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概要と使いどころ

Use when configuring the outbound Send Email quick action in Lightning Case Feed — creating the action in Setup on Case (Action Type = Send Email), attaching a default Custom email template, setting predefined To/CC/BCC values, wiring QuickAction.QuickActionDefaultsHandler Apex defaults, respecting the Lightning Experience 10-file / 25 MB attachment limits, and letting agents move an email to a different case. Trigger keywords: Send Email quick action, case email composer, Email action missing from Case Feed, Don't Apply Template Subject, QuickActionDefaultsHandler, SendEmailQuickActionDefaults, move email to another case. NOT for Email-to-Case inbound routing, routing addresses, or thread-ID matching (use admin/email-to-case-configuration), NOT for authoring or migrating the templates themselves (use admin/email-templates-and-alerts and admin/classic-email-template-migration), and NOT for Apex Messaging.SingleEmailMessage sends outside Case Feed.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when configuring Data Manager in CRM Analytics: enabling objects for sync, scheduling data sync runs, setting up remote connections to external databases, monitoring sync status and error logs, or troubleshooting connected object issues. Trigger keywords: data sync, connected objects, Data Manager, sync schedule, remote connection, Snowflake connector, sync error, incremental sync, CRM Analytics data pipeline. NOT for pushing external data in programmatically via the External Data API — use data/analytics-external-data. NOT for authoring dataflow nodes — use admin/analytics-dataflow-development.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Router for the 61 SfSkills `integration` skill packages. INBOUND integration and the API surface itself: the Salesforce REST and SOAP APIs, Bulk API 2.0 jobs, Platform Events, CDC, Pub/Sub, Named Credentials and middleware. For calling OUT to someone else's API from Apex, use salesforce-apex instead. Use when the request mentions integration, Salesforce REST API, composite API, SOAP API, Bulk API 2.0 job, Platform Event, Change Data Capture, Pub/Sub, inbound webhook, Named Credential, OAuth, connected app, MuleSoft, Salesforce Connect, external system calling Salesforce. Finds and opens the exact skill package to read; it does not contain the guidance itself.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Detects apps that offer third-party social login without offering Sign in with Apple, violating Guideline 4.8 which requires Sign in with Apple wherever third-party authentication is used.

日本語の概要は準備中です。原文の説明を表示しています。

cruisediary/apple-app-review-skills192026年5月2日 更新

Use when finishing spec.md before writing test-definitions.md, or when the review gate asks for a spec review — self-reviews the just-authored spec inline and earns its Tier 1 review stamp. Your own inline pass; do not spawn a sub-agent.

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

Write and maintain end-to-end tests with Playwright. Use when someone asks to "add e2e tests", "test my web app", "set up Playwright", "write browser tests", "test login flow", "visual regression testing", "test across browsers", or "automate UI testing". Covers test setup, page objects, authentication, API mocking, visual comparisons, and CI integration.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月14日 更新

Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

AI นักเขียนหนังสือเต็มเล่ม — chapter outline, voice, pacing, nonfiction/fiction, manuscript planning, self-publish roadmap สำหรับตลาดหนังสือไทย

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Comprehensive expertise in Spanish cuisine, from traditional tapas to modern paella techniques, regional specialties, and authentic ingredient selection

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Authentic Mexican cooking expert covering moles, salsas, tacos, and regional Mexican dishes

