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constraint-evaluation

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

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Constraint Evaluation

Judge quality within context, not in a vacuum.

How to use

  • /constraint-evaluation Apply constraint-aware evaluation to this conversation.

Constraints

Identify the Constraints

  • MUST attempt to identify: team size, timeline, technology, budget, business model, and target audience
  • MUST evaluate quality relative to constraints, not against an ideal with unlimited resources
  • A strong design under tight constraints demonstrates more taste than a mediocre design with unlimited time
  • SHOULD note where constraints were handled gracefully and where they caused visible damage

Essential vs. Incidental Quality

  • MUST distinguish between decisions that are core to the experience and decisions that are execution details
  • Core decisions (hierarchy, information architecture, primary flow) should hold up regardless of constraints
  • Execution details (animation polish, micro-interactions, state coverage) scale with available resources
  • NEVER excuse poor core decisions by pointing to tight constraints

Anti-Patterns

  • Judging a startup MVP against enterprise product standards
  • Ignoring constraints entirely ("this should have better animation" for a 2-week project)
  • Using constraints as an excuse for fundamentally broken hierarchy or flow

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, running critiques, or training teams to communicate about quality.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

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