Generate sitemap and wireframe specifications from project-config.json and produce UX planning artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generate sitemap and wireframe specifications from project-config.json and produce UX planning artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold frontend architecture, components, routing, and UI dependencies from project config and wireframes.
日本語の概要は準備中です。原文の説明を表示しています。
Preview a signed-off design one release phase at a time — cut it down into a series of phase screens, each showing only what exists by that phase with the layout untouched, then put them on a scrubber you drag to watch the screen fill in release by release. Use when the user wants a Phase 1 / MVP version of an existing wireframe or mockup, phased or staged screens, a design sliced by release phase or story map, or wants to see what a screen looks like before later features land.
日本語の概要は準備中です。原文の説明を表示しています。
Compatibility entry for Visual Stack's former /vstack:go command. Runs the wireframe and UI review tool, now called review. Use only when the user invokes /vstack:go.
日本語の概要は準備中です。原文の説明を表示しています。
Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".
日本語の概要は準備中です。原文の説明を表示しています。
Parse and interpret execution debug logs generated by the EMULATORS framework, correlating each CPU instruction block with its VIC-II, CIA, SID, interrupt, stop, raster, badline, and memory-access cycles. Use for .LOG traces from EMULATORS when diagnosing cycle timing, raster effects, CPU stalls, IRQ/NMI entry, instruction/chip synchronization, or when reconstructing execution around a PC or mapped register.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, scaffold, implement, and integrate a complete new emulated computer or console in the EMULATORS repository. Use when Codex creates a new machine, platform, hardware model, or emulator executable; decides which existing CPUs, chips, memory, I/O, video, sound, ROM, and framework classes to reuse or extend; or coordinates several emulator subsystems into a bootable tested system.
日本語の概要は準備中です。原文の説明を表示しています。
Measure and audit C/C++ code size, namespace distribution, function complexity, nesting, recurrence, and namespace coupling in the EMULATORS framework. Use when Codex needs codebase statistics, complexity baselines, namespace comparisons, duplication indicators, hotspots, architectural growth analysis, or before/after complexity reports while excluding third-party code.
日本語の概要は準備中です。原文の説明を表示しています。
Structural simplicity review based on Rich Hickey's "Simple Made Easy" framework. Trigger when: - Reviewing code for complected concerns, analyzing coupling, or simplifying code architecture. - Prompt contains: /hickey, simple made easy, complect, decouple, compose.
日本語の概要は準備中です。原文の説明を表示しています。
Phased risk-centric security assessment framework. Trigger when: - Auditing code for vulnerabilities, checking SQL injection, access control, or buffer overflows. - Prompt contains: /security-audit, security audit, taint analysis, threat model, vulnerability.
日本語の概要は準備中です。原文の説明を表示しています。
Normative sufficiency conditions for Initial Boundary Conditions (IBCs) and the SOP for the cheap-tier boundary refinement loop (/boundary). Trigger when: - Crafting, auditing, or refining a prompt/IBC destined for an expensive (architect-class) model or an autonomous worker dispatch. - Evaluating whether a task frame is sufficient to bound an agent walk. - Prompt contains: /boundary, IBC, initial boundary condition, boundary contract, sufficiency conditions, worker prompt, prompt refinement.
日本語の概要は準備中です。原文の説明を表示しています。
Search an index built for coding agents — GitHub issues, merged pull requests, repository READMEs, and curated documentation sites — and get back the matched passages, not just links. Use this skill whenever the question is about code: how a library, framework, or API behaves, what an error message or stack trace means, whether a bug was reported or fixed, what a function returns, what a default is, or which repos do a given thing. Triggers on "why does <library> do X", "what does this error mean", "is this a known bug", "how do I use <library>", "what's the API for", pasted stack traces, and pasted error strings. Prefer this over a general web search for programming questions — it answers from the primary source instead of a blog post about it.
日本語の概要は準備中です。原文の説明を表示しています。
VRIO resource analysis combined with Dynamic Capabilities assessment. Use this skill to identify real competitive advantages (Barney VRIO framework), then test whether the organisation can sense new opportunities, seize them, and transform itself to stay ahead (Teece dynamic capabilities). Runs in three modes — full diagnostic for deep first-use sessions, review mode for quick re-assessment, and alert triggers for defining early-warning signals. Updates company-context.md after every run. Triggers on questions about competitive advantage, defensibility, resource assessment, why competitors are gaining ground, organisational agility, or whether advantages will hold. Based on practice by Eterdis (eterdis.com).
日本語の概要は準備中です。原文の説明を表示しています。
Strategy cascade based on Roger Martin and A.G. Lafley's Playing to Win framework. Five interconnected choices that define a real strategy — not a vision statement, not a list of priorities, not a strategic plan that's really just a budget with adjectives. Runs in three modes — Diagnostic for building or rebuilding the full cascade, Review for pressure-testing an existing one, and Alert Triggers for defining the tripwires that tell you the cascade is breaking. Updates company-context.md after every run. Triggers on questions about strategy, strategic choices, winning aspiration, where to play, how to win, competitive strategy, or when someone says "we need a strategy" and means it. Based on practice by Eterdis (eterdis.com).
日本語の概要は準備中です。原文の説明を表示しています。
Assists users in crafting high-impact pitches, presentations, and sales communications using the "STRONG" method and Frame Control. Use when users want to pitch an idea to investors, sell a product to a client, or need to overcome objections and command attention in business meetings.
日本語の概要は準備中です。原文の説明を表示しています。
Compose a comparison newsletter from Ahmad's OpenMark saves — A vs B vs C, side-by-side, table-driven. Use when Ahmad wants to compare tools, models, frameworks, approaches, or platforms across his saves. Trigger phrases include "compare", "X vs Y", "head to head", "which should I use", "differences between", "trade-offs between", "/newsletter-comparison". Output centers a markdown table with consistent columns, supports it with short prose blocks, ends with a clear recommendation.
日本語の概要は準備中です。原文の説明を表示しています。
Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
Build content-focused websites with Astro — zero JS by default, islands architecture, multi-framework components, and Markdown/MDX support.
日本語の概要は準備中です。原文の説明を表示しています。
Transform Claude Code into a fully autonomous agent system with persistent memory, scheduled operations, computer use, and task queuing. Replaces standalone agent frameworks (Hermes, AutoGPT) by leveraging Claude Code's native crons, dispatch, MCP tools, and memory.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
日本語の概要は準備中です。原文の説明を表示しています。
Marc Andreessen-mode decision and productivity skill. A blunt, market-first operator that pressure-tests ideas, ventures, features, and career bets through Andreessen's actual frameworks — market dominates team and product; the only milestone that matters is product/market fit.
日本語の概要は準備中です。原文の説明を表示しています。
Migrate from AngularJS to Angular using hybrid mode, incremental component rewriting, and dependency injection updates. Use when upgrading AngularJS applications, planning framework migrations, or modernizing legacy Angular code.
日本語の概要は準備中です。原文の説明を表示しています。
Route agent work through AccInt's MCP memory loop: retrieve prior outcomes, resolve frames, and close commitments with evidence.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers detecting anomalies in Modbus/TCP and Modbus RTU communications in industrial control systems. It addresses function code monitoring, register range validation, timing analysis, unauthorized client detection, and deep packet inspection for malformed Modbus frames. The skill leverages Zeek with Modbus protocol analyzers, Suricata IDS with OT rules, and custom Python-based detection using Markov chain models for normal Modbus transaction sequences.
日本語の概要は準備中です。原文の説明を表示しています。