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Write, restructure, or review documentation — tutorials, how-to guides, reference pages, concept/explanation docs, API references, READMEs, changelogs, release notes, and troubleshooting guides. Distills documentation craft from Mintlify's guides (compiled from technical writers at Stripe, GitHub, Amplitude, and Anaconda), the Diátaxis framework (including the compass and per-type voice), the Google and Microsoft style guides, Every Page Is Page One, Write the Docs, and Docs for Developers: audience analysis, content-type selection, style and word-level rules, procedure writing, structure for humans and AI agents, code-example standards, page templates (templates.md), mechanical enforcement and llms.txt (mechanics.md), maintenance, and success metrics. Use this skill when the user asks to "write docs", "document this feature", "improve this page", "review these docs", "write a tutorial / how-to / reference page", "structure the docs", "write API documentation", "write a README / changelog", or when authoring any file under a `docs/` tree. For SKMTC docs specifically, this skill governs the *craft* (what makes the page good); the content split between skills, `llms.md`, and the docs tree is governed by `docs/skills/README.md`. Distinct from `skmtc-retro` (captures observations about work) and the `skmtc-*` operational skills (guide doing the work) — this skill guides writing *about* the work for readers.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The GraphQL pipeline for SKMTC generators — authoring generators whose input schema is GraphQL SDL rather than OpenAPI. Covers `toGqlOperationEntry`, `GqlOperation`, `synthesizeArgsObject` (mutation args -> object schema), the GQL enrichment routing (`[id][rootKind][fieldName][variant]` — two nested subject keys where OAS has path+method), the `to<Lang>GqlOperationProjectionBase` companion factories, and the `GeneratorKey` shape `id|rootKind|fieldName|variant`. Use this skill ALONGSIDE `skmtc-generator` whenever the schema source is GraphQL SDL or the task mentions "GraphQL", "SDL", "GqlOperation", "toGqlOperationEntry", or GraphQL query/mutation generators. Engine rules (producers, register/insert, the axioms) stay in `skmtc-generator`; this skill carries only what differs for GraphQL.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Diagnose failures in SKMTC sessions — no output, wrong output, error messages, failed bundle builds, parseIssues, "Registered definition mismatch", ref cycles, "Module not found" in generated code, or any other broken behavior. Applies across both CLI usage and generator authoring contexts. Use this skill when the user asks "why isn't my generator working", "no output for X", "wrong output", "what does this error mean", "manifest says X", "bundle failed", "INVALID_SCHEMA", "INVALID_DEPENDENCY_REF", "Registered definition mismatch", "Module not found" (in generated code), "ConfigValidationError", or reports any other SKMTC failure. This skill encodes a **verify-first epistemic stance** — read the manifest, check parseIssues, reproduce the failure before proposing fixes. Distinct from `skmtc-cli` and `skmtc-generator` which guide *doing*; this skill guides *diagnosing*.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The operation-generator shape for Skmtc: one definition per (path, method), for any output family — client hooks, SDK methods, forms, route stubs, docs. Output varies wildly; the DECOMPOSITION of the operation and the peer-consumption rules do not. Core teaching: every schema that appears in your output is a reference to a model generator's definition, obtained through the insert machinery — never rendered text. Use when authoring or editing a generator whose subject is operations ("write a gen for API clients/hooks/routes", "generate an SDK/form per endpoint"). Covers the projection shape only — accumulators (many operations → one file) are out of scope. Load ALONGSIDE skmtc-generator and the emitted language's skill.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The model-generator shape for Skmtc: one definition per component schema, built by copying the shipped SKELETON package and filling its SLOT markers with the target library's syntax. Covers the edge cases every model generator must survive — refs, recursion, optional vs nullable, additionalProperties, enums, readOnly/writeOnly. Use when authoring or editing a generator that maps schemas to a validator/schema/type library ("write a gen-<lib>", "map OpenAPI models to <lib>"). Load ALONGSIDE skmtc-generator (engine rules) and skmtc-lang-typescript (TS layer).

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

skmtc-cli

無料

Use the Skmtc CLI to scaffold projects, install or clone generators from JSR, configure schema sources and enrichments, and produce code artifacts from an OpenAPI v3 or GraphQL SDL schema. Teaches the workspace mental model (`<root>/.skmtc/<project>/`, client.json, bundle, manifest) and the agent contract (strict text / strict JSON modes, exit codes, recipe errors, `agent-context` + `doctor`); the command surface itself is discovered from the binary — `skmtc --help`, `skmtc <cmd> -h` — rather than carried in this skill. Use this skill when the user asks to "run skmtc", "generate code from an OpenAPI schema", "install a skmtc generator", "scaffold a skmtc project", "watch a skmtc project", "configure enrichments", "publish a stack", "deploy to skmtc-hub" (the command is `publish`; there is no `deploy`), "skmtc in CI", or invokes any CLI subcommand. For *authoring* a generator package (Projections, Snippets, transform functions), defer to `skmtc-generator`. When something is broken (no output, wrong output, error messages, a failed bundle build), verify before proposing a fix: read the manifest and the parse issues, and reproduce the failure first.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Writes, rewrites, and reviews Chinese technical documentation, product copy, and UI microcopy using ruanyf/document-style-guide, STE-inspired Chinese methods for procedural passages, and separate product and UI extensions. Use for 中文技术写作, README, API documentation, 操作指南, 安装部署说明, 故障排查文档, 运维 Runbook, 工具描述, Agent 指令文案, 产品介绍, 功能说明, 界面文案, 按钮, 空状态, and 错误提示 when the task concerns meaning, structure, or wording. Delegates requested formatting checks to daftai-chinese-copywriting. Pure punctuation or spacing tasks belong to that skill; personal essays and author-voice articles do not belong here.

日本語の概要は準備中です。原文の説明を表示しています。

daftAI2026/daftAI-skills182026年10月15日 更新

Audits a Cloudflare application repository for code paths and configuration that may create usage-based billing exposure. Use when asked to inspect Cloudflare Worker, D1, Durable Objects, storage, queue, or compute usage for unexpected bills, billing risks, or cost drivers. Reports evidence and uncertainty. Runs offline by default; optionally correlates user-authorized, bounded evidence from existing official tools. Does not guarantee a spending cap.

日本語の概要は準備中です。原文の説明を表示しています。

daftAI2026/daftAI-skills182026年10月15日 更新

Adopt declscope on an existing Go codebase and drive its diagnostics to zero. Read this when introducing declscope to a repository, when choosing its configuration, when running declscope shrink for the first time, or when clearing a declscope baseline. Covers sizing each rule before enabling it, reading the diagnostics as structure, the remedy for each shape, and the measurement traps that produce false confidence. For writing new code in a repository that already runs declscope, use declscope-authoring.

日本語の概要は準備中です。原文の説明を表示しています。

ymm-oss/terraform-provider-slackapp182026年10月13日 更新