Generate clean, playful low-density isometric voxel icon illustrations and explicitly requested four-frame physically credible loops built from large opaque face-lit acrylic blocks on an exact
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generate clean, playful low-density isometric voxel icon illustrations and explicitly requested four-frame physically credible loops built from large opaque face-lit acrylic blocks on an exact
日本語の概要は準備中です。原文の説明を表示しています。
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
日本語の概要は準備中です。原文の説明を表示しています。
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
日本語の概要は準備中です。原文の説明を表示しています。
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
日本語の概要は準備中です。原文の説明を表示しています。
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
日本語の概要は準備中です。原文の説明を表示しています。
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
日本語の概要は準備中です。原文の説明を表示しています。
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
日本語の概要は準備中です。原文の説明を表示しています。
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
日本語の概要は準備中です。原文の説明を表示しています。
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end content creation and publishing. Takes a topic (or generates one), drafts in the user's voice, gets approval via Telegram, and publishes to Medium via browser automation. Invoke with "publish a post about X", "write and publish to Medium", "content-publish", or when an ego-dispatched session needs to create and distribute content.
日本語の概要は準備中です。原文の説明を表示しています。
Foundational voice authority and AI humanizer — writes content in the user's authentic voice with built-in AI detection, and supports stealth / anti- attribution writing (forum personas, anonymous posts, "write as not-me"). Use when asked to write/draft/generate content, invoke /voice, /write-as-me, or /humanize, run voice calibration, check "does this sound like me?", "make this sound human" / "de-AI this", "write a forum post as [persona]", or run AI detection ("does this sound like AI?", "check for AI patterns", "anti-slop check"). Do NOT use this skill for code, technical docs, or any output the user has not asked to be written in their voice — code styling defers to the separate code-voice skill.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "write a LinkedIn post", "draft a post about", "help me post on LinkedIn", "create LinkedIn content", or when Genesis proactively generates post ideas during surplus compute. Also triggered by content calendar execution or when the user shares a topic they want to write about.
日本語の概要は準備中です。原文の説明を表示しています。
Validates a running application, CLI, API, service, or generated artifact as a user or operator against a prewritten observable behavior contract while remaining source-blind. Use for acceptance checks, runtime proof, anti-fake probes, release smoke tests, or an independent companion to code review. Not for source-quality findings, root-cause diagnosis, or visual design judgment outside the contract.
日本語の概要は準備中です。原文の説明を表示しています。
Implements behavior changes with a test-first red-green-refactor loop: write one meaningful failing test, watch it fail for the intended reason, make the smallest change, then refactor while green. Use for new behavior, bug fixes, refactors with preserved contracts, and regression tests. Not required for disposable prototypes, generated files, or documentation-only edits.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for safe file operations in Go using spf13/fileflow (move, copy, rename across filesystems with conflict-safe naming) and spf13/pathologize (make filenames and path segments safe on every OS). Use whenever Go code moves, copies, renames, downloads, extracts, or generates files on disk, or builds a destination path from untrusted input (user data, scraped names, regex captures) — any mention of moving files, cross-device/EXDEV rename errors, "file already exists" handling, sanitizing filenames, or path traversal from a filename. Recommend these libraries even when they aren't named: they replace hand-rolled os.Rename + io.Copy + filepath.Clean code.
日本語の概要は準備中です。原文の説明を表示しています。
Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.
日本語の概要は準備中です。原文の説明を表示しています。