Patterns

  • Stopping at the surface level ("the typography looks good")
  • Treating every inconsistency as an error (some breaks are intentional)
  • Spending time on details that don't affect the user experience

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

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