vintage
無料1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.
日本語の概要は準備中です。原文の説明を表示しています。
530 件 ・ 関連度順
概要と使いどころ
1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.
日本語の概要は準備中です。原文の説明を表示しています。
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
日本語の概要は準備中です。原文の説明を表示しています。
Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Load and preprocess imaging mass cytometry (IMC) and MIBI data. Covers MCD/TIFF handling, hot pixel removal, and image normalization. Use when starting IMC analysis from raw MCD files or preparing images for segmentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to "QA my conversion tracking before launch", "check my UTMs / pixel / event firing", "set up a tracking pre-flight", or "set the dedup rule so Meta and Google stop double-counting"; builds and fixes the measurement plumbing — conversion-event firing, UTM hygiene, cross-platform dedup rules, attribution-window alignment, and offline/iOS-ATT modeled-gap flags — as a pre-flight checklist plus a UTM/event-spec builder. Not for scoring R1/R2 — that is a scored veto in ad-account-auditor; not for account structure — use campaign-architect. 付费广告转化追踪QA/UTM规范/跨平台去重
日本語の概要は準備中です。原文の説明を表示しています。
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
日本語の概要は準備中です。原文の説明を表示しています。
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze, recreate, align, and verify reference-video motion. Use when the user asks to recreate, copy, match, align, pixel-align, or compare a video; when a HyperFrames or Remotion remake is judged not aligned; when fixed reference playback and reusable motion components must be separated; or when delivery needs full-frame runtime, render, decode, boundary, timing, and archive evidence instead of sampled screenshots alone.
日本語の概要は準備中です。原文の説明を表示しています。
Create dark cinematic SaaS/product motion videos in the Presenton-like "magic UI" style: black starfield stage, bottom purple glow, large kinetic type, cyan-to-magenta CTA buttons, prompt cards, floating UI templates, integration badges, model rings, export objects, speed-blur transitions, and short product capability arcs. Use when the user asks for "这种风格", "同款风格", dark SaaS promo, AI product demo, magic UI product video, or a style-level creation inspired by a reference video. Do not use for pixel-level or frame-accurate replication; use rn-replica-qc first for that.
日本語の概要は準備中です。原文の説明を表示しています。
Create reusable black-background white-text opening animations for new videos. Use when the user asks for "黑底白字开场", "纯黑加白字", "白色文字逐渐出来", "一个个字出来", "打字效果", "打字音效", "字体变化开头", "opening title animation", "kinetic text opener", or a short black-and-white intro before a HyperFrames, Remotion, ffmpeg, SaaS/product, tutorial, commentary, or course video. This is for original opener creation, not pixel-level reference matching.
日本語の概要は準備中です。原文の説明を表示しています。
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
日本語の概要は準備中です。原文の説明を表示しています。
Extract pixel-level data from an image of a chart or graph and produce a structured data table. Use when asked to extract data from a chart image, transcribe numbers from a graph, digitise a chart, or turn a screenshot of data into a table. Produces a structured table with extracted values, confidence levels, and a reconstructed chart source. Best used with Claude Opus 4.7 or newer for reliable chart data extraction.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold, then into a choreographed logo animation delivered as standalone JS-rendered HTML, applying Disney's 12 animation principles. Use when asked to animate a logo, build a logo reveal / splash screen / brand intro, convert a logo image into animated SVG or HTML, add motion to a vectorized mark, or create loading/idle/hover motion for a brand mark. v2: also handles self-crossing draw-on choreography (split-fill, exact easing subdivision, tip glint), closed variable-width ribbon fitting, and quantitative motion QA (easing probe, ink-delta continuity sweep).
日本語の概要は準備中です。原文の説明を表示しています。
Generate raster images or reference-guided variations through the OMA image CLI. Use for image assets or explicit vendor comparisons; pixel editing uses an editor.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks for Superloopy clone or asks to clone, rebuild, reverse-engineer, replicate, or copy a website or page into a Superloopy-governed implementation. Triggers on "loopy clone", target URLs plus requests such as "clone this site", "rebuild this page", "make a copy of this website", "pixel-perfect clone", or "AI website clone". Requires browser automation and records component specs, assets, implementation, build output, and visual QA as Superloopy evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Render pixel-accurate Apple Notes (iPhone, light mode) screenshot mockups from a JSON note spec. Outputs HTML + PNG at the iPhone 16/15 Pro native 1180×2556. Supports paragraphs, images, checklists, dividers, autocorrect underline, smart quotes, and an optional iOS keyboard chrome overlay used by the parent video-ad molecule.
