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概要と使いどころ

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

freestylefly/wesight9482026年10月2日 更新

How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects. Nine-section format, design tokens, accessibility, integration with kits/plans. Use when defining or revising visual identity, importing a third-party design system, or auditing UI code against design tokens.

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/caveman-code9412026年8月15日 更新

Design systems leadership across component libraries, design tokens, and design-dev collaboration. Use when architecting a token system, building a component library, defining governance, or generating cross-platform tokens.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9092026年10月7日 更新

Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, checkout & forms, onboarding/activation, churn reduction, pricing psychology, dashboards, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and AI-era differentiation. Use when advising on product design, UX, conversion, landing pages, checkout, onboarding, trials, pricing, retention/churn, growth, or positioning for a startup or SaaS. Distilled from product designer Richard (@richardrx). Not for use on gambling, betting, or casino products.

日本語の概要は準備中です。原文の説明を表示しています。

heliocosta-dev/revenue-centric-design8972026年9月4日 更新

Extract a real website's design tokens — colors, typography, spacing, CSS, and motion — into a structured `design.md` an AI can consume. Use to seed motion-anything's design system from an existing site so generated motion stays on-brand ("扒这个网站的配色/字体", "design.md from url").

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8582026年10月3日 更新

Present project-design pathway options and orchestrate regenerative projects using backwards design, PBL, SEEDS, compassionate systems action, or civic/service pathways.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8562026年8月29日 更新

Plan a unit using backwards design from desired outcomes through assessment evidence to learning activities. Use when starting a new unit or redesigning an existing one from standards.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8562026年8月29日 更新

Expert knowledge for Azure Resiliency development including security, configuration, and deployment. Use when configuring resiliency drills, backup/replication policies, Recovery Plans RBAC, or Infra Resiliency Manager coverage, and other Azure Resiliency related development tasks. Not for Azure Reliability (use azure-reliability), Azure Site Recovery (use azure-site-recovery), Azure Backup (use azure-backup), Azure Monitor (use azure-monitor).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Create a packaging design brief — structure, visual direction, hierarchy, materials, and unboxing experience. Use when the user says "packaging design", "packaging brief", "product packaging", "packaging direction", "label design", "packaging identity", "unboxing experience", "packaging look and feel", "brief my packaging designer", "packaging for my product", "packaging strategy", "retail packaging", "e-commerce packaging", "what should my packaging look like", or is briefing a designer, agency, or manufacturer on packaging requirements.

日本語の概要は準備中です。原文の説明を表示しています。

arnabbagxd/Brand-building-skills7442026年6月13日 更新

End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7402026年9月27日 更新

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7402026年9月27日 更新

Use when one master design has to become every size a campaign needs — feed, story, reel, cover, and ad placements: the standard size matrix, three strategies of scale-and-crop, re-compose, or rebuild, safe-zone rules, platform crop behavior, and file naming. Trigger on 'resize this design', 'all the sizes', 'adapt to other placements', 'safe zone', 'standard size chart', 'the text gets cut off in stories'. Also use when one visual exists and six placements are waiting on it. Not for — the original concept brief, see `42-image-brief-global`; production steps in Canva or Figma, see `45-design-tool-brief-global`; the full campaign asset list, see `41-campaign-asset-list-global`; an urgent new creative, see `48-quick-visual-brief-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Use when a designer needs hands-on production direction inside a tool — Canva, Figma, or Adobe Express: which template to start from, the operating order, element-by-element mapping, grid and spacing, brand kit colors and fonts, export checklist, and the dos and do-nots. Trigger on 'Canva brief', 'Figma brief', 'production direction', 'how do I build this in Canva', 'layout direction for the designer', 'the junior designer needs step by step'. Not for — the creative concept for a static, see `42-image-brief-global`; the concept for a slide sequence, see `43-carousel-brief-global`; the brand rules being applied, see `46-brand-guideline-global`; adapting one master into every size, see `50-asset-resize-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Use when ONE static image needs a full brief for a designer or photographer — visual objective, concept and mood, composition, overlay copy, colors and fonts read from the brand guideline, per-channel dimensions, deliverables, and approval criteria. Trigger on 'image brief', 'banner brief', 'thumbnail brief', 'brief for the designer', 'how should this graphic look', 'the design came back wrong again'. Also use when the user has a post idea and needs to explain the visual. Not for — a multi-slide sequence, see `43-carousel-brief-global`; tool-level production steps in Canva or Figma, see `45-design-tool-brief-global`; generating the image with AI, see `30-design-master-global`; an urgent same-day swap, see `48-quick-visual-brief-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Use when a finished DESIGN needs scoring and feedback — brand consistency, hierarchy plus readability plus accessibility, conversion elements, and platform fit, 10 points each, with per-issue feedback in issue, why, and how-to-fix form and a verdict of approve, minor fix, or redo. Trigger on 'design review', 'review this design', 'score this creative', 'is this design good', 'brand check on this banner', 'can we ship this or not'. Also use when the user just sends an image and asks for thoughts. Not for — reviewing copy and briefs, see `62-marketing-review-global`; writing the brief before production, see `42-image-brief-global`; the brand rules being checked against, see `46-brand-guideline-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Your product + design brain trust and decision partner. Named personas across 8 cells spanning product strategy, discovery/research, growth/metrics, design foundations/usability, design leadership/craft, UX/content, design systems, and a…

