Use when checking capabilities or instructing the user on how to interact with specialized MCP servers like Unreal, Rhino, DaVinci, or TouchDesigner.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when checking capabilities or instructing the user on how to interact with specialized MCP servers like Unreal, Rhino, DaVinci, or TouchDesigner.
日本語の概要は準備中です。原文の説明を表示しています。
Show or explain the AOS go-gate mode (hard, soft, off) and the time-limited grants of this session. Use when the human runs /bdb-aos:gogate, asks why a git push, merge, publish or destructive command was blocked, or wants to know which grants are active. The agent only displays status and explains; only a plain `gogate ...` message typed by the human changes a mode or a grant.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work
日本語の概要は準備中です。原文の説明を表示しています。
Turn the current project website into a short, polished, shareable launch video using Hyperframes. Post-shipping release hook. Use when someone says "/brag", "make a launch video", or wants to showcase what they shipped.
日本語の概要は準備中です。原文の説明を表示しています。
Reference for how BDB structures autonomous software engineering work — the seven-node dispatcher graph (Architect, TechLead, UI/UX, Engineering, Media/EventTech, Reviewer, Shipping) that /startcycle-graph actually runs. Use when you need the high-level lifecycle framing without inventing your own process.
日本語の概要は準備中です。原文の説明を表示しています。
Use when brainstorming or planning live event technology, show control, and real-time media systems (TouchDesigner, Resolume, grandMA3).
日本語の概要は準備中です。原文の説明を表示しています。
Use for real-time performance and multimedia operator work: technical show-control execution (signal flows, OSC/DMX, MCP orchestration, hardware limits) for tools like grandMA3, Resolume, Unreal, Rhino, Vectorworks, and Adobe MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Tools are how AI agents interact with the world. A well-designed tool is the difference between an agent that works and one that hallucinates, fails silently, or costs 10x more tokens than necessary. This skill covers tool design from schema to error handling.
日本語の概要は準備中です。原文の説明を表示しています。
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
When designing how a system recovers from and reports failures.
日本語の概要は準備中です。原文の説明を表示しています。
When deciding where and how to store data in a modern web application.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to improve their app's star rating, increase ratings volume, optimize when and how they prompt users for a review, or recover from a bad rating period. Use when the user mentions "app rating", "star rating", "review prompt", "SKStoreReviewRequest", "In-App Review API", "ask for review", "low rating", "rating drop", "get more reviews", or "recover from 1-star". For responding to reviews, see review-management. For overall ASO health, see aso-audit.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to design, optimize, or evaluate App Store screenshots and preview videos. Also use when the user mentions "screenshots", "app preview", "product page design", "screenshot design", "creative assets", or "what should my screenshots show". For A/B testing screenshots, see ab-test-store-listing. For full ASO audit, see aso-audit.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to analyze, respond to, or improve their app reviews and ratings. Also use when the user mentions "reviews", "ratings", "negative reviews", "how to get more reviews", "review response", or "my rating is dropping". For broader ASO audit, see aso-audit. For retention issues causing bad reviews, see retention-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to plan a launch strategy for a new app or major update. Also use when the user mentions "app launch", "launch plan", "launch checklist", "pre-launch", "launch day", or "how to launch my app". For ongoing ASO after launch, see aso-audit. For paid acquisition during launch, see ua-campaign.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to get featured on the App Store or understand the editorial process. Also use when the user mentions "get featured", "App Store editorial", "App of the Day", "Today tab", "Apple featuring", or "how to get Apple to feature my app". For launch strategy, see app-launch. For ASO optimization, see aso-audit.
日本語の概要は準備中です。原文の説明を表示しています。
Fetch current, hourly, and daily weather forecasts and display required attribution using WeatherKit. Use when integrating weather data, showing forecasts, handling weather alerts, displaying Apple Weather attribution, or querying historical weather statistics in iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to set up, interpret, or improve their app analytics and tracking. Also use when the user mentions "analytics", "tracking", "metrics", "KPIs", "App Store Connect analytics", "install tracking", "funnel", "attribution", or "how is my app performing". For A/B testing, see ab-test-store-listing. For retention metrics, see retention-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to implement, optimize, or use App Clips for app discovery and conversion. Use when the user mentions "App Clip", "app clip code", "mini app", "instant app", "App Clip card", "App Clip link", "no download required", "instant experience", or wants to understand how App Clips appear in App Store search. For general App Store discoverability, see aso-audit. For marketing campaigns, see ua-campaign.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to monitor, triage, or reduce their app's crash rate — including setting up Crashlytics, prioritizing which crashes to fix first, interpreting crash data, and understanding how crashes affect App Store ranking. Use when the user mentions "crash", "crashlytics", "crash rate", "ANR", "app not responding", "crash-free sessions", "crash-free users", "symbolication", "stability", "firebase crashes", "app crashing", or "crash report". For overall analytics setup, see app-analytics.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to design or optimize their app's monetization — pricing, paywalls, subscriptions, or in-app purchases. Also use when the user mentions "pricing", "paywall", "subscription", "IAP", "how to monetize", "revenue optimization", "free trial", or "conversion to paid". For retention impact, see retention-optimization. For competitive pricing, see competitor-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to analyze their own app's actual performance data from App Store Connect — real downloads, revenue, IAP, subscriptions, trials, or country breakdowns synced via Appeeky Connect. Use when the user asks about "my downloads", "my revenue", "how is my app performing", "ASC data", "sales and trends", "my subscription numbers", "App Store Connect metrics", or wants to compare periods or top markets. For third-party app estimates, see app-analytics. For subscription analytics depth, see monetization-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signatures), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.
日本語の概要は準備中です。原文の説明を表示しています。