日本語の概要は準備中です。原文の説明を表示しています。
Render pixel-accurate ChatGPT mobile (iOS) screen mockups in light mode from a thread JSON. Supports user text bubbles, user image attachments, assistant markdown prose, citation chips, the OpenAI spiral logo, the Apps-SDK GPT chip in the composer, and three header styles (model-tag, plain title, "Get Plus"). Fixed 9:16 viewport. Outputs HTML + PNG.
日本語の概要は準備中です。原文の説明を表示しています。
Render pixel-accurate iMessage screenshot mockups (DM or group) from a thread JSON. Supports minimal, with-keyboard, and full iPhone 15 Pro frame variants. Outputs HTML + PNG.
日本語の概要は準備中です。原文の説明を表示しています。
Reverse-engineer a company's sales and marketing tech stack from public signals. Detects CRMs, cold email tools, people databases, ad pixels, email delivery services, and outbound sending domains via DNS records, website source inspection, Apify technology profiling, blacklist checks, and public spam complaint searches. Works on single companies or batches. Outputs a structured markdown report per company.
日本語の概要は準備中です。原文の説明を表示しています。
Extract competitor and customer intelligence from any company's landing page HTML. Discovers tech stack, analytics tools, ad pixels, customer logos, SEO metadata, CTAs, hidden elements, and more. No API keys required.
日本語の概要は準備中です。原文の説明を表示しています。
Build the deterministic PIL pill overlays for a 'perfect-score + proof-points' UGC video ad (white 10/10 score header with a medal + orange sub with a finger-down + 3-4 green-check proof pills) and composite them onto a base clip in a diagonal L->R->L->R cascade, then mux the music bed into master-final.mp4. Config-driven (config.json), 1080x1920 9:16, FREE and deterministic (no paid calls, text stays pixel-crisp). Use for the overlay-proof-points format; the base clip + music come from separate paid capabilities.
日本語の概要は準備中です。原文の説明を表示しています。
Render a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the top card box-grows to fullscreen then swipe-left ×2 through captioned feature shots → end card), frame-stepped via Chromium and encoded with FFmpeg — deterministic assembly, FREE (real brand photos + logo; the optional music bed comes from create-music-elevenlabs), so type/logo/photos stay pixel-crisp. Use for the search-grid format.
日本語の概要は準備中です。原文の説明を表示しています。
Render a 'mosaic-grid-reveal' video from a config — a real-DOM FULL-BLEED N×N mosaic of real product tiles that pops in one tile at a time (scatter order, ease-out-back overshoot), the grid clears, then the brand wordmark builds line-by-line followed by a sub-label, tagline, and CTA; frame-stepped via Playwright and encoded with FFmpeg — deterministic assembly, FREE (the music bed comes from create-music-elevenlabs), so the wordmark, tile captions, and CTA stay pixel-crisp. Use for the mosaic-grid-reveal format.
日本語の概要は準備中です。原文の説明を表示しています。
Render a 'hand-swipe flavor listicle' video from a config — the brand's REAL product cutouts each float on a flat flavor-matched color field under a persistent title and slide RIGHT-TO-LEFT one to the next like a phone-feed scroll, while a green-screen hand clip (back of hand toward camera, index finger up) is trimmed to its clean finger-up window, looped once per flavor, keyed with a green-dominance alpha key, scaled down and anchored at the bottom, with an optional end card and an optional instrumental music bed — deterministic PIL plus FFmpeg assembly, FREE (the hand clip comes from create-video-fal and the bed from create-music-elevenlabs), so labels stay pixel-crisp. Use for the hand-swipe-flavor-listicle format.
日本語の概要は準備中です。原文の説明を表示しています。