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Drive Google Stitch over MCP safely - read screens, write and lint DESIGN.md, create design systems, and fix designs through variants instead of overwriting. Use when reviewing, editing, or generating Stitch screens or DESIGN.md files.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

catlog22/maestro-flow5662026年10月8日 更新

design

無料

Designs modular high-level architectures from functional requirements and produces design documents for each module. Use when designing a new system, creating architecture documentation, or producing module-level design specs with integration contracts and test specifications.

日本語の概要は準備中です。原文の説明を表示しています。

vladikk/modularity5612026年8月31日 更新

omd:shader-hero

無料日本語概要

One full-bleed launch hero in two inks from the project's DESIGN.md: the base color and exactly one brand color, as a slowly folding ordered-dither (Bayer) field — a print/riso look, not a generic gradient. Two flat inks never blend, so there is no mud. The copy sits on a hard-edged base-ink knockout, so headline and sub copy both clear 4.5:1 by construction, and a verify script measures it across the whole timeline. Reads Core v2 tokens (and Google-compatible frontmatter), refuses to invent a palette, ships a CSS halftone poster fallback, respects prefers-reduced-motion, ~7 KiB gzip of library JS. Use for a launch page, product hero, waitlist, event or rebrand first screen that needs motion in brand color. Triggers: '셰이더 히어로', '런칭 히어로', '디더링 배경', '리소 느낌 히어로', '브랜드 컬러 배경 애니메이션', 'dither hero', 'shader hero from DESIGN.md', 'launch hero background', 'riso print hero', 'シェーダーのヒーロー', '著陸頁主視覺 shader'. Whole scroll-native landing → omd-landing / omd-aphrodite. CJK headline ink effect → omd-cjk-type-shader. Brand tokens missing → omd-init first.

kwakseongjae/oh-my-design5352026年10月14日 更新

omd-shader-hero

無料日本語概要

One full-bleed launch hero in two inks from the project's DESIGN.md: the base color and exactly one brand color, as a slowly folding ordered-dither (Bayer) field — a print/riso look, not a generic gradient. Two flat inks never blend, so there is no mud. The copy sits on a hard-edged base-ink knockout, so headline and sub copy both clear 4.5:1 by construction, and a verify script measures it across the whole timeline. Reads Core v2 tokens (and Google-compatible frontmatter), refuses to invent a palette, ships a CSS halftone poster fallback, respects prefers-reduced-motion, ~7 KiB gzip of library JS. Use for a launch page, product hero, waitlist, event or rebrand first screen that needs motion in brand color. Triggers: '셰이더 히어로', '런칭 히어로', '디더링 배경', '리소 느낌 히어로', '브랜드 컬러 배경 애니메이션', 'dither hero', 'shader hero from DESIGN.md', 'launch hero background', 'riso print hero', 'シェーダーのヒーロー', '著陸頁主視覺 shader'. Whole scroll-native landing → omd-landing / omd-aphrodite. CJK headline ink effect → omd-cjk-type-shader. Brand tokens missing → omd-init first.

kwakseongjae/oh-my-design5352026年10月14日 更新

Legacy survey-based DESIGN.md writer redirect. Use for old omd:design requests only to route them to the Core v2 Autopilot or init workflow; this compatibility skill never writes DESIGN.md itself.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月14日 更新

omd:apply

無料日本語概要

프로젝트 DESIGN.md를 UI/시각 작업의 brand context로 적용. 컴포넌트·색상·폰트·레이아웃 수정 같은 구체적 요청과 톤·분위기 표현 — KR '좀 더 따뜻하게', EN 'make it warmer/cooler', 日本語「もう少し暖かく」, 繁體中文「更溫暖一點」 — 모두에 트리거. DESIGN.md 부재 시 omd:init 우선. 화면 전체 신규 디자인은 omd:harness, 교정 기록은 omd:remember.

kwakseongjae/oh-my-design5352026年10月14日